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Game #462 | 2-2 Tournament Practice game

Jean_de_Metz vs  HellBrick vs  Skuns453Lirik902 vs  xlnt


Match Details

Played:2017-02-20
Rating 2 - Nice Game
Amount of Humans:4
Kind of game:   PBEM
Game-value: 61
Result Player Classes Races Team Points Extra Points Missed Points Quitter Rate
1 Jean_de_MetzNecromancerFrostlings1800here
1 HellBrickRogueGoblins152260here
2 Skuns453Lirik902ArchdruidDraconians200-36here
2 xlntRogueHumans2-170-30here
Posts to the game:
user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Written by Hiliadan
Independents cannot attack independents so Plague of Brigand won't work on a vassal and vassal won't help with any quest or against roaming units.

I promoted you report here: http://aow.triumph.net/forums...

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Written by xlnt
The Best report ever!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Written by HellBrick
I guess a small report is due. It's kind of difficult to write about this game: it was very calm for quite a long time, had a lot of maneuvering and not a lot of confrontation, right until it suddenly escalated and was over in a matter of days. Still there was a bunch of interesting things along the way that I'm gonna mention in roughly chronological order.

First of all, it was a very closed map, with a big lake and two long rapids in the middle of it, which made fast attacks through center kind of difficult. You can partially see them here:




The geography contributed a lot to the way the game was played. For example, I was quite concerned with xInt going from this



to this



literally in a day, but the landscape gave us time to prepare against possible attack even if he tried to use this army against us right there and then.

In the meantime, I put my bards to use with the help of an awesome necromancer hero. Not without being an idiot, though: there was this one battle where I managed to charm a bear only to heal him by theocrat's Iron heart, thus cancelling the effect of charm =) Definitely not doing it again. (I hope)

Speaking of bards, we started this game before 1.2 came out and switched to it somewhere in the middle. The switched provided a clear before/after comparison of the upkeep of charmed units. I definitely like the increased upkeep, it puts much higher strain on the economy, but doesn't render the conversion strategies useless. Feels right, I think.

Moving on. I actually never researched any units past bard and switched to the global spells - I had always wanted to use them aggressively, and the situation seemed appropriate: the opponents were far away, and casting annoying stuff off the scouts was the easiest way to put pressure on them. I was hoping for Rally of the populace / Incite revolt, and got the later, but it turned out to be much less impressive than I hoped:



So I dug further through the skill book and found Plague of brigands. This spell turned out to be both surprisingly awesome and surprisingly useless at the same time. Well, technically not at the same time, but on two separate occasions. Anyway, here's the plague in all its glory:



The total amount of 4 assassins, 9 scoundrels and 1 warg had been summoned, and the next morning xInt's throne was captured and stayed overrun with these fellows for most of the game.

Here's the plague in the brilliant display of its uselessness:



At that point it had been 3 days since I unleashed the spell upon the vassal city, and the brigands were still just roaming around and not attacking it, which was seriously disappointing. I'm not sure what went wrong: are they not attacking vassals in general?

Anyway. A few days before the first Plague of brigands Skuns did this:



Unfortunately, he returned from the void just the day before I was able to cast the plague, so we missed the chance to make such a unique kill =) But Jean was approaching Skuns' domain anyway so as soon as his trip to the void was over, Skuns had to flee. He had another army though, the one that eventually emerged from the underground next to our cities. However, since its approach was known of for a long time, we sent my main army there:




Skuns' leader and the main army were probably moving to join forces with xInt, but were caught by Jean's main army:







Something kind of similar happened to xInt, but the other way around. One of his armies tried attacking Jean's cities, but was defeated:




And then the leader with his knights were killed by my second army that finally managed to walk all the way to his throne that he just recaptured back from the brigands:





I'll end with a couple of things that weren't really important to the game narrative, but were kind of amusing. First, look closely at the diplomacy history of these fey folks:



Yep, I vassalled them and them *immediately* declared war on them. Was trying to select them in order to check how much income I'm getting from them, but missclicked and declared war on them. Which apparently requires no confirmation whatsoever =( A lot later they forgave me, proposed peace once again, and I vassalled them once again... just to see them captured by Skuns the next turn. It's impressive how much money was wasted on this dwelling without getting any profit from it at all =)

And finally: a mana pile in the center of the map that hasn't been found by any of the 3 surface players with flying/floating scouts for 35 freaking days simply because it was lying on a patch of snow =)


user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Confirmed by xlnt
Confirmed by xlnt

Published on Thu, 01 Jan 1970 01:00:00 +0100

Confirmed by Skuns453Lirik902
Confirmed by Skuns453Lirik902



Published on Thu, 01 Jan 1970 01:00:00 +0100
System notification


Replacement Notification
Gilafron was replaced with xlnt !

Published on Thu, 01 Jan 1970 01:00:00 +0100
System notification


Replacement Notification
Olop was replaced with Skuns453Lirik902 !


Published on Thu, 01 Jan 1970 01:00:00 +0100
System notification


2-2 Tournament Practice game
The settings of this game match the tournament ones. 

Game's name - 2-2 Tournament Practice game
Pass - hamster


Balance mod: http://steamcommunity.com/sharedfiles/filedetails/?id=661597466 

Turn timer = 1 day 
Medium Map with Surface and Underground on Continents 
Normal Game flow speed 

Start town: Village 
Starting units: Weak 
Starting distance: Far 
Roads: Few 
Roaming units: Average 
Treasures: Average 
Cities: Few 
Dwellings: Few 
Ressource structures: Average 
Visit structure: Average 
Treasure structures: Average 

Water Slider at 25% 
Undiggable walls and Diggable Wall Sliders down to 15% 
All other sliders left untouched at standard 50 % 

2 teams of 2 
Ironman Mode: on 
Seal Victory: off 
Unifier Victory: at 2 Beacons 
Tactical Combat Mode - Against AI: Always Ask 

Game speed: Normal 
Starting Resource: Standard 
Starting Skills: Normal 
All Heroes Have Resurgence: Never 
Defenders Strength: Strong 
Cosmic Events: Medium 
Maximum Number of Heroes: 2 (1 Leader + 2 heroes) 
Maximum Heroes Level: 20 

Map Exploration: On 
City Founding: On 
Random heroes match player race: Off 
Empire Quests: On 

Published on Thu, 01 Jan 1970 01:00:00 +0100
System notification


Information 2-2 Tournament Practice game
Gilafron joined !!

Published on Thu, 01 Jan 1970 01:00:00 +0100
System notification


Information 2-2 Tournament Practice game
Olop  joined !!

Published on Thu, 01 Jan 1970 01:00:00 +0100
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Information 2-2 Tournament Practice game
HellBrick joined !!

Published on Thu, 01 Jan 1970 01:00:00 +0100
System notification


Information 2-2 Tournament Practice game
Jean_de_Metz  joined !!