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PBEM and Single Player Balance Mod v1.27: rework of the item reward system, Engineers, Mind Control and more


v1.27 brings two very impactful changes to the game: item rewards when you clear sites are now more tightly linked to item rarity and Floating units no longer have Cave Crawling. These changes may seem minor on paper, but they have big consequences in game! Besides, this new update of the balance mod boosts Engineers, starts to deal with mind-controlled Regrowth units and continues to improve user experience with better descriptions and bug fixing.

2019-02-27 23:38:17| Posted by Hiliadan

v1.26 was a small update with a couple of changes and a handful of bug fixing. Its successor has a broader scope, which can be categorized as follow:


  • Items (priority #11 or "Decrease rewards or increase risks for high-level sites" based on the poll on the opinion of the community on balance): in the vanilla game, each site giving items was associated to only two "reward sets" (see the Wikia for more explanations), which means you could get Mythical items in low level sites or, vice-versa, Common items in high level sites. Getting crappy items after a tough fight could be quite frustrating, and conversely, getting very good items during early clearing could unbalance the game. v1.27 changes that by linking rewards to the site difficulty: now Mythical sites will always yield Mythical or Legendary items, while "common" sites (like Brigand Hideouts) will only yield Common items. This change was associated to a requalification of the rarity of 60+ items.




Sites are now linked to their own level and the one just: a Mythical Lost City will give Mythical and Legendary items



  • Floating / Flying: several discussions indicated Floating and Flying units benefited too much from their extra mobility, without significant weaknesses and were clearly superior to non-Floating/Flying units. Debate is still ongoing on how best to deal with that but two options got enough support to be implemented: Floating units no longer have Cave Crawling automatically, so they need 4 MP underground instead of 3 MP. And Pillar of the Stylite gives additional bonus vs Flying units.

  • Mind control and independent Regrowth units: the balance mod has introduced many changes to limit snowball through mind control, but works remain to be done. One area still needing work is independent Regrowth units, which can give a very significant advantage to players getting access to them early through mind control. v1.27 thus introduces an extra +25% upkeep for such units. This feeds into priority #4 " "Further balance 'leveling and mind-control' vs 'production'".

  • Engineers: another long-standing work of the balance mod, Engineers have been boosted with more HP, better Flash Bomb, the ability to Build Roads... but they're still expensive to build (and thus usually require more than 1 turn to produce): v1.27 weakens them slightly in terms of damage output but makes them cheaper.

  • Bug fixing: as usual now, this new update fixes bugs! 5 from the official game and 2 from the balance mod.

  • Description updates: 18 imprecise or incorrect descriptions were updated, to make players' life easier, and a full relocalization for French has been included in the balance mod! Thanks to Rodmar18 for that!



v1.27 comes a bit less than 3 months after v1.26 (first released on the Tournament branch of the balance mod). The goal is to keep a pace of a release every 3.5 months.

Around the end of June, v1.28 should make the tactical AI a bit smarter, consolidate previous changes (e.g. related to Regrowth independent units), and bring small balance touches, like delaying the learning of Call Ancestral Spirits by AD heroes.
Later, v1.29 (which should be renamed directly v1.3 if we manage to achieve its ambitious plans!!) should go much further in the AI smartening direction, make Racial Governance much more balanced and interesting, and make strategic spell casting and disjuncting much more active.



Full changelog of v1.27 (also available on the official changelog of the balance mod)
Bug corrections
- Beacon of Faith can not longer be cast on allied Ghoul cities (could be cast but had no effect so was a waste of mana)
- Produce Shadow Stalker no longer gives the ability to Lesser Shadow Stalkers of your allies to evolve in Shadow Stalkers
- Nightshade Fairy can no longer be obtained as reward from Fey’s Easy Quests (Nightshade Recruit cost is increased from 240 to 330, i.e. a buy cost of 0.9*330/2=148.5 and the unit reward multiplier was decreased from 0.4 to 0.3; the Easy Quest’s Reward value = 450 and multiplier = 0.3 i.e. 135 gold value)
- Ziggurat on Strong Defenders can no longer have 3 Phoenixes to defend them (Amount of Boss Unit reduced from 3 to 2 for the Ziggurat Beholder and Henchmen set, Recruit cost Tigran Warbreed raised to 400)
- Falling Clouds now correctly gives -2 vision range to Armored units (was giving -4)

Issues/bugs of the balance mod corrected:
- "Dwarf Protector Economic" is now correctly displayed next to the +3 gold in the city panel when hovering over gold in the balance mod
- Various small description updates (icons added in Inflict Despair, Inject Mana Fuel, Pandemonium, Berserk, “damage” added in Domain of the Sun, “Exhausted” added to list of units not affected by Death March, +20% replaced by +15% for Hafling entry in ToW and in unit panel)

General
- Floating does not give Cave Crawling any more (need 4 MP to move on Subterranean climate).
- Trolls, Naga Slither, Naga Guardian and Naga Matriarch get "Greedy": The unit costs +25% upkeep. Naga Slithers, Guardians and Matriarches produced in a Naga Dwelling get “Hatched” and gets -25% upkeep, which means they cost 8 gold/turn (as before).


(Untamed) Trolls and Nagas now get Greedy (+25% upkeep). The Hatchling Pool at Naga Dwellings cancels out this with Hatched (-25% upkeep) for Nagas.


- Shrine to the Skull Lord and Well of Souls are no longer "Treasure site" for the sake of Sanctified Sites, Animistic Knowledge and Magical Structures strategic spells (were Visit Structures but giving bonuses through these spells)
- Pillar of the Stylite gives an additional +1 spirit damage against Flying units.Solar Spire gives +1 fire melee damage against Flying units.
- Replenishing Bucket of Monkey Filth (use item, throw filth) is Strong (was Epic)
- Dire Bear (mount +5 HP, devastating charge, bloodthirsty, inflict bleeding wounds) is Epic (was Legendary)
- Silver Aegis Ring (jewel, 40% physical protection) is Mythical (was Legendary)
- The rarity of these items is changed as follow (before -> after):
Accursed Helm of the Tower : legendary -> mythical | head dragon slayer, giant slayer, 20% blight weakness, +2 def, +1 res, +1 vision range
Arm Cuff of the Spirit Slayer : strong -> common | jewel +1 physical melee str, elemental slayer
Betrayer's Gift : mythical -> legendary | weapon backstab(2x), +1 physical melee str
Blessed Totem of Health : epic -> strong | usable +5hp, +12 hp recovery
Bone Wyvern : legendary -> mythical | mount flying, inflict brain rot
Boots of the Shocking Snake Slayer : epic -> legendary | leg 40% shock protection, +2 def
Buckler of the King's Guard : strong -> epic | shield shield, +1 def, +1 res
Choker of the Great Matriarch : legendary -> mythical | jewel 40% fire protection, 40% blight protection, +1 res, vision range upgrade
Cult of Storms Insignia : epic -> legendary | jewel 80% shock protection, cave concealment, +1 res
Darkbringer Gemstone : strong -> common | jewel urban concealment
Dragor's Swordcatcher : legendary -> epic | shield shield, +2 def
Eternal Fire Cape : mythical -> legendary | torso fire aura, +1 def
Fire Wyvern : legendary -> mythical | mount 40% fire protection, flying
Flametongue Sword : mythical -> legendary | weapon overwhelm, +3 fire melee str
Friendly Beggar's Shoes : strong -> epic | leg bringer of goodwill
Frost Wyvern : legendary -> mythical | mount 40% frost protection, flying
Grar's Plate Greaves : legendary -> mythical | leg +4 def
Halfling Trick Bauble : legendary -> epic | jewel invisibility
Horned Helmet of the Verbose Dragonslayer : epic -> strong | head dragon slayer, +2 def
Jack's Gift : common -> strong | jewel +10 hp
Jewel of Forgotten Revival : strong -> common | jewel +12 hp recovery
Lizard on a Stick : epic -> strong | usable poison spit
Locket of Lost Love : common -> strong | jewel strong will
Mana Powered Heavy Drill : epic -> strong | usable tunneling
Mesmerizing Necklace : common -> strong | jewel inflict dazzled
Mundane Traveler's Cloak of Divine Joy : strong -> legendary | torso 40% fire 40 frost 40 shock protection
Old Orcish Tower Shield : epic -> strong | shield projectile resist, shield
Pendant of the Lightworker : epic -> legendary | jewel true sight, +1 res, vision range upgrade
Pyromancer's Tinderbox : epic -> strong | usable immolating touch
Rod of Lightning Charge : legendary -> common | usable shocking bolts
Rusty Disk of Defense : epic -> strong | shield shield, +1 def
Serious Shield of Austerity : legendary -> epic | shield +1 def, +1 res
Shimmering Orb of Aldor : legendary -> epic | jewel +2 res
Smooth Shield of the Wayward Clans : legendary -> epic | shield shield, +2 def
Spear of the Jungle Dweller : strong -> epic | weapon inflict severely poisoned, +1 physical melee strength, +1 blight melee strength
Trinket of the Moongate : legendary -> epic | jewel phase
Wand of the Naga Mage : legendary -> epic | usable naga fire
Armor of Divine Regeneration : epic -> mythical | torso regrowth
Box of Blades : strong -> common | usable throw blades
Cape of Rot : mythical -> legendary | torso free movement, path of decay
Deathbringer's Medallion : legendary -> epic | jewel shadow step
Fallen Gurock's Warpants : strong -> common | leg +2 def, 20% blight weakness
Forged Frostling Shield : common -> strong | shield +1 def, 20% frost protection
Frost Witch Staff : legendary -> mythical | weapon castigate, grant frozen flame, 60% fire protection, 60% frost protection
Helmet of Primal Instinct : epic -> common | head predator
Ice Scaper Gloves : common -> strong | usable throw ice ball
Reaper's Hood : legendary -> epic | head gas breath
Ritual Knife of the Unholy Gutter : epic -> strong | weapon devour corpse
Shield of the Frosted Ark Raider : epic -> legendary | shield +2 def, 80% frost protection
Shield of the Unfazed Mercenary : strong -> common | shield shield
Sickle : strong -> common | weapon bloodthirsty
Slacks of Sorcery : legendary -> strong | leg +1 resistance, 20% shock protection
Spear of Justice : strong -> epic | weapon +1 physical melee str, first strike, polearm
Sun Spear : common -> strong | usable throw sun spear
Tigran Sandals of Speed : common -> legendary | leg +4 MP
Stick of the Frost Witch (usable, frost bolts) is Strong (was Legendary)
Wand of Fiery Doom (usable, fire bolts) is Strong (was Legendary)
- Summon Earth Elemental cannot be obtained as a reward in Sunken Cities any more
- A new “Tournament” game flow is available and automatically sets up the Advanced Settings of maps (number of treasure sites, etc. and geography) based on PBEM tournament rules.


Finally, players will stop making mistakes in the settings for tournament games!!   Beware: this does not (cannot) modify settings which are edited in the last screen where players are displayed (Beacons, hero level, starting skill, etc.)


- 18 descriptions and Tome of Wonders pages are updated to correct imprecise or incorrect descriptions. Full list: https://docs.google.com/spreadsheets/d/1eVOyD2rdiUb4PytVhaKT1rxNiWMquRAlnXw587VwBpg
- The French localization (translation) of the game is entirely updated, thanks Rodmar

Dreadnought
- Engineers have 5 melee damage and Fire Blunderbuss for 7/8 physical/fire damage and cost 65 gold and 10 mana (was 6 melee damage, 8/8 ranged damage and 70 gold and 10 mana)
- The extra cost due to extra abilities for Engineers is now 5 gold for Projectile Resistance for Dwarves (was 11), 5 gold for Sprint for Tigrans (was 10), 5 gold for Inflict Immolation for Draconians (was 10).


Finally, you can one-turn your Engineers and they're not over-priced any more! The end of the road for Engi balancing?


Water
- Rot gives Weakened to Machine and Undead it affects (was Deteriorated in the balance mod and Weakened in vanilla).





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The Battlefield Community invites all Dom5 players!


Please support our community!

2019-02-06 09:25:59| Posted by myl_supporter




We are looking for players interested in competition against each other, to learn together and to play dedicated games. It is more fun when everyone tries their best and don't leave a game without a word!

Read our Rules

Do you want to be part of our competitive community and accept our rules?
Then create an account on following page  (takes 1 minute, it's free, and there are no further obligations)
After you sign up a dot near "My Account" should turn green.

My Account
You can set your preferred playing time in My-Account -> My Playtime

Discover more options like changing Avatar, adding Friends, joining a Team (Clan) under MyAccount in Top Navigation Bar. If you have questions, just join our chat

Are you looking for a game?
Go to Games -> Open Games to see if someone is looking for players

Do you want to create a game?
Go to Games-> Create Game
Enter how many players should join and share links to where its hosted and advertised! *There should be an option to manually type it there if possible, e.g. sometimes players decide to make a game for 8 but after seeing an interest  they increase the number or even change a map.

Then invite the players to join or write a message in the pool to everyone! There are four pools! Tournaments, Blitzes, PBEM and Direct connection. Use the direct link to annouce it on players forums!

If you want to progress faster you can also use our scheduler so that everyone knows when you have time to play and other players can post their own preferred playtime.

Report your Game, Feeds for the meta statistics
If you have played a ranked game and your players do not mind, you can report them either through the created game or with a report function ( Games -> report a finished games )

Each player can then edit and delete both the game and report! Please enter all data so that we can feed the meta statistics with it.

Rank Players and mark quitter box when need
Please rank players accordingly after the report. When a Players has quit without a permission, make a mark in the Report. You can edit it later too.

All my Games and Reports
In My Dom Games you will find all your ongoing matches and all your reports.
Visit the site regularly to keep up to date on news, upcoming games, participate in surveys and upcoming tournaments.
If you find bugs or something that is too inconvenient, please report it. The site is free as it is ad-free and depends on you.









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Invitation to the AOW Lan / Germany


All players are welcome

2019-01-14 17:31:15| Posted by myl_supporter

The next LAN will take place on 10.10 (DO) -13.10 (SO) in Homberg (40 km from Kassel).

The LAN is organized by the civforum together with the BF association!
Every player from this forum (and of course everybody else) is of course invited!

Until now desired games:
-civ6 (with addon)
-aow3 (or AOW Pandora)
(who likes to play other games, please report)





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Welcome to CIVLAN 2019


All players are welcome

2019-01-14 16:22:28| Posted by myl_supporter

The next LAN will take place on 10.10 (DO) -13.10 (SO) in Homberg (40 km from Kassel).

The LAN is organized by the civforum together with the BF association!
Every player from this forum (and of course everybody else) is of course invited!

Until now desired games:
-civ6 (with addon)
-aow3 (or AOW Pandora)
(who likes to play other games, please report)





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Einladung zur CIV6 LAN (10.-13.10.2019) in Homberg Efze


Alle sind willkommen

2019-01-08 14:29:36| Posted by myl_supporter

Willkommen zur CIVLAN 2019

Die nächste LAN findet am 10.10 (DO) -13.10 (SO) wieder in Homberg (40 Km von Kassel entfernt) statt.

Die LAN wird vom civforum zusammen mit dem BF Verein organisiert!
Jeder Spieler aus diesem Forum (und natürlich jeder andere auch) ist natürlich eingeladen!

Bis jetzt gewünschte Spiele:
-civ6 (mit Addon)
-aow3 (oder AOW Pandora)
(wer andere Spiele spielen mag, bitte melden)


Informationen zum Haus gibt es hier


Wegbeschreibung


WICHTIG:
 Wer nun endgültig teilnehmen möchte überweist seinen Betrag (wer komplett kommt 120 Euro Fr-So 100Euro Rest auf Nachfrage ) auf folgendes Konto:
- Sparkasse Rhein Neckar Nord
- IBAN DE15670505050038540548

- Empfänger:The-Battlefield.com e.v.
- Betreff: Lan 2018 und euren Nick

Wer Student oder noch Schüler ist, bekommt ein Nachlass. Somit Do-So für 100 Euro und Fr-So 80 Euro, allerdings muss der Ausweis Vorort gezeigt werden.

Wer nicht Vorkasse zahlt, muss damit rechnen, dass alle Plätze belegt sind, wenn Vorort angereist wird. Die LAN wird auf 15 Plätze limitiert.

Je nach Teilnehmeranzahl werden wir dabei einen kleinen Überschuss erwirtschaften, dieser wird an die Vereinskasse gehen und für den BF Server eingesetzt werden.

Auch Pokale sollen darüber gekauft werden und evtl. auch Grafiken für die BF-Seite.
Frühstück/Getränke wird vom Verein zur Verfügung gestellt, Abendessen werden wir dort bestellen und uns bringen lassen (Pizza oder ähnliches).

Packliste:
- PC oder Laptop
- Verteilerdose, Netzkabel
- Maus/Tastatur (bei Laptop geht auch ohne)
- Kopfhörer (optional)
- Ohrstöpsel (Achtung Schnarcher)
- Netzrouter (nur einmalig pro Spiel Gruppe)
- LAN Kabel
- Bargeld (ca. 10 Euro pro Abend)
- Bettbezug
- Waschzeugs
- Handy
- installiertes CIV6 (mit neuem) oder AOW3


Teilnehmerliste (sicher ohne gewähr) :
- Markymark
- Blackcat (Ludwigshafen)
- Captain
- Aristobulus (Münster)
- Robold
- Admiral_G (Ostsee)
- Lanzalot (Heidelberg)
- BananaJoe (Osten)
- weitere gerne

Wir werden diesen Thread immer mal wieder aktualisieren, alle die Interesse angemeldet haben, können dann auch eine PN bekommen von mir





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Einladung zur CIV6 LAN (10.-13.10.2019) in Homberg Efze


Alle sind willkommen!

2019-01-08 14:28:07| Posted by myl_supporter

Willkommen zur CIVLAN 2019

Die nächste LAN findet am 10.10 (DO) -13.10 (SO) wieder in Homberg (40 Km von Kassel entfernt) statt.

Die LAN wird vom civforum zusammen mit dem BF Verein organisiert!
Jeder Spieler aus diesem Forum (und natürlich jeder andere auch) ist natürlich eingeladen!

Bis jetzt gewünschte Spiele:
-civ6 (mit Addon)
-aow3 (oder AOW Pandora)
(wer andere Spiele spielen mag, bitte melden)


Informationen zum Haus gibt es hier


Wegbeschreibung


WICHTIG:
- Wer nun endgültig teilnehmen möchte überweist seinen Betrag (wer komplett kommt 120 Euro Fr-So 100 Euro Rest auf Nachfrage ) auf folgendes Konto:
- Sparkasse Rhein Neckar Nord
- IBAN DE15670505050038540548

- Empfänger:The-Battlefield.com e.v.
- Betreff: Lan 2018 und euren Nick

Wer Student oder noch Schüler ist, bekommt ein Nachlass. Somit Do-So für 100 Euro und Fr-So 80 Euro, allerdings muss der Ausweis Vorort gezeigt werden.

Wer nicht Vorkasse zahlt, muss damit rechnen, dass alle Plätze belegt sind, wenn Vorort angereist wird. Die LAN wird auf 15 Plätze limitiert.

Je nach Teilnehmeranzahl werden wir dabei einen kleinen Überschuss erwirtschaften, dieser wird an die Vereinskasse gehen und für den BF Server eingesetzt werden.

Auch Pokale sollen darüber gekauft werden und evtl. auch Grafiken für die BF-Seite.
Frühstück/Getränke wird vom Verein zur Verfügung gestellt, Abendessen werden wir dort bestellen und uns bringen lassen (Pizza oder ähnliches).

Packliste:
- PC oder Laptop
- Verteilerdose, Netzkabel
- Maus/Tastatur (bei Laptop geht auch ohne)
- Kopfhörer (optional)
- Ohrstöpsel (Achtung Schnarcher)
- Netzrouter (nur einmalig pro Spiel Gruppe)
- LAN Kabel
- Bargeld (ca. 10 Euro pro Abend)
- Bettbezug
- Waschzeugs
- Handy
- installiertes CIV6 (mit neuem) oder AOW3

Teilnehmerliste (sicher ohne gewähr) :
- Markymark
- Blackcat (Ludwigshafen)
- Captain
- Aristobulus (Münster)
- Robold
- Admiral_G (Ostsee)
- Lanzalot (Heidelberg)
- BananaJoe (Osten)
- weitere gerne

Wir werden diesen Thread immer mal wieder aktualisieren, alle die Interesse angemeldet haben, können dann auch eine PN bekommen von mir





Related Links

Forum

Einladung zur CIV6 LAN (10.-13.10.2019) in Homberg Efze


Alle sind willkommen!

2019-01-08 14:26:11| Posted by myl_supporter

Willkommen zur CIVLAN 2019

Die nächste LAN findet am 10.10 (DO) -13.10 (SO) wieder in Homberg (40 Km von Kassel entfernt) statt.

Die LAN wird vom civforum zusammen mit dem BF Verein organisiert!
Jeder Spieler aus diesem Forum (und natürlich jeder andere auch) ist natürlich eingeladen!

Bis jetzt gewünschte Spiele:
-civ6 (mit Addon)
-aow3 (oder AOW Pandora)
(wer andere Spiele spielen mag, bitte melden)


Informationen zum Haus gibt es hier


Wegbeschreibung


WICHTIG:
-> Wer nun endgültig teilnehmen möchte überweist seinen Betrag (wer komplett kommt 120€, Fr-So 100€, Rest auf Nachfrage ) auf folgendes Konto:
- Sparkasse Rhein Neckar Nord
- IBAN DE15670505050038540548

- Empfänger:The-Battlefield.com e.v.
- Betreff: Lan 2018 und euren Nick

Wer Student oder noch Schüler ist, bekommt ein Nachlass. Somit Do-So für 100 Euro und Fr-So 80 Euro, allerdings muss der Ausweis Vorort gezeigt werden.

Wer nicht Vorkasse zahlt, muss damit rechnen, dass alle Plätze belegt sind, wenn Vorort angereist wird. Die LAN wird auf 15 Plätze limitiert.

Je nach Teilnehmeranzahl werden wir dabei einen kleinen Überschuss erwirtschaften, dieser wird an die Vereinskasse gehen und für den BF Server eingesetzt werden.

Auch Pokale sollen darüber gekauft werden und evtl. auch Grafiken für die BF-Seite.
Frühstück/Getränke wird vom Verein zur Verfügung gestellt, Abendessen werden wir dort bestellen und uns bringen lassen (Pizza oder ähnliches).

Packliste:
- PC oder Laptop
- Verteilerdose, Netzkabel
- Maus/Tastatur (bei Laptop geht auch ohne)
- Kopfhörer (optional)
- Ohrstöpsel (Achtung Schnarcher)
- Netzrouter (nur einmalig pro Spiel Gruppe)
- LAN Kabel
- Bargeld (ca. 10 Euro pro Abend)
- Bettbezug
- Waschzeugs
- Handy
- installiertes CIV6 (mit neuem) oder AOW3


Teilnehmerliste (sicher ohne gewähr) :
- Markymark
- Blackcat (Ludwigshafen)
- Captain
- Aristobulus (Münster)
- Robold
- Admiral_G (Ostsee)
- Lanzalot (Heidelberg)
- BananaJoe (Osten)
- weitere gerne

Wir werden diesen Thread immer mal wieder aktualisieren, alle die Interesse angemeldet haben, können dann auch eine PN bekommen von mir





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Forum

PBEM and Single Player Balance Mod v1.26: True Resurrect and bug fixing


As the balance mod matures after 2.5 years of development, this new update took some time to focus on bug fixing and improving user experience by correcting 29 incorrect or imprecise descriptions from the official version. It also refined the changes to True Resurrect brought by v1.25. v1.26 thus consolidates the role of the balance mod as an essential addition to AoW3 for all single and PBEM players seeking a better user experience and more balance.

2018-12-30 13:44:06| Posted by Hiliadan

v1.26 brings about 2 changes and 5 issue fixes (1 from the base game and 4 from the mod itself).

If v1.25 was a consolidation version, v1.26 is a polishing one. It focuses on:


  • Bug fixing: 1 "bug" from the official version (summoned Spiders at the Shrine to the Spider Queen gave CP despite a nerf by the devs) and 4 from the balance mod are fixed;

  • Description updating: 29 imprecise or incorrect descriptions were updated to improve user experience;

  • True Resurrect: v1.25 had started to rework True Resurrect, splitting it into Greater Resurrect for allied units (for 25 CP) and True Resurrect for enemy units (for 50 CP). v1.26 furthers limits the scope for abuse by aligning True Resurrect with other forms of mind-control. It is now impossible to take control of enemy units with "native" Mind Control Immunity or Strong Will and resurrected enemy units now get the "Mind Controlled" increased upkeep.




True Resurrect cannot be used on enemy units starting with Mind Control Immunity (here a Berserker) or Strong Will. It can still be used on units like Human Knight who get Strong Will through medals or other means (due to a technical limitation). Enemy units thus acquired get +25% upkeep cost.


An attempt to fix the behaviour of Twisting Roots to prevent it from affecting heroes and Leaders who gained Floating through hero upgrades and Apprentices gaining Floating through medals did not fully succeed and is delayed to later versions of the mod.

v1.26 was released about 3.5 months after v1.25 on the beta branch of the balance mod, but its release on the main branch has been pushed back by a couple of months due to delays in round 1 of the 2018 PBEM 2vs2 Tournament. The pace of releases of the mod should be maintained at about 1 update every 3.5 months.

In early 2019, v1.27 will deal with item reclassification (priority #11 or "Decrease rewards or increase risks for high-level sites" based on the poll on the opinion of the community on balance), some preliminary Floating/Flying balancing, and further boosts to Engineers.
It is hoped that v1.28 will tackle some tactical AI issues, in particular regarding the casting of useless spells in scout wars (e.g. Great Reawakening cast in 1vs1 battle where it cannot have any effect).
Work on "Further balance 'leveling and mind-control' vs 'production' (reducing XP counters for T3 and T4, boosting production classes and/or increasing upkeep further for mind-controlled units, etc.)" and "Make non-summon strategic spells more interesting" still need to be started (priorities #4 and #5 respectively).

Full changelog of v1.26 (also available on the official changelog of the balance mod)
Bug corrections
- Combat Summon Spiders from the Shrine to the Spider Queen no longer give CP through Essence Harvest

Issues/bugs of the balance mod corrected:
- The targeter of Flash Bomb is modified so that units using it won't move and target empty hexes any more
- Flash Bomb no longer drain MP of units that are already Blinded
- Healing from items (Feathered Serpent Warbonnet, Robes of the Ancient Priest, White Pouch of Potent Herbs) no longer stacks with the Healing abilities of Arch Druids and Theocrats
- War Anthem now give -100 morale and not -400 when resisted.

General
- True Resurrect cannot target the cadaver of enemy units which have Mind Control Immunity or 100% Spirit protection at Recruit (does not apply to units which acquire it through medals or buffs) and gives "Mind-controlled" to enemy units it resurrects (+25% upkeep) (Greater Resurrect, 25CP working only on allied units can still work on MCI and does not give Mind-controlled).
- Kwapa starts with Swimming (was 2 free UP), Falenas starts with Fel Horse (was 2 free UP), Nashac starts with Free Movement (was 2 free UP).
- 29 descriptions and Tome of Wonders pages are updated to correct imprecise or incorrect descriptions. Full list = change GC48a here: https://docs.google.com/spreadsheets/d/1eVOyD2rdiUb4PytVhaKT1rxNiWMquRAlnXw587VwBpg/edit#gid=0


Among the 18 descriptions updated, two Tome of Wonders entries with incorrect information were corrected (Terraforming and Void)



Always wondered why Transform Mana Node spells say you will get +10 mana and you only get +5 mana? That's because it was an incorrect description in the official version, now corrected thanks to the balance mod





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Tourney won by Player ARISTOBULUS !!


A great tourney eventually found his earned end!

2018-11-30 16:47:00| Posted by myl_supporter

A tourney ended successfully: Thanks to all those who participated in this tourney !! Congrats to the winner(s)! And a big thanks to the organizer myl_supporter! The following matches were played: Round 1: Game#1 Nighty beat daddy_felix
Round 1: Game#2 ARISTOBULUS beat Simflaive
Round 1: Game#3 CRoyX76 beat FANDAZMA
Round 1: Game#4 Phönix beat schreije
Round 2: Game#5 ARISTOBULUS beat Nighty
Round 2: Game#6 Phönix beat CRoyX76
Round 3: Game#7 ARISTOBULUS beat Phönix
And the winner was ARISTOBULUS. He will get an extra place in our Hall of Fame! Good luck and have fun in the next tourneys!





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Civilization V Patch


Der MP-Bereich wurde verbessert

2018-11-08 18:36:52| Posted by MuffinMan


Vor einigen Tagen wurde von Firaxis Games ein neuer Patch für  Civilization V Multiplayer herausgegeben. Dieser soll aktuelle Probleme mit der Verbindung beheben.

Die Spielwerte und Einstellungen im Singelplayer bleiben wie bisher.
Ziel des Patches ist die Instabilität während den MP-Spielen zu beheben, sodass ein Game auch "zu Ende" gespielt werden kann.

Der Versuch den MP-Spielern nach so vielen Jahren ein stabiles Multiplayer zu bescheren, dafür verdient Firaxis Lob und Anerkennung. Wer hätte das noch gedacht?

Doch um des Lobes nicht verfrüht hinauszuposaunen, bitten wir eure Erfahrungen mit dem Patch hier als Kommentar zu verewigen.   






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