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Game #61 | PBEM 15

BLACKCAT vs  cbower vs  EarL1893 vs  gladis


Match Details

Played:2015-11-17
Savegame
Rating 2 - Nice Game
Amount of Humans:4
Kind of game:   PBEM
Game-value: 55
Result Player Classes Races Team Points Extra Points Missed Points Quitter Rate
1 BLACKCATRogueFrostlings238190here
1 cbowerWarlordHalflings238190here
2 EarL1893TheocratFrostlings100-36here
2 gladisNecromancerDraconians100-36here
Posts to the game:

This was a fun quick game. I feel like Earl and Gladis got off to an quicker start than us. They worked together and built many fortresses. The map felt like a bad one for Blackcat and I. We started on the far North of the continent. The other 70% of the continent was cut off down the middle by rapids. Our only land access to it was to the far east and west. Luckily for me I was still able to contact the Halfling town that was across the rapids. Being a quick vassal was very helpful. Blackcat was not so lucky his vassal was too far across the continent. Early on I got a nymph as a reward which I didn't think we were supposed to get anymore. With The map being cut down the middle I split my forces, the lesser force went to the east with Blackcat and my main force went to the west. Traveling was slow, it was long before we found our way around to the middle, and sharing sites limited our clearing. Out west was not much better as far as speed. It seemed bleak and I comment as such to Blackcat who remained optimistic. Meanwhile gladis and Earl expanded quickly clearing many sites and following them up with fortresses. I put all my effort into summoning and converting units. With a nypmh, a theo, and starting with hellhounds and not much to expand it seemed the best choice. Blackcat in a similar way focused on building an army on the move with charms. Blackcat seemed to have less luck getting the conversions. By the time we reached the middle, Gladis and Earl had dominated the scouting game. Left at home for us was only slow non-swimming units and it was difficult to dispatch with the scouts. Gladis plagued my vassal and my throne both quickly reinforced there was little hope to remove it. My empire's growth was stifled. Everything went into building our units advantage. It was about then that Blackcat tipped me to Gladis mainstack was near my own. Carefully between Blackcat and I we hunted his stack. Finally the map settings favored us, the long awful path to the west put my leader stack close to his unnoticed. I pulled units from inns, got some converts and summons. What my stack lacked in power I hoped to make up for in numbers. Finally the chance arrived. He was withing striking distance, but only to my faster units. I could only bring cavs, hounds and heros. In the end it was 8 v 6. Gladis had for the most part the better units, but the ai dealt horrible with the split stacks and the AI roll was favorably and handed me a decided victory. Now the game was on. At seemingly the same time Blackcat's B team was taken by Earl's main stack as Blackcat ventured towards their lands to southwest. It was tempting to try and press but instead I took time to regroup. I hit some local sites got some converts and some units at the inn. I gambled on a wizard tower, came away with the victory and Cthonic Angel. Feeling the time was right we started moving in. Blackcat and my B team from the West, and my main stack from the center.  Earl Suprised my crossing the water and catching my B team. I had scouted straight down the road but did not think about the water. My B team was decimated completely without inflicting any losses. Though this gave away the position of Earl's main stack, with that information I was able to aggressively move forward. There I found Gladis back from the void and Earl with a stack beside him. It was 18 vs 18 but this time I had much more powerful units. It was a tough battle but I came away with solid 6 units left. Deep in enemy territory I was a little nervous. 6 good units can be outnumbered and beat. Earl move home to help Gladis. While sending a separate team to harass Blackcat. In the end I was able to find Gladis throne too quick, while Blackcat was able to repel what was left of Earl's forces in our realm. Earl lost his leader stack try to remove me from his realm and the game was ours. This game went our way, but AOW is a funny game. Some bad map luck ended up turning favor back towards us. In the end I feel like we looked stronger then we where because our offensive was a success. I feel like if we had been turned back at any point with taking a player our opponents would have recovered more quickly. Our territory was spread out and we were to thin, and to slow to really protect it. They had more room, and then did a very good job of expanding, eventually we would have succumb to the economic might. But this game turned to the rushers at all the critical spots, we left victorious.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Bestätigt durch EarL1893
Bestätigt durch EarL1893

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Bestätigt durch BLACKCAT
Good game I wonder how good my allie fight's Gratulation

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Bestätigt durch gladis
Nice write-up. Perfect summary.

The problem of fighting auto in a outnumbered position together with lacking scouting turned deadly for me with Earl reacting too slow. Maybe we should have hunt you with all our units, because I was unable to compete with the Guardian. Next time we keep this in mind.

GG

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

61 | Age of Wonders 3
Match has been reported, please confirm!
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user
Published on Thu, 01 Jan 1970 01:00:00 +0100

61 | Age of Wonders 3
This was a fun quick game. I feel like Earl and Gladis got off to an quicker start than us. They worked together and built many fortresses. The map felt like a bad one for Blackcat and I. We started on the far North of the continent. The other 70% of the continent was cut off down the middle by rapids. Our only land access to it was to the far east and west. Luckily for me I was still able to contact the Halfling town that was across the rapids. Being a quick vassal was very helpful. Blackcat was not so lucky his vassal was too far across the continent. Early on I got a nymph as a reward which I didn't think we were supposed to get anymore. With The map being cut down the middle I split my forces, the lesser force went to the east with Blackcat and my main force went to the west. Traveling was slow, it was long before we found our way around to the middle, and sharing sites limited our clearing. Out west was not much better as far as speed. It seemed bleak and I comment as such to Blackcat who remained optimistic. Meanwhile gladis and Earl expanded quickly clearing many sites and following them up with fortresses. I put all my effort into summoning and converting units. With a nypmh, a theo, and starting with hellhounds and not much to expand it seemed the best choice. Blackcat in a similar way focused on building an army on the move with charms. Blackcat seemed to have less luck getting the conversions. By the time we reached the middle, Gladis and Earl had dominated the scouting game. Left at home for us was only slow non-swimming units and it was difficult to dispatch with the scouts. Gladis plagued my vassal and my throne both quickly reinforced there was little hope to remove it. My empire's growth was stifled. Everything went into building our units advantage. It was about then that Blackcat tipped me to Gladis mainstack was near my own. Carefully between Blackcat and I we hunted his stack. Finally the map settings favored us, the long awful path to the west put my leader stack close to his unnoticed. I pulled units from inns, got some converts and summons. What my stack lacked in power I hoped to make up for in numbers. Finally the chance arrived. He was withing striking distance, but only to my faster units. I could only bring cavs, hounds and heros. In the end it was 8 v 6. Gladis had for the most part the better units, but the ai dealt horrible with the split stacks and the AI roll was favorably and handed me a decided victory. Now the game was on. At seemingly the same time Blackcat's B team was taken by Earl's main stack as Blackcat ventured towards their lands to southwest. It was tempting to try and press but instead I took time to regroup. I hit some local sites got some converts and some units at the inn. I gambled on a wizard tower, came away with the victory and Cthonic Angel. Feeling the time was right we started moving in. Blackcat and my B team from the West, and my main stack from the center.  Earl Suprised my crossing the water and catching my B team. I had scouted straight down the road but did not think about the water. My B team was decimated completely without inflicting any losses. Though this gave away the position of Earl's main stack, with that information I was able to aggressively move forward. There I found Gladis back from the void and Earl with a stack beside him. It was 18 vs 18 but this time I had much more powerful units. It was a tough battle but I came away with solid 6 units left. Deep in enemy territory I was a little nervous. 6 good units can be outnumbered and beat. Earl move home to help Gladis. While sending a separate team to harass Blackcat. In the end I was able to find Gladis throne too quick, while Blackcat was able to repel what was left of Earl's forces in our realm. Earl lost his leader stack try to remove me from his realm and the game was ours.

This game went our way, but AOW is a funny game. Some bad map luck ended up turning favor back towards us. In the end I feel like we looked stronger then we where because our offensive was a success. I feel like if we had been turned back at any point without taking a player our opponents would have recovered more quickly. Our territory was spread out and we were to thin, and to slow to really protect it. They had more room, and then did a very good job of expanding, eventually we would have succumb to the economic might. But this game turned to the rushers at all the critical spots, we left victorious.
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user
Published on Thu, 01 Jan 1970 01:00:00 +0100

PBEM 15
2 vs 2 from the beginning
size: middle.
UG
all other: middle
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user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Information PBEM 15
EarL1893 eingetragen!!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Information PBEM 15
BLACKCAT eingetragen!!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Written by cbower
You can add blackcat and Earl here, yourself as the host if you want to since they are already aboard.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

InformationPBEM 15
cbower joined !!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Geschrieben von gladis
Continents, 5 heroes, level 30, no resurgence
PW: bf123

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

51 | Age of Wonders 3
Sehr schnelles Spiel! Das erste Gefecht lief wohl  nicht so gut für Redil.
Quick game Bad luck for redil in his first fight!!
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