Game #984 Tournament game#17 | Round 3 : 2018 PBEM 2vs2 Tournament #17

Retromancer vs  mahimka vs  Hiliadan vs  gladis

Match Details

Rating 2 - Nice Game
Amount of Humans:4
Kind of Report:2018 PBEM 2vs2 Tournament
Kind of game:   PBEM
Game-value: 62
Result Player Classes Races Team Points Extra Points Missed Points Quitter Rate
1 RetromancerSorcererDraconians254270here
1 mahimkaRogueOrcs21400here
2 HiliadanNecromancerElves1-220-30here
2 gladisSorcererDraconians1-130-30here
Posts to the game:
Published on Tue, 02 Jul 2019 18:37:14 +0200

Bestätigt durch gladis
Bestätigt durch gladis

Published on Tue, 02 Jul 2019 16:07:59 +0200

Confirmed by mahimka
Confirmed by mahimka

Published on Tue, 02 Jul 2019 15:44:32 +0200

Bestätigt durch gladis
Bestätigt durch gladis

Published on Tue, 02 Jul 2019 09:51:08 +0200

GG, Thanks everyone

Published on Tue, 02 Jul 2019 08:07:27 +0200


Gladis have shared the screenshots.
Margin of victory was 90.99% in favour of Retromancer and Mahimka.
This was after a 5% point reduction for the exploit of vision range.

Here is the full table of the score:

NameTeamScore Total
TotalTeam 18292
TotalTeam 216629
Reduction Team 2 (-5%)Team 215837
Final score8292 - 15837
Win margin in %90.99%

Game can be reported.

Edit: Actually Hiliadans score should be 0, since he was eliminated, but it doesnt matter in this case.

Published on Fri, 28 Jun 2019 21:39:23 +0200

The turn came back to you before you posted that, weren't you able to play it? The tournament ends before Monday so it doesn't make sense to ask for a delay of the timer to be able to play Monday.
Fortunately, it doesn't make any difference in this game.

Published on Fri, 28 Jun 2019 17:00:06 +0200

Hiliadan, could you please stop the timer?
Until Monday I will be at Jazz festival at Lviv
Thank you

Published on Thu, 27 Jun 2019 23:11:07 +0200

I read it but it won´t be needed.

Published on Thu, 27 Jun 2019 23:02:15 +0200

Hi! Round 3 ends in a bit less than 3 days (see the time count here:  https://www.the-battlefield.c... />The match might be decided by score if it doesn't end before that. The procedure is as follow:

1/ the current strategic turn is played until the last player in the turn order
2/ that player plays his turn, saves & quits, copy the save game to a backup folder
3/ that player re-enters the game and surrenders, then takes screenshots of all the scores. He does NOT end the turn. Instead he quits the game without ending the turn.
4/ he sends the screenshots to judges (Marcus, Jonny and me)
5/ judges check the scores and take a decision

gladis is the last player in the turn order. gladis, can you please confirm you read this message and understood?

Published on Sun, 23 Jun 2019 16:24:44 +0200

Well, I was killed this turn so the turn was fast in the end.

I played very badly at the beginning of this game and lost my Leader twice I think (or more?), also lost all my heroes and most of my army, all on my own by attacking Dungeons too hard for me. I was still playing as if there was no balance mod, but the changes brought by the mod + the current settings (no Starting Skill) makes Dungeons much harder and that's good.

We used one of our weakest remaining combo to fight Retro and mahimka because we totally underestimated them (and also because the next matches are going to be even tougher) and we paid that dearly with a lack of scouting vs opponents who took advantage of it. I think the last strategic sequence was pretty good from Retro and mahimka who set some traps I fall into, with Retro retreating with his troops except 1 elite stack who took my Throne after mahimka removed my eyes with a Crow taking a Watchtower (I didn't see it coming at all). And mahimka pretending to move west to take gladis' vassal just to let me charge forward and then killing me with another elite stack led by a hero we never saw during the whole game.
I knew we lacked scouting very badly as we didn't see our opponents' heroes for 90% of the game (and the Rogue hero from mahimka only on the last turn when I died).

I guess things would have been slightly different if I hadn't screwed up at the beginning as my troops would have been much stronger and able to take on mahimka (and get there much sooner). But would still have been a very balanced game which could go both ways.

Some achievements of our opponents won't be possible in v1.28 though and that would also have changed the results of this game.
"Warbreeds and Trolls are replaced by Ogres on Destruction Mana Node. Trolls are replaced by Ogres on Ancient Ruins"
The double attack on my Throne and my army was supported by 1 Troll and 3 Elite/Champion Trolls respectively, and the 2nd would not have succeeded without them. The one on my Throne might still have but would have been harder.

Congratz and hope to see you in later rounds. <smiletext1>
(Gladis is not yet dead)

Published on Sun, 23 Jun 2019 12:10:41 +0200

Hi! Sorry, I was not able to play my turn within 24 hours. I should be able to play in a few hours.
I am moving home and was busy buying and moving stuff most of Friday evening and Saturday, then I came back at 3am this night after a concert...

@marcus: there is a 48 hours turn timer to avoid turn skipping in cases such as mine or mahimka where we can't make it on time and do not warn in advance, but everyone plays within 24 hours, except mahimka and me for these 2 turns....

Published on Sun, 16 Jun 2019 13:02:17 +0200

Hello everyone, I am aware of the timer, it was not possible to go last night, I will make a move this afternoon.

Published on Sun, 16 Jun 2019 12:35:03 +0200

Hi guys,

The turn timer should be in place unless for specific reasons, such as planned holiday without internet access.
Its in everyone's benefit to actually finish a game, as the score win can sometimes be difficult to determine, and could lead to an undeserved victory/defeat.

Please confirm timer is activated once Mahimka have had a chance to reply.

Published on Sun, 16 Jun 2019 12:19:38 +0200

Hi mahimka! You again exceeded 24 hours to play your turn and haven't play it yet. What's up?

Published on Wed, 05 Jun 2019 23:39:29 +0200

Changelog of v1.27: />"Trolls, Naga Slither, Naga Guardian and Naga Matriarch get "Greedy": The unit costs +25% upkeep. Naga Slithers, Guardians and Matriarches produced in a Naga Dwelling get “Hatched” and gets -25% upkeep, which means they cost 8 gold/turn (as before)."

That change was advertised months in advance and it was made clear round 3 would use v1.27. Just like round 4 will use v1.28. Please check the Tournament Player Pool regularly to be informed about what versions will be used in which round (basically one update per round) and what it contains.

Published on Wed, 05 Jun 2019 22:50:01 +0200

Hello, everyone

During my current turn we discovered that upkeed of Regrowth units was increased by +25% with treat Greedy
Is it ok by tournament rules to do such critical changes for MC classes? In our case it is a rogue

Thank you

Published on Tue, 04 Jun 2019 07:34:25 +0200

@Retromancer There are never messages of update the mods if the game wasn't updated by the player who sent his turn

Published on Tue, 04 Jun 2019 07:24:28 +0200

Retromancer shared the video of his last turn and the mariner/vision range upgrade is not stacked anymore.

Good luck for the rest of the game, you dont need to share videos anymore.


Published on Mon, 03 Jun 2019 18:38:47 +0200

Let m e explain how that happened:
Mahimka don't close the game after he plays,
He doesn't turn off the computer
So he can't receive message from the software about the update

To gladis, don't worry you forces in my domain are far away from mega vision range unit

Published on Mon, 03 Jun 2019 18:02:26 +0200

Except that I moved or not moved units in Retro's Vision Range.
But I don't get why we played on then - if a fix was under work.
I waited already one day to play most of my turn and then I waited one night to send my turn.
But I don't want to get malus on a possible score result, so finally I had to send the turn.

But maybe mahimka even hasn't checked the vision range

Published on Mon, 03 Jun 2019 17:08:46 +0200

The judges havent got access to the video yet, but there in theory, since playing on the non-updated version, yes he would have the same vision range as on retromancers last turn.

The options then are:
1. we revert turn, mahimka update the mod, and mahimka play his turn again (and remember he already moved all units, so it makes no difference)
2. you continue the game 

Since retromancer already shared his turn with mahimka, the vision range is already known to mahimka so it once more make no difference.
Also, the policy is not to revert the turns unless special circumstances and that leave us with only one real option.

Published on Mon, 03 Jun 2019 15:49:44 +0200

What does all of this mean? Had mahimka still the advantage of Retro's 20 Vision range (true sight I guess)?

Published on Mon, 03 Jun 2019 13:31:51 +0200

Ok, marcuspers, thank you for your quick response
I've already done the update

Sorry about my words, I am really stressed about the situation

Hiliadan, I am waiting for your turn

Published on Mon, 03 Jun 2019 13:27:46 +0200

Hi guys,

It could have been made more clear that you had to update the mod before playing your turn. Since you play the turn "together" and have recordings of all turns, the vision range of the team mate is easily accessible anyway, so no big problem in that regard.

@Retromancer, please update to the latest version of the mod, as per the rule 9 to use the latest version of the game.

@Retromancer, in regard of the second blog post, please refrain from such comments and trust that the judges deal with all information justly and fair.


Published on Mon, 03 Jun 2019 11:05:03 +0200

btw Hiliadan, we HIGHLY don't like these UNSPORTIVE methods you are using trying to provoke us to receive DQ

if it so important to update mode before the turn please put the note about this in the game theme,
instead, you trying to catch us on update issue after the turn was made

Shame to you!

Published on Mon, 03 Jun 2019 11:00:40 +0200

as far as I know, mahimka didn't recieve any proposal from software to update the mod, we have video recording of the process please judges check that video (the one which was provided)

Published on Sun, 02 Jun 2019 23:24:16 +0200

Hi mahimka! You didn't update your mod to the latest version before playing your turn? The mod was updated on 31 May before you played your turn.

Published on Sun, 02 Jun 2019 22:17:28 +0200

Hi, yes they can play.

Unless we state something in the game blog the game continues as normal and you keep send videos until we can verify all units are debuffed and the fix in place work as intended.


Published on Sun, 02 Jun 2019 14:29:51 +0200

Hey. I made my move, I'll upload the video today
Judges, please, write, whether other team can made move before you can watch the video

Published on Sat, 01 Jun 2019 01:46:46 +0200

friends, I can probably make my turn only on Sunday. please do not start the timer

Published on Fri, 31 May 2019 00:08:15 +0200

If it was not clear, you have a green light to continue, with the below requirements.

Published on Thu, 30 May 2019 23:57:40 +0200


Published on Thu, 30 May 2019 23:14:41 +0200

Hi guys,

Thanks for your patience.

The judges have come to a conclusion.

Retromancer and Mahimka recieve a sever penalty, for now it is disclosed in PM.
Reason to not disclose it is that it can affect the game play going forward, and we rather not do that.

Reason for the penalty is heavily relying on rule 11: "Players should not voluntarily exploits bug or weaknesses in the game. Players should report any bug or exploit to judges or on the official forum when they discover them. Judges can decide to ban players using exploits from the tournament."

To get 20+ vision range is a prime example of "voluntarily exploits" weakness in the game - hence why a DQ is a possible penalty - however, the team showed sportsmanship in revealing the exploit to other players, co-operation with the judges and from video evidence it seems like this came as a surprise also to them. However, reporting the issue should have been made imminently and not several turns after - hence an undisclosed penalty is given by PM and revealed at the end of the game.

I can add that video evidence stopped this game from being a DQ to continue, it is important to to note that the team took several turns after the exploit was found until it was reported.

General sanctions: Warning without proof to both Mahimka and Retromancer - Last Warning for the team - Full recording for both players and to be sent to judges for inspection as soon as possible - Dispell all units with buff, alternatively disband if dispell is unsuccesfull.

Please confirm this is received and understood.

/Marcus and Jonny

Published on Wed, 29 May 2019 21:22:34 +0200

Ok, thanks for your efforts

Published on Wed, 29 May 2019 21:01:27 +0200

Please pause the game while Retromancer upload turns to prove innocence in terms of abusing exploits.

Published on Sun, 26 May 2019 11:32:26 +0200

Hi mahimka! I put the timer to 48 hours to avoid issues but the idea is still to play within 24 hours. 24 hours just passed on your turn, what's up? We're not playing fast enough to be sure to finish the match before the deadline. <smiletext6>

Published on Sun, 19 May 2019 23:10:30 +0200

So.... I'm at the hotel in the UK now and I realized I took an electric adapter for my French plugs but my gaming laptop has a Chinese plugs (from my time in China etc.). And his battery recently died so I can't play without being plugged in.
I'll buy an electric adapter tomorrow... Should be able to play the turn tomorrow evening.

Published on Sun, 19 May 2019 13:46:16 +0200

I'm going on business trip until Wednesday evening. I should be able to play my turn within 24 hours of receiving them, but not 100% sure, I keep you updated. I'll play current turn this evening.