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As announced in the first article, the Shadow Realm expansion will add one new layer (the Shadow Realm), one new race and one new dwelling. More content may be added if the volunteers working on the expansion manage to complete it in their free time. The dwelling will be the Dark Elf Dwelling, which has been developed mainly by Gloweye (idea and coding) and Charlatan (art).
Dark Elf Sharpshooter by Charlatan, work in progress, made in Blender
The Dark Elf Dwelling is well advanced. As for the rest of the project though, it currently lacks someone with skills in using the software Maya to weight paint the 3D models developed by Charlatan for the Dwelling: if you are or if you know of any such person, please contact Hiliadan or any other person involved in the project! The project would also welcome very warmly any person with other graphical skills (icons, 3D models).
Archon models developed by Flenoom, in collaboration with Zaskow, which are parts of the assets the expansion could use
The team working on the expansion would like to sincerely thank Triumph Studios for their support to the game and to the expansion itself. Triumph fixed many bugs in their latest v1.705 patch and took time to work on one issue specifically hampering the expansion (related to the map editor’s way of dealing with memory). The fix from Triumph may allow us to also include some nice maps (and maybe more) in the expansion!
Example of structures that players will encounter in the Shadow Realm, the Sword of the Ashen Rose, by Charlatan, made as a tribute for Ramlethal (a.ka. Shiara384 on the AoW forums)- several of the structures that will be included in the Shadow Realm were first made in tribute to players who helped Charlatan in his work, and are now included in the Decodence mod
The expansion progresses slowly but progresses nonetheless. We will keep you updated: more on following news!
Before going through the history of the release and the changelog, let's remind everyone what is the balance mod and why everyone should use it to improve his/her game experience.
What is the PBEM balance mod? The PBEM balance mod (which you can download from its Steam Workshop's page) is a mod mainly developed by Zaskow, cbower and Hiliadan which aims to balance the game for PBEM and single play, that is to say to make it possible for any combination of class/race/specialisations chosen before the game starts to win a match if after the start of the match, the player makes good strategic and tactical choices. The mod has been developed with the AoW3's community and changes are integrated only after a consensus is reached regarding the need to add these changes to the mod. It is thus not a mod based on the opinion of its developers but a real community mod. Changes that do not achieve their initial aims are edited or removed and the mod has already been through several iterations to, little by little, make AoW3 more balanced.
Why PBEM players and single players should use the PBEM balance mod? Triumph does not balance the game any more. Its latest official patch, v1.705, does not bring any balance change and instead focuses on bug fixing. Triumph stated that they are happy with the current balance of the game. It is thus now the job of the community to balance the game and your best choice if you want a more balanced game is to use the balance mod!
The game suffers from several big imbalances that the mod corrects:
- Necromancers can win games in 10-20 turns by reanimating Death Bringers and Titans and Ghoul Cursing all the units of the maps with their heroes/leader and their Death Bringers with 100% chances of success thanks to Inflict Despair
Announced in a piece of news in June (Registration for a PBEM 2 vs 2 team tournament will open next week), the first PBEM team tournament ever organised for AoW3 started about a month ago, on July 15th. 16 teams of two are currently fighting each other in 8 matches. This is a double elimination tournament so the losers of this first round will drop in the loser bracket and will have a second chance to stay in the tournament by fighting each other.
The tournament uses v1.16 of the PBEM balance mod which solves most of the official release's balance issues (see the different articles about the balance mod for more details, especially the latest one: PBEM balance mod v1.16 released) and allow a good PBEM experience for competitive level matches (but is also strongly recommended for casual players, including single players).
A poll was run to ask to players from the Battlefield.com who they thought would be in the top 3 of the tournament. Results of the poll (also viewable here)
The favourite is thus B&I - Hiliadan & cbower, part of the team A Song of Blight and Ice (B&I) which also includes Ezekiel (Eskild) and AlXStormrage, who fight under the banner Bastard of the North in the tournament. Coup de Grâce, gabthegab and Tussel, and King Serpents, marcuspers and Evgendil (their full team also includes Jean_de_Metz who fights for The green elephant and Jonny Thunder who fights for rrrrookie & jonny thunder) are also favourites.
Unfortunately for these three teams, they will fight each other in the first two rounds of the tournament!
Tournament's roster - Coup de Grâce faces King Serpents on round 1 and the winner is likely to face B&I on round 2 (or the loser if B&I loses)
What may explain the position of favourites of these teams? Their ranking and previous results probably.
B&I - Hiliadan & cbower:
Hiliadan: 3rd highest ranked player, he has one of the lowest win ratio (60%) of all of the 6 players but he lost mainly against gabthegab (twice in large FFA) and cbower (three times, including in the previous Duel Tournament) as well as twice against Lightform - playing Necromancer before it was nerfed - in the previous Duel Tournament
cbower: 2nd highest ranked player for a very long time, he played 28 matches and still has an excellent win ratio (77%), his only nemesis is gabthegab, whom he never beat.
B&I has two very strong and experienced players but may struggle against gabthegab
King Serpents:
marcuspers: 9 matches and only 1 defeat. With less matches played, less is known about marcus except that he and Evgendil know each other very well and are very used to play together.
Evgendil: 10 matches and 2 defeats only, including one against Hiliadan & cbower. A very strong player, Evgendil does not hide his love for Archdruid (and especially Elf Archdruid). His performance with other classes will be watched closely!
King Serpents relies on two players with exceptional win ratio but who almost never faced the other favourites (no match against gabthegab and 1 defeat against Hiliadan+cbower for Evgendil+Jean_de_Metz but marcuspers was not involved). The match up against the 2 other teams is thus more uncertain.
Coup de Grâce:
gabthegab: the uncontested king of PBEM. 24 matches, 24 victories. 1 tournament (SeeR's PBEM tournament) won and currently in a very good position to win another one (2015 PBEM Duel tournament). Humiliatingly crushed cbower in 3 turns in their last tournament game, gabthegab is the single player to beat.
Tussel: less well known than gab, he will have to demonstrate that he can play efficiently with him. Currently ranked 9th, Tussel plays both PBEM and live MP and fared relatively well in the live MP tournament organized on the Battlefield.com.
Coup de Grâce gathers two strong players but the gap in skills between the team mates may be wider than in the other two teams.
A little more than one month after the release of v1.1 of the balance mod for PBEM, v1.16 is ready. v1.16 contains fewer changes (less than 10) than the major v1.1 release but some of these changes are critical for balance as they close some remaining loopholes that could have plagued the PBEM 2vs2 team tournament organized on the Battlefield (see the news about the opening of registrations).
Full changelog of v1.16 (v1.15 changelog and v1.15 to v1.16's changelog) compared to v1.1 (v1.1 changelog): Bug fixes – Tigran RG 1 Economic – settlers gain 15% discount (was 20% in v1.1). – Brew Brothers’ Nourishing Meal work again (v1.1 made it unusable)
General - Ella the Runaway, Frostling Sorcerer, has Throw Ice Ball (was Charm) as a starting skill - Amok the Beastfriend starts with Awaken Spirit and 2 points available (was Befriend Animal) Velvet the Assassin’s Hero Slayer ability is correctly shown in Unit Panel (his skill only works against HERO units, not LEADER units) Yarati the Spellstealer starts with Steal Enchantment
Necromancer - Inflict Despair causes "Holy Weakness" (non-stackable) and "Despair" (stackable) on the target and is strength 9 (non-stackable). Holy Weakness gives 30% Spirit weakness. Despair gives -200 morale. (was Inflict Despair, strength 10, causes "Despair": 20% Spirit weakness, -200 morale and stackable) - Energy Drain has a spirit strength 10 chance of draining 20 of the target’s MP and is non-stackable (was 50% and stackable) - Ghouling Strike does not work on Machines, Undead, Dragons, Elementals, Incorporeals, Ghouls, Leaders and the (Pure Good T4) Archangel now. - Ghouling Strike and Inflict Ghoul Curse (from Deathbringers) do not work on units with Mind Control Immunity any more - Immune to Ghoul Curse cannot be dispelled any more
Theocrat - Slayer’s Doubt last 3 turns (was until the end of battle)
Frostling - Each time Ice Queen uses Last Rite Of Winter, it loses 48 HP (was: sacrifice Ice Queen)
One example of a change brought by v1.16 - a bug fix for Tigran economic RG1: Tigran economic RG1 was supposed to give a 15% discount on settlers since v1.1 but it gave 20%, it is now corrected
Please note that many descriptions are currently incomplete or lacking. The texts will be added in the coming days, through the release of v1.17.
The next planned release is v1.18 which is planned in about 2 months, to be ready about 1 month before the start of round 2 of the PBEM 2vs2 team tournament. It will aim to address the most pressing issues regarding:
Other critical balance issues that could affect the tournament, such as Warlord's Death March.
Why Dominate needs to be removed from the Arcane Item Forge: Dominate has a cooldown, which means it can be used several times per fight and can thus be abused (picture from AoW 3's Wikia's page on the Arcane Item Forge)
Then, v1.2 will be a new milestone in AoW3's balance and should contain more changes to the game and is aimed for this Winter:
Balancing specialisations to make all of them equally attractive (forum discussion);
Fixing the possible exploit of huge armies with no income (forum discussion);
Further balancing Archdruid and especially Tigran Archdruid as well as the pounce issue.
Some of the best PBEM players of AoW3 have recorded videos of recent matches to share them the community and provide insights on both tactical combat techniques and strategies on the world map.
Let's introduce the authors of the videos first! cbower (profile) is the 2nd highest ranked player and has been so for a very long time (he faced twice gabthegab in the PBEM Duel tournament but lost each time, and never managed to beat him outside the tournament), he is also an old live MP player. Hiliadan (myself, profile) is currently the 4th highest ranked player and though he has stayed in the top 10 for a long time, his ranking was less stable than cbower in recent months! As cbower, he is part of the A Song of Blight and Ice  or B&I team. marcuspers (profile) joined the Battlefield more recently and climbed the ranking very quickly with his team mate Evgendil, they both have a crazy win ratio higher than 90% and are known to be very good Archdruid players (especially as Elves).
Ranking of the 3 authors on the Battlefield, based on the results of the matches they played
Three videos come from the (still ongoing) 2015 PBEM Duel Tournament, more precisely from the matches framed in green below.
Round 5 of the tournament - Hiliadan vs Eskild (who changed his name to Ezekiel later) - Necromancer Draconian mirror match
This match lasted 11 turns and was a wake-up call to convince people who still did not believe Necro was overpowered in the official version. It thus contributed to the update of the community PBEM balance mod and to the release of its version 1.1 (described in this article). A playlist contains the matches' 7 episodes, each episode is about 3 to 22 minutes long and show 1 or 4 turns. All episodes are commented.
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