When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).
2vs2vs2vs2 game with teams registered on the BF (might do exceptions) Should start only around early or mid-July (will have to check the holidays of everyone too). Proposed settings (open to discussion): Turn timer = 1 or 2 days Large Map with Surface and Underground on Continents Normal Game flow speed Start town: Village Starting units: Weak Starting distance: Far Roads: Few Roaming units: Average Treasures: Average Cities: Few Dwellings: Few Ressource structures: Average Visit structure: Average Treasure structures: Average Water Slider at 25% Undiggable walls and Diggable Wall Sliders down to 15% Barren, Mountain and Wetland at 40% All other sliders left untouched at standard 50 % Each Player is given a team number (4 different teams) Ironman Mode: on Seal Victory: off Unifier Victory: at 2 Beacons Tactical Combat Mode - Against AI: Always Ask Game speed: Normal Starting Resource: Standard Starting Skills: None All Heroes Have Resurgence: Never Defenders Strength: Strong Cosmic Events: Medium Maximum Number of Heroes: 3 (1 Leader + 3 heroes) Maximum Heroes Level: 15 Map Exploration: On City Founding: On Random heroes match player race: Off Empire Quests: On Mods: - balance mod beta branch (we should start directly with v1.25 when the game starts) - Strong Defenders Normal Rewards (will be released soon on Steam Workshop)
Max. amount of players
In the meantime though, Hili's Leaderstack got killed:
Then Marcus came back to my North-western front on Surface: