When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).
game name is the same as this one, password: megaman
Settings Balance mod (for round 1, please use the Tournament Edition: https://steamcommunity.com/sh... : http://steamcommunity.com/sharedfiles/filedetails/?id=661597466 Strong Defender Normal Reward mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1374641017 Turn timer = 1 day (activate only after the 1st turn is played) Tournament Square Map (Square Small Map) with Surface and Underground on Continents Tournament Game flow Start town: Village Starting units: Weak Starting distance: Far Roads: Few Roaming units: Average Treasures: Average Cities: Few Dwellings: Few Ressource structures: Average Visit structure: Average Treasure structures: Average Water Slider at 25% Undiggable walls and Diggable Wall Sliders down to 15% Barren, Mountain and Wetland at 40% All other sliders left untouched at standard 50 % 2 teams of 1 (start at war) Ironman Mode: on Seal Victory: off Unifier Victory: at 2 Beacons Tactical Combat Mode – Against AI: Always Ask Game speed: Fast Starting Resource: Standard Starting Skills: None All Heroes Have Resurgence: Never Defenders Strength: Strong Cosmic Events: Medium Maximum Number of Heroes: 2 (1 Leader + 2 heroes) Maximum Heroes Level: 13 Map Exploration: On City Founding: On Random heroes match player race: Off Empire Quests: On
Max. amount of players
MARKYMARK joined !!