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Unser Schwarmwissen zu Civ 6

2016-11-18 08:59:42| Geschrieben von MuffinMan



Habt ihr Fragen zum neuen Civilization 6?
Nutzt unsere
FAQ-Übersicht und findet die Antworten!

Sucht ihr fundierte Leitfäden zur Strategie oder
Dokumentationen, wie bestimmte Spielfeatures funktionieren?
Schaut in unsere
Lesebibliothek und macht euch klüger!

Ein Artikel aus civforum.de






Update of the ranking system of the AoW3 league of the Battlefield


The way ranking points are gained and lost as well as the page explaining the ranking have been updated. The changes make the ranking easier to understand, reward players more for winning games involving many participants and should remove the clutter of players around 1000 points.

2016-11-09 18:07:51| Geschrieben von Hiliadan

The Battlefield is a community website for AoW3 and other games such as Civilization 5 and 6. It provides many services for the AoW3 online community such as:



Since the 1st November 2016, the ranking system is being updated together with its explanations, in order to make the system more transparent, simple and fair. Two basic ideas lead the ranking system, which is based on the Elo ranking system (used in Chess for instance): better players should have a higher ranking (which is quite obvious!) and new players should be able to climb the ranking fast if they are good, so that the ranking is quite dynamic and players are motivated to report their games.


The general ranking as of November 10th

The new system works as follow [please note that it is not yet fully effective and that points for game since 1st November will probably change in the future until the system is fully stabilized, sorry for the inconvenience]:


The system used for the AoW3 league is the "Elo Point System for FFA Leagues (with start bonus)"

About the Point System
A good ranking needs a good and fair Point System to rank and classify players. The ranking system on the Battlefield is based on the Elo system (see below).
Players are sorted in descending Points order.

Which ranks can be achieved?
Beginner: 700-1000 points
Veteran: reached more than 1000 at least once (but may have gone back below 1000)
Elite: the top 30% of Veteran players
Master: the top 10% of Veteran players

Starting conditions
Players start with 700 points and are listed in the ranking.

Start Bonus
Beginners (under 1000 points) get a bonus: their point gains are doubled and they do not lose points. New players can thus climb the ranking faster.

The ranking points are based on the Elo system
Each player get a number of points based on the Elo system (see Wikipedia for more information on the Elo system). When players start, they get 700 points (see "Starting conditions" above).
The Elo system is based on the K-Number, the Difference number and the Result number, detailed below, for people wanting more details.
After each match, the change in ranking for each player is calculated by a formula (see details below): Change = (Result - Difference) x K

K-Number
This number is the multiplier applied to the points gained or lost: a higher K-Number means more points won or lost. The K number varies according to the number of games played or current points. Its values are:

  • Less than 10 games played: 25

  • More than 10 games and less than 1400 points: 20

  • More than 10 games or 1400 points: 15



Difference number
A Difference number is calculated for each player involved in a match. For each player, its Difference is the subtraction of his ranking points with the ranking points of others.
Example:
If Player 1 has 1000 ranking points and Player 2 has 1600 ranking points.
The Difference number for Player 1 is 1000 - 1600 = -600
The Difference number for Player 2 is 1600 - 1000 = 600

Result number
This number represents the result in the game assessed: 1 stands for victory, 0 for defeat and a formula is used to calculate the result number in case of a game with more than 2 players: Result number = 1 * (total number of players in the game - position achieved by the player assessed) / (total number of players in the game - 1)

Example:
Player 1 is #1, Player 2 is #2 and Player 3 is #3. Their respective Result numbers are:
Player 1 = 1 (win)
Player 2 = 1 * (3 - 2) / (3 - 1)= 0,5
Player 3 = 0 (lost)

Expectation number
The Expectation number represents the probability for a player to win the game: better players have a greater Expectation to win. The Expectation number is computed using the formula designed by Professor Arpard Elo (who gave his name to the Elo system).

Formula: Expectation number = 1 / (1 + 10^(- Difference number / 400))

Example:
If Player 1 has 1800 ranking points and Player 2 has 2400 ranking points.
Then the Expectation number for Player 1 is:
1 / (1 + 10^(- (-600) / 400))
That is to say, it is equal to 0,01958: Player 1 has a probability of winning of 1.958%.

Player 2 = 1 / (1 + 10^(- 600 / 400))
That is to say, it is equal to 0,98042: Player 2 has a probability of winning of 98.042%.

Change
The Change is the number of points the player will gain or lose. It depends on the Expectation number, the Result number and the K-Number, following this formula:
Change = (Result - Expectation) x K

Example
If we keep the same figures as in the example in the previous section:
Change for Player 1 = (1 - 0,01958) x 25 = 24.511
Change for Player 2 = (0 - 0,98042) x 15 = -14 ,706

Addition / subtraction
In games with more than 2 players, the higher the position of a player at the end of the game (being 1st is the highest position achievable obviously), the more points he will add to his ranking points.
Conversely, when a player finishes at the bottom of a game with many players, many points will be substracted from his ranking points.

Example:
-------
If we have the following positions at the end of a game: #1 - Player A; #2 - Player B; #3 - Player C and the change calculated between each players is as follow:
A vs B = 30 points
A vs C = 20 points
B vs C = 15 points
Then the changes will be:
Player A: 30 + 20 = 50
Player B: -30 + 15 = -15
Player C: -15 + -20 = -35


Team relationships:
When several players are in the same team, the points they gain will be reduced by applying the following formula:
Points * ((Total number of players – Number of team mates, excluding oneself) / Total number of players)

Example:
-------
Two teams of two with Player A & Player B (Team 1) vs Player C & Player D (Team 2)
Team 1 = 50 points for Player A ==> 50 * ((4-1)/4) ==> 50 * 3 / 4 = 37,5
Team 1 = 40 points for Player B ==> 40 * ((4-1)/4) ==> 40 * 3 /4 = 30
Team 2 = -50 points for Player C ==> -50 * ((4-1)/4) ==> -50 * 3 / 4 = -37,5
Team 2 = -40 points for Player D ==> -40 * ((4-1)/4) ==> -40 * 3 /4 = -30

What to do after the end of a game
The winner or one of the player in the game will report the game at the related Battlefield page!
All players (and the Admin) will then get an email Report about the game. Everyone can contest and delete the report if it is not correct or contact the Admin, who will then investigate it and maybe change the report and solve the issue. Players can also rate their opponents and the game from the report page.

Computing of Ranking Points
Every game reported in the FFA league will influence the ranking. All the players who played a game will get point changes!

If we go back to our example:
Player 1 won 25 points which means his updated ranking points will be 1000 (previous ranking points) + 25 (earned during the match) = 1025 points.
Player 2 lost 15 points, and his updated ranking points will be: 1600 (previous ranking points) - 15 (earned during the match) =1585 points.



In a report, the following values are displayed:
- Points: the points gained or lost
- Extra Points: the bonus points (generally due to the x2 bonus for Beginners)
- Missed Points: the difference between the points a player could have gained if he (or his team) had won the match and what he actually gained (or lost). The Missed Points can be significant if a player loses the match and loses points (e.g. if winning would have brought him 20 points and he lost and his points decreased by 15, his Missed Points value is 20 - ( -15) = 35
- Game Value: it indicates the value of the players involved, the interest of the game. It is calculated by taking the square root of the sum of the ranking points of all the players. Typically, a Game Value of 20 is relatively low and is generally a duel, whereas a Game Value of 90 or more indicates a very big game with 8 Veteran players.

Further Rules / Exceptions

Quitter Penaly -20 points




The main changes compared to the old system (pre-1st November) are:

  • Veterans can now fall below 1000 points (in the past there was a floor of 1000 points and Veterans could not go below it)

  • The K-value does not vary according to the number of players involved (before K was equal to 25*6/[number of players involved] so duels had a K of 75 and 8 players game a K lower than 25).



The ranking points gained or lost with matches which occurred before 1st November should remain unchanged.

The ranking page will be updated with new icons and information about the status (Beginner, Veteran, Elite, Master) of each player.






The League System Revolution has begun


Encryption, "Pay In" Tournaments and Responsive Design

2016-11-02 13:47:45| Geschrieben von myl_supporter

Our team has completely reworked the league System with the implementation of the civ6league -> (https://www.the-battlefield.com/civ6liga ). 
Based on the old league engine, three important changes were activated: 

- Migration of all league pages to https (http will not be used anymore) 
- Possibility to organize "Pay In" Tournaments (bound to PayPal) 
- Changing all "the-battlefield.com" leagues to responsive web design 
(AOW3 and CIV5 to be migrated soon) 

Encryption 

Encrypting our pages was a necessary step to secure your profile data (email, password, real name, etc.), so our pages became less vulnerable, especially the Admin area and data transmission itself. 

Organizing Pay In Tournaments 

Tournaments using the "Pay In" process will have a money prize, which should make the tournament winners more happy. Usually 10% of the money is used to pay the organization costs. It is still possible to enter tournaments for free, but without any entitlement to prizes. Once a tournament has completely ended, our team will hand over a cup (goblet) to the winning team. This cup will be financed by the money prize. This feature is only available for the-battlefield.com leagues. If you are interested in using this feature, please contact our support Team. It is also possible to create BF leagues. 

Responsive Web Design 

Mobile phones with internet access are everywhere. We accepted the challenge to adapt our pages to this trend. We are now using a reponsive web design, since we did not want to lose any information on our pages. This means that our website will adapt to the terminal displaying it and no usability is lost in the process. This feature is only available for the-battlefield.com leagues. If you are interested in using this feature, please contact our support Team. It is then possible to create additional leagues via the-battlefield.com. Basically, all leagues are constantly under further development (technics and design). 

 <smiletext0>





Links zum Thema

Forum

Revolution des Ligen Systems eingeleitet


Verschlüsselung, Pay In, Turniere und Responsives Design

2016-10-28 14:55:12| Geschrieben von myl_supporter

Unser Team hat bei der Einführung der civ6liga
(https://www.the-battlefield.com/civ6liga ) das Ligensystem revolutioniert.
Auf Basis der alten Ligen-Engine wurden drei wesentliche Neuerungen eingesetzt:

- Umstellung aller Ligen Seiten auf https (http ist nicht mehr möglich)
- Organisationsmöglichkeit von Pay In Turniere ( automatische Anbindung an PayPal)
- Umstellung der "the-battlefield.com Ligen" auf Responsive Webdesign
(AOW3 und CIV5 werden bald umgestellt)
 
Verschlüsselung

Die Verschlüsselung der Seiten war ein notwendiger Schritt, um die Profil Daten (Email, Passwort, Name) zu schützen. Somit ist die Seite weniger angreifbar. Das gilt insbesondere für die Admin Oberfläche und auch für den Versand der Daten.
 

Organisation von Pay In Turnieren

Turniere werden nun durch das Pay In Verfahren über ein Preisgeld verfügen, über die der Gewinner des Turnieres sicher freuen werden. In der Regel wird das Organisationsteam 10% der Preisgelder einbehalten, um die entstehenden Kosten für die Organisation sicherzustellen.
Es ist weiter auch möglich an Turnieren kostenfrei teilzunehmen, allerdings ohne Anspruch auf Preise.
Be einem erfolgreich durchgeführtes Turnier wird unser Team einen Pokal an das Siegerteam spenden, welches über das Preisgeld refinanziert wird.
Allerdings steht dieses Funktion nur für the-battlefield.com Ligen zur Verfügung. Falls jemand das Feature nutzen möchte, kann er gerne das Team dafür kontaktieren. Zudem können auch BF Ligen erstellt werden.


Responsives Webdesign

Wir leben nun mal im Smartphone Zeitalter und mussten uns dieser Herausforderung stellen. Wichtig war für uns die Komplexität der Seite zu erhalten. Deswegen setzten wir nicht auf eine abgespeckte Webseite, sondern auf ein Responsives Webdesign. Das heißt, die Seite passt sich automatisch auf das Endgerät an und kann voll genutzt werden. Allerdings steht dieses Design nur für the-battlefield.com Ligen zur Verfügung. Falls jemand das Design für seine Liga nutzen möchte, kann er gerne unser Team kontaktieren. 
Es können dann zusätzliche Ligen über the-battlefield.com erstellt werden.

Grundsätzlich wird die Ligen in Technik und Design stetig weiterentwickelt. 
<smiletext0>






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Forum

CIV 6 - Multiplayer


Ist Civilization VI im MP spielbar?

2016-10-26 12:27:36| Geschrieben von MuffinMan


Wer den Mehrspielermodus in Sid Meier´s Civilization schon zu Teil drei und vier liebte, wurde mit der Erscheinung von Teil fünf sehr enttäuscht. Kann Civilization VI im Multiplayer an alte Zeiten anknüpfen?
 
Das Spiel ist noch nicht eine Woche auf den Markt und es hat sich gezeigt, dass keine nennenswerten Verbesserungen gegenüber Civ5 für den Multiplayer unternommen wurden. Je mehr Spieler, umso länger der Rundenwechsel und Spielabstürze. Das beginnt nicht erst mit 8 oder 10 Spielern in einem Game. Nein, schon ab 4 Teilnehmern beginnen die Probleme.

Bleibt für die MP-Fans also nichts anderes übrig als auf der ersten Patch zu warten. Wirklich? Wie war es denn damals zu Civilization V? Man erinnert sich daran, dass das MP nach den ersten Patch wie lief? Genau, nicht besser als nach dem Release des Spiels.

Gut, ich möchte hier jetzt nicht zu viel Pessimismus verbreiten. Was bietet also das MP der neuen Civ-Reihe?
Es wurde z. B. ein Hotseat-Modus mitgeliefert. Hier kann man allerdings nicht das Save aus dem Spiel heraus weiterleiten, sondern muss es über seinen Email-Account weiterverschicken, sofern man die Email-Adressen der anderen Spieler hat. Erleichterungen für angenehme PBEM-Spiele bringen hier die Spieler selbst mit ihren technischen Fähigkeiten, in Form eines Tools.
 
Fazit: Hier haben die Entwickler das Multiplayer wieder einmal stiefmütterlich behandelt und nicht viel Mühe reingesteckt.  Das Live-MP ist nicht nur verbesserungsfähig, sondern auch würdig es weiter zu entwickeln. Bleibt zu hoffen, dass in absehbarer Zeit entsprechende Patchs  Abhilfe schaffen werden. 






Unsere neue CIV6 Liga


Endlich Online

2016-10-14 14:35:31| Geschrieben von myl_supporter


Kurz vor dem Start von CIV6 sind wir mit der neuen Liga-Seite für CIV6
soweit, dass wir online gehen können. Einige Übersetzungen ins Englische
und paar Nebenseiten sind noch in Bearbeitung.

Die Liga findet ihr unter der Domain:
<< http://www.civ6liga.de <http://www.civ6liga.de/> >>

Wer bereits auf The-Battlefield.com registriert ist, kann alternativ auch
http://www.the-battlefield.com/civ6liga
<http://www.the-battlefield.com/civ6liga>
oder
http://www.my-league.com/civ6liga <http://www.my-league.com/civ6liga>
nutzen, sodass keine Neuregistrierung erforderlich ist.

Sofern man also einen Account in der CIV4 oder CIV5 Liga hat, kann man sich
mit den gleichen Daten (Nickname/Email) anmelden. (Bei Problemen bitte
MarkyMark anschreiben.)

The-Battlefield.com gibt es bereits seit über 12 Jahren. Zu jeder neuen
Civreihe wurde auch eine neue Liga angelegt. Wer also BF so lange kennt,
weiß, dass stetig an der Seite gearbeitet wird.
Technisch wird sich nichts gegenüber die Civ5-Liga ändern. Teilweise sind
auch noch alte Seiten aktiv, welche grafisch nach und nach überarbeitet
werden.
Die neue Seite ist “responsiv“ aufgebaut, sodass man auch über sein
Smartphone immer eine gute Übersicht hat.

Tester
Wie bei jeder komplexen neuen Seite werden Fehler meist mitgeliefert. Bugs
sind, bis auf paar Nerven, kostenfrei. Hier sind wir in dessen Beseitigung
für eure Mithilfe sehr dankbar. Ihr könnt euch gerne als Tester bei uns
melden.
Falls jemand unsere Liga mit aufbauen möchte, kann zusätzlich auch gerne
als Admin freigeschaltet werden.

Daten
Für unseren Statistikbereich brauchen wir noch Daten für CIV6 wie
Zivilisationen, Anführern, mögliche Mehrspieler, Modis (PBEM, Live MP,
Pitboss?) usw. Hier haben uns bisher die Spieler immer sehr unterstützt. <smiletext1>

Hilfe
Um schnelle Hilfe bei allgemeinen Fragen oder Schwierigkeiten mit der Seite zu geben, kann man links unten einen Chat mit den Admins starten. Ob der
Chat von einem Admin besetzt ist, sieht mal leicht an der Anzeige online/offline. Bei offline öffnet sich aber ein Kontaktformular, sodass
deine Anfrage schnellstmöglich bearbeitet wird.
Ansonsten schauen wir auch regelmäßig hier im Civforum, wo die Anfragen natürlich auch bearbeitet werden.


Vielen Dank und viel Spaß  mit der neuen Civ6-Liga.






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Forum

Unsere Steam Gruppe!


Tragt euch ein!

2016-10-13 10:16:07| Geschrieben von myl_supporter

Rechtzeitig zum Release von Sid Meier´s Civilization VI wurde von BF eine Steam-Gruppe erstellt. 

Hier können die Mitglieder über die MP-Fähigkeit von Civ6 berichten, sich für Spiele verabreden und im Chat diskutieren. Wer mitmachen möchte, kann sich dort in die Gruppe eintragen (Steam-Account erforderlich).

Link: http://steamcommunity.com/groups/civ6liga





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Forum

Registration for a PBEM Duel Tournament will open on 15 October


Following two successful PBEM tournaments, the first one a Duel Tournament which reached its final phase and the second one a 2 vs 2 Team Tournament about to start its second round, a new PBEM Duel Tournament will open registration at the end of the week. The tournament is expected to start in 2 to 3 months.

2016-10-11 19:16:09| Geschrieben von Hiliadan

Following a poll conducted in May and June, asking the type of tournament people would like to participate in, a 2 vs 2 Team Tournament was first organised (see news Registration for a PBEM 2 vs 2 team tournament will open next week and Round 1 of the PBEM 2 vs 2 team tournament has started!). The second choice, favoured by 63% of voters was a new PBEM Duel Tournament.

The new tournament will thus be double-elimination, 1 vs 1 and PBEM. It will be hosted on the Battlefield website and will thus benefit from its existing functions, such as roster visualization, meta-statistics, ranking, match reports, etc. A dedicated page will be opened on 15 October for players to register.


Roster visualization: Example of the latest 16 players Duel PBEM tournament


Registrations will stay open for quite a long time for three reasons:


  1. Give time for gabthegab, Fistandantilus and Skuns453Lirik902, the players involved in the final phase of the previous 2015 PBEM Duel Tournament, to (hopefully) play all their matches and thus more easily participate to this new tournament;

  2. Finalize v1.2 of the PBEM & Single Player Balance Mod which will be used during the tournament in order to provide a level-playing field for all players, classes, races and specialisations and create favourable conditions for fun and intense games (see the latest article about the balance mod and the full changelog of v1.18, the latest release of the balance mod);

  3. Provide sufficient time to discuss the rules and settings for the tournament, currently debated on the official Triumph forum.




The PBEM & Single Player Balance Mod will be used in the tournament

The tournament is expected to start around December or, more likely, January 2017.
32 players are expected for this tournament.

One big change compared to previous tournaments is that prices will be available for the winners! Following a poll conducted in August (Would you be ready to give some money for a tournament in order to get a (small) prize for the winners?), the suggested financial participations from players will be 3€. Players will be free to contribute more.
Players will be free not to pay anything and still participate to the tournament but they will then not receive any prize even if they win.
Players who contribute financially will have a chance to win the "lucky prize", even if they do not win the tournament. And the more they contribute financially, the bigger their chance to win. For instance, if 100€ are collected and a player contributed 10€, he will have a 10% chance of winning the lucky prize.
There will be 4 prizes, whose value will depend how much money is collected (please note that some money will be used to pay for the transaction fees from Paypal and some to pay for the server of the website):
- winner of the tournament: about 10-20€ gift card on Steam or GoG + AoW3 item (t-shirt or similar, based on the budget)
- finalist: about 10-20€ gift card
- 3rd place: about 5-10€ gift card
- lucky prize: about 5-10€ gift card


New in this tournament: prizes - A very small financial contribution is suggested so that winners and a lucky player (who did not win) can get nice prizes

If you want to participate to this tournament, please join the 2016 PBEM tournament player pool to get the latest news regarding the tournament!


Settings

Balance mod: http://steamcommunity.com/sharedfiles/filedetails/?id=661597466

Turn timer = 1 day
Medium Map with Surface and Underground on Continents
Normal Game flow speed

Start town: Village
Starting units: Weak
Starting distance: Far
Roads: Few
Roaming units: Average
Treasures: Average
Cities: Few
Dwellings: Few
Ressource structures: Average
Visit structure: Average
Treasure structures: Average

Water Slider at 25%
Undiggable walls and Diggable Wall Sliders down to 15%
All other sliders left untouched at standard 50 %

Ironman Mode: on
Seal Victory: off
Unifier Victory: at 2 Beacons
Tactical Combat Mode - Against AI: Always Ask

Game speed: Normal
Starting Resource: Standard
Starting Skills: Normal
All Heroes Have Resurgence: Never
Defenders Strength: Strong
Cosmic Events: Medium
Maximum Number of Heroes: 2 (1 Leader + 2 heroes)
Maximum Heroes Level: 13

Map Exploration: On
City Founding: On
Random heroes match player race: Off
Empire Quests: On

Rules
1. One round cannot exceed 2 months. If neither of the players won 2 months after the start of the round, then one should surrender and take a screenshot of the score and provide it to the judges. The team with the highest (combined) score then wins the match. If scores are very close, the judges can decide that it is a draw and ask the players to replay the game with a shorter (for instance 1 month) deadline.
 
2. Players can arrange whatever settings (e.g. no dwellings) they choose, but in the absence of consensus, the settings described in the “In-Game settings” above are to be considered the default. The team hosting the game is automatically and randomly chosen by the Battlefield website. If for any reason (e.g. no DLC), the designated host team cannot host the game, then the other team does. The host must take screenshots, preferably in windowed mode (showing the date and hour when the screenshots were taken), of the settings and post them publicly (so that his opponent and the judges can access them) before the match starts.

3. If one player temporarily cannot play his turns in 24 hours (e.g. because of holidays, or personal issues), and warn the host reasonably in advance, then the host should temporarily change the turn timer to accommodate him.
 
4. In the event of a crash (from your PC or from AoW), reloads are allowed BUT the player who crashed needs to take appropriate screenshots, pictures or videos (with a mobile phone for instance) and sends them to the judges. Reloads should be counted by all players and reported to the judges. If no proof of a justified crash or in case of repeated reloading (during one match or during the tournament as a whole), the judges have full power to disqualify the player.
 
5. A team can never play a class or race that it played in all its previous matches (so you can play Goblin only once in the whole tournament, you can play Sorcerer only once, etc.). BEFORE the match, you must let the Judges (but not your opponents) know what class and race you will play for your upcoming match by private message in the Battlefield website.
 
6. Banter and taunting is allowed, rudeness, swearing and racial (or other prejudicial) language is not. Repeatedly trolling will lead to forfeiting the match.
 
7. The decision of the Judges is to be respected. Players breaking the rules get a total of 3 warnings before being disqualified from the tournament entirely. Judges may disqualify a player without warnings if their behaviour is deemed to be completely out of order (e.g. racism).
 
8. When awaiting judges’ decision (as soon as his opponent requests arbitration), the host must remove the turn timer and may need to revert turns to come back to the situation existing prior to the issue being judged.
 
9. Players must play with the latest official version of the game (no beta). If the official version is updated during the tournament, players must update to it as soon as it is released both on GoG and Steam (and turn timer must be removed while waiting for the GoG release). Players must also play with the PBEM balance mod http://steamcommunity.com/sharedfiles/filedetails/?id=661597466. At the beginning of the tournament, v1.2 of the mod will be used. All the games may be updated to a newer version if all the judges deem it to be stable and necessary for game balance (they may require the non-binding opinion of the players through a poll).
 
10. If you feel one of the rules had been broken, but you carry on playing without reporting to the judges, then you have no recourse.

11. Players should not voluntarily exploits bug or weaknesses in the game. Players should report any bug or exploit to judges or on the official forum when they discover them. Judges can decide to ban players using exploits from the tournament.


Arbitration process
The main judge is Hiliadan.
Assistant judges are: XX and YY.
When arbitration is necessary:
1. If 1 or 2 of the judges are involved in the game which needs arbitration, the 3rd judge should name two temporary judges to replace them for this arbitration.
2. The players should both send necessary files to the judges (screenshots, videos, their latest saved game which can be found here in Windows: C:\Users\[user name]\Documents\My Games\AoW3\Profiles\[profile name]\PBEM) by email or any other means
3. The arbitration will be taken at the majority of the 3 judges and the decision taken is definitive. If one player refuses it, he is disqualified.





Links zum Thema

Forum | Turney

Willkommen auf der civ6liga.de


Beta Phase

2016-10-10 17:29:26| Geschrieben von myl_supporter

Willkommen auf der neuen civ6liga.de

Noch sind wir zwar vorsichtig und suchen noch nach Fehlern, aber bald wird hier Leben sein, hoffentlich mit euch! Falls ihr zufällig in dieser Phase auf der Seite seid und Fehler findet, kontakte uns!

Links unten ist eine Chat Fenster, wo du jederzeit unser Team kontaktieren kannst!

Viel Spaß auf unserer neuen CIV6liga.de

Mark






Civilization 6 (PC) - civ6liga: Jetzt anmelden!


Auf gehts! Jetzt anmelden und viele tolle Preise gewinnen. Alle Infos gibt es unter http://my-league.com/games/297...

2016-10-09 22:13:15| Geschrieben von myl_supporter

Liebe PC Spieler,

Aufgepasst! Ab sofort könnt ihr euch für den civ6liga (PC) - civ6liga anmelden!

Mitmachen lohnt sich denn es gibt viele tolle Preise http://my-league.com/games/29... zu gewinnen! Die Teilname ist wie immer kostenlos, ihr müsst
lediglich über einen Account verfügen den ihr euch HIER ( http://my-league.com/games/29... ) kostenlos sichern könnt

Alle Infos auf einen Schlag zum Event findet ihr unter http://my-league.com/games/297 wie bsw. News http://my-league.com/games/29... oder Regeln http://my-league.com/games/29... !

Ihr habt Fragen oder Anregungen? Ihr möchtest euer eigenes Turnier oder Liga erstellen? Kontaktiert( http://www.my-league.com/inde... ) uns, wir helfen euch gerne!

Euer my-league.com - Team





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