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Overview Global strategy game v2.0 | PBEM (Start date: 21 September 2020)
Recommended turn order based on play times:
in some near (or not so near future) I plan to start a GSG v2.0. Game is ment for dedicated veterans, that are not afraid of ultra hard challenges. Game will heavily focus on the battles against the environment, Research speed and City Growth speed will be reduced substantially (400%, 600%). Ultra hard defenders, tough cosmic happenings, the toughest roaming units, weak starting army. Even staying alive will be hard at first. Clearing sites will take a lot from you, a single gold mine will be guarded by t3 and t2 units, this should push players towards building up empire instead of focusing on the rush alone. (goblins/dwarfes/orcs are not only races we should pick though )
Additionally, as I'm not sure if attrition mod has fixed the Necro bug, necro will be prohibited (I'll kick any offender from the game if he/she does pick necro ).
Taking the experience from the previous game, no Seals or Unifier victory.
1. Dark Elf DwellingÂ 2. Old Man & SeaÂ 3. Beastman DwellingÂ 4. Gloweyes Compatablity PatchÂ 5. Storm DragonÂ 6. Storm GiantÂ 7. Bone & Obsidian Dragons in PeakÂ 8. Mystical Dwelling UpgradesÂ 9. Black DwarvesÂ 10. Structure Reward VarietyÂ 11. PBEM balance modÂ 12. Racial Heritage modÂ 13. Racial WatchtowersÂ 14. V-mod Custom HerosÂ 15. Extended Settings ModÂ 16.Â Empire Building ModÂ 17. Super Dynamic Structure GenerationÂ 18. Extra Support UnitsÂ 19. Epic Hero Levels ( scaled version ) 20. 8 Layers modÂ 21. Attirition, Forage and Supply. 22 Chivalrous Intentions
We can discuss additional mods, if you feel there are any (but we'd have to test if they work well with the already mentioned ones).