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Current game Westeros (Organisator Hiliadan) - PBEM Game

When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).

Pos: Players name: Playtime ClassesRacesTeam Rate
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user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Err... you're right! I thought I disabled it though! So will probably have to re-host, but let's wait for Gilafron's update on the Night's King (is he at war with everyone).

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

ok I'm in. Can't wait for the start!

It looks like allied victory is enabled is this intended?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I re-hosted but now it looks like the White Walkers are not in a team any more (they were in team IV) so not sure if they are at war with everyone?
I'm talking to you in the chat Gilafron but not sure you're seeing it. It's here: http://www.the-battlefield.co...

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I pseudo-fixed the Night's King bug.  Very odd.  I just set him as playable as A.I. or human.  We'll have to remember to set him as A.I.  Game re-upload (along with an atmospheric description).  I didn't change city founding so as to give each game the choice.  But, I agree it probably should be disabled.  I don't know what effect that has on razed cities.

I'll make sure to update this thread with any updates.  The complete list of changes is on the thread at Triumph forums:  http://aow.triumph.net/forums/topic/westeros-map/

Also, check out my side project (still work in progress):    http://aow.triumph.net/forums/topic/new-westeros-template-map/

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

- Stark
- Greyjoy
- Tyrell (Lykus)
- Lannister (Hiliadan)
- Baratheon
- Martell (AlXStormrage)

We should wait for the updated version from Gilafron so that White King can be AI (I just sent him a new PM). Password will be "battlefied". And yes, please take the spot indicated in the game page here when you join to optimize turn order.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

In don't care if i play stark or tyrell. Tyrell would be my preverred.

So should we wait with joining? Should we join in a defined order to optimize the runtime?

And what is the PW?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Just to let you guys know I will be on vacation from may 10th to may 17th. I will be taking the family to Disney. I should be able to take my laptop, so I should be able to play a few turns at night if I am not too tired. Though I may not be able to keep a good pace during that time.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Looks like we have a bug, Night's is playable only by human whereas it should be playable only by AI. oO I checked and he is ok in Single player but when I load him in PBEM, I cannot choose an AI for him.
Gilafron, could you please check that? (+ I don't know if you can change this, but I would suggest to make "City founding" unchecked by default, and if possible to make it impossible, though I don't know how it impact rebuilding razed cities?)

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Guys, Gilafron updated Westeros yesterday, I didn't see it (the naughty boy, he didn't post here)! It looks like the map is gonna rock! The Greyjoy will be so fun to play now with Fast Embark!!
Everyone, please download it, I'm going to host it right now! <smiletext0>

Thanks Gilafron for the work!

It's here: https://steamcommunity.com/sh... (it also adds a mod)
Changelog here: http://aow.triumph.net/forums...

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I replaced Blackcat by Gilafron. Blackcat, if you're still interested, please let us know, I can add you back as 7th player.

Gilafron confirmed he made some modifications to the map today and will do others tomorrow. When the map is ready, I can start hosting it. As I've currently 4 games, I'd still like to wait until at least one is finished (probably the SeeR's tournament one when gab eventually crushes me!) before starting this one.

If we are 6, sorry Gilafron but you'll have to pick one of the House of Westeros, and not Queen Daenerys!

- Stark (Lykus?)
- Greyjoy
- Tyrell (Lykus?)
- Lannister (Hiliadan)
- Baratheon
- Martell (AlXStormrage)

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

@Hillia, no I just beat him to surrender

By the way, did I mention, that Joffrey the False King now serves Stark family?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Congratz AlX! So you allied with the White King?

I suggest we wait for a second update from Gilafron, especially to boost the White King.
I posted additional feedback and a summary of our discussion in the official forum: http://aow.triumph.net/forums... />
mauvebutterfly doesn't want to join this time.
Blackcat, are you still interested? You want to play roleplay in this game? This game is not just about fighting but it's also about the atmosphere of Game of Thrones. <smiletext0>

I send a PM to Gilafron to confirm he joins and ask when he thinks he can update the map. I suggest to maintain the initial aim of starting mid-May.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I guess the previous game is over, and Starks have taken both the Iron throne and made the White King their obidient vassal

with that said - we're clear to start new game! <smiletext0>

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Yes I'm still here ;-)

Hmm I ahve never played Martell, Stark and Tyrell so maybe one of these.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Ah Lykus, you're alive! So who do you want to play?

Yes, Deepwood Motte may boost Stark but it gives an opportunity for plundering to the Greyjoy, so it can be balanced if the Greyjoy play well.
Flints Fingers as a fortress can also increase interactions between Starks and Greyjoy, good idea.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Wouldn't adding deepwoot motte futher boost stark? It woukd have to be on the nothwest coast. This woul make it around 1-2 days away from winterfell. Would you suggest to give it to greyjoy from the start?

Otherwise i would suggest to implement flints fingers as a castle on the promontory north of ironmans bay.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

1. Ok but you're thinking about making The White King playable by a human then? I think it should remain an AI, and if it is an AI, it should not be bothered with camps, quite the opposite (to make it stronger so that it attacks the Starks around turn 30).

2. As I said, I don't think it's possible to make a town only 1 hex large. Troops could be added to the fort though. However, that's not very consistent with the book, where it is more or less a ruin.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

1. The idea is to make them into spawn camps, with very little actual reward. If they'd spawn 6unit roaming stacks early on, it'd surely make WK life uneasy. Also all of the Wildlings cities should be hostile. If possible script towns so that some higher upgrades wouldn't be possible.
This btw brings idea of the "crippled" towns, e.g. they can't build all buildings.
2. Regarding Moat Caitlyn - the idea was to make it village with the walls and packed with some troops. Also if passage can be narrowed to 1 hex , an MC is in that 1 hex, we get nice choke point
3. Yes, yes you got the correct name 😁 I ment Deepwood Motte 

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I've got additional feedback that I'll post on the forum soon aow.triumph.net/forums/topic/westeros-map/#post-227017
I'm currently testing the White King to see how we should boost it.
AlX, I'm not clear what you mean by roaming gangs? You mean bandit camps and the like? But it would hurt the White King and not boost it?

Regarding Daenerys, we will see with the test with Gilafron playing it how it goes. I'm not sure it's a good idea to make her playable. If we do however, what you say makes sense. Regarding the roaming, I think there are already enough of them.

"I'd make Moat Caitlyn a small village" bad idea I think because it would not be a choke point any more. Right now, it can be hold by a Southern player to prevent the Stark from going South. However, right now, Southern players are too busy fighting themselves... Maybe we should remove one player (Stannis? Euron?) and replace it by the Arryn in the Vale? That would counter the Starks and ease the pressure in the South.
But in any case, I think having Moat Caitlyn as a choke point is important and so it needs to stay a fort.
Otherwise, probably good ideas for your 3/

"as well as would add Darkforest - small outpost with wooden fort (story-wise it would be cool to disable stone walls as some other upgrades) on the west shore, north of the Greyjoys."
Yes, good idea! You could actually add Deepwood Motte (cf. map http://awoiaf.westeros.org/im... where Asha get captured by Stannis.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

As a matter of fact, I have a few things to say about balance:
1. White King (if he indeed is ment to always stay AI) is underpowered. However, I actually tried and played him solo - his growth rate is slow, and it takes quite a while to expand substantially. As I see it now - he is quite similar to Starks (far from main action, has some difficulties with roaming units, but with slower cities growth rate). If anything, I'd add about 5-6 more camps behind the wall, that would spawn roaming gangs and would allow a player to play him. What makes me say that? Usually main action happens in about 25-30 turns. By that time one of the players gets serious upper hand. If White King would be a player, it'd make Starks play weary, while other players would always have to keep in mind, that the Winter is coming 😁
2. Daeneris - she is interesting at the start, but similar to White King. If anything, I'd buff neutral towns in Easteros, to make her loose some troops in the start. Ideally - cities that are close to her should be buffed stronger, ones further away - less. In the end player playing as targarien would have to decide if he wants to sacrifice most of troops to get foothold, or if he would like to travel further away, to get the first city. Naturally additional roamings would be a good idea. In the end she could emerge as a 3-rd force fighting the main dominating player and WK.
3. Starks are hard in the beginning, but if played right, can be quite dominating. If anything, I'd make Moat Caitlyn a small village, and fill with neutral troops, blocking passage south. (If that is to be implemented, perhaps dreadfort should be relocated further east and made a city?). I am curious if it's possible to tamper with the towns attitude? Would be a good idea to make City behind the Wall and Dreadfort unfriendly. 
4. Greyjoys - are in need of a small boost. I'd add couple extra units 1-2 tier 1, and then would implement 3-rd point (Stark rebalancing), as well as would add Darkforest - small outpost with wooden fort (story-wise it would be cool to disable stone walls as some other upgrades) on the west shore, north of the Greyjoys.

Other than that, I think other factions are well balanced. Haven't played Martells yet though. Hope it helps

Edit: I have a nasty habbit of writing first and then reading related stuff  anyways went through Hillia's suggestions on the forum - many of them related to the factions balance and seem to be quite nice! 

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