When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).
Yeah, halflings can be assholes. If they arn't lucky you think: Hey, that was an easy battle.
Then your doing an easier battle and they dodge here, they hit a critical there and you've lost serveral units or at least the whole battle.
I really love this game but there were a few moments I thought about crushing my PC and never play a game again. All these moments are linked to halflings... :/
Ziggurat with manticores and phalanxes? Strange setup or was it a dungeon?
Yeap, my stack is so bad that I couldn't save my leader alive again
Sorry Marky for taking you out. Havn't noticed that your leader was in this stack. The plan was to weaken you but leave you alive so that you can keep on testing the race...
PS: Skuns, why did your leader die? Like Shaggy said: It wasn't me! ^^
Just played my turn and noticed something strange in an inn.
Halfling adventurer t1 60 gold
Nomad commaner t1 60 gold
Human halberdier t 1 100 gold
Lizradmen quareller t3 100 gold
Keep an eye on the costs in other inns. Looks like a bug...
Only Lizardmen. Since the mod intend is to leave out modding vanilla as much as possible to avoid conflicts.
Keep compatibility high
It's definetly a nerv so you hit what was intended. Water walk is still strong even with 5 MP per hex. Did you just change "the numbers" for lizard man or does this affect all units with water walk?
Well currently I tweaked there values a bit and toyed with numbers.
Too see what's works and feels balanced.
Water walk is strong. I believe it was 3 or 4 MP originally. I might adjust that number again If they become obsolete.
Lizard units now need 5 MP on water. Is that intended?
Hi guys. Sorry for the delay on this week. It was because of personal circumstances.
I need to inform you that I'm going to vacation since 19-th till 26-th of February. So if it's needed I can quit the session. Because obviously I can't play the game during this vacation
A new updated version was released.
Many nerfs added. New changes are updated on new produced units. Old ones will still have their good stuff. But abilities do update.
Rampage gets less damage
Lizardman bonds gets toned down.
Race itself gets more weaknesses.
Since this game is some kind of "training day" (really good movie btw ^^), I'll retreat for the moment.
Recover a bit but stay away from your former cities. Will take a look at the other guys now. Obviously just to say hello... :p
Sorry guys for the delay. Was busy these days.
Really, I should quit the game on last turn but still was hoped on my luck))
Well done, El Lobo. You're descent player and you know how expanding on the map
Good luck guys
I've just got your in-game message on German language Before I'll translate it I can give a quick answer: "Q: Sprechen Sie Deutsch? - A: Oui-Oui !"
And you shouldn't retreat since you've arrived at my borders))
I wrote you back now I've seen your city nearby. I can retreat for the moment if you want me to go... ;-)
Eldriches can be nasty but I petriefied him with 20% chance. No challenge after that! ^^
Well, El_Lobo, we just met and it's already not an offer of friendship
I lacked at least 1-2 turns to finish the quest for T3 unit And I was curious to know - would be successful the fight my T2-T1 troops against quest's T4?!)) Now we won't know it
This is a new beta game.
Preferable since the Lizardman has arrived at Age of Wonders 3 it's time to walk on water and clear those sea sites finally.
I hope to bring at least 4 players who are interested in a game to try out the Lizardman
It's set up with the Wasteland Expansion only.
Max. amount of players