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AOW3 Beginner Tournament
Bei Interesse einfach mitspielen!
2017-09-19 13:15:30| Écrit par myl_supporter
Age of Wonders 3 gilt als eines der komplexesten und umfangreichsten Strategie Spiele überhaupt.
Wer dass Spiel richtig in seine Tiefe kennenlernen will und gegen andere Spieler sich messen will, den laden wir zu unserem Beginner Tournament ein!
schließlich lernt man gegen andere Menschen am besten, da jeder bestraft wird.
Gespielt wird nach dem Doppel Ko-System. Das Turnier wird international gespielt und wir haben viele erfahrene Mentoren, die viele nützliche Tipps geben können.
Werde Teil einer seit Jahren aktiven Spieler Community und schreibe dich zu unserem Turnier ein:
https://www.the-battlefield.com/aow3/index.php?page=tourneymain&tourneyid=10
Danke!
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AOW3 Tournament on October, 2017
Great tournament!
2017-09-12 12:56:18| Écrit par myl_supporter
We invite all AOW3 Players to our 2on2 Tournament, post in this thread when you have interest and when you search a player, then we will help you!
Visit us in our page https://www.the-battlefield.c... />
We will Play with 8 Teams (16 Players) and we will try to use the BF Scheduler to find availabities to the games, so it shall be possible to organisate!
Important Links
Rules
Overview
Join BF with one click
Join the tournament when you have a player
Participants
Discord Chats (find others live Mp players)
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Invitation to our 2on2 Tournament
Play exciting Live Multiplayer Games
2017-09-09 18:18:37| Écrit par myl_supporter
We invite all AOW3 Players to our 2on2 Tournament, post in this thread when you have interest and when you search a player, then we will help you!
We will Play with 8 Teams (16 Players) and we will try to use the BF Scheduler to find availabities to the games, so it shall be possible to organisate!
Important Links
Rules
Overview
Join BF with one click
Join the tournament when you have a player
Participants
Discord Chats (find others live Mp players)
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CIV6 Multiplayer Turnier ab 1.10
CIV6 Spieler sind uns willkommen.
2017-09-07 19:10:07| Écrit par myl_supporter
CIV6 Multiplayer-Turnier ab 1. Oktober
Unsere Partnerseite The-Battlefield.com und das Civforum laden alle CIV6-Spieler zu einem gemeinsamen PBEM-Turnier ein (Play by Email)
Die Spiele können alternativ auch live ausgetragen werden - PBEM ist kein Zwang.
Je nach Nachfrage wird das Turnier mit 8 oder 16 Spielern gespielt. Wir freuen uns auf jeden Civ-Fan, der mitmacht!
Meldet hier bitte euer Interesse an
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PBEM Turnier ab Oktober
Bei Interesse bitte unseren Thread im civforum folgen
2017-09-05 16:45:14| Écrit par myl_supporter
Wir suchen mind. 8 Spieler für ein PBEM Turnier.
Jeder ist willkommen mitzumachen, bitte folgt unserem Thread im civforum
==> https://www.civforum.de/showt... />
Das Turnier kann von den Regeln noch veränandert werden, oder wir vergrößern dass Turnier auf 16 Spieler
Gerne freuen wir uns auch über Co-Moderatoren, die uns helfen, dieses Turnier zu organisieren.
Mehr Infos werden wir bald auf der Seite veröffentlichen
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PBEM and Single Player Balance Mod v1.22 released and available in 3 languages!
v1.22 was released on 25 July on the beta branch of the PBEM & Single Player balance mod! This new version significantly improve the ease of play/comfort improvement for all players with many unclear or incorrect descriptions of units or abilities clarified! It also brings improvements to XP counters, correct some remaining issues with Necro, boost Dreadnought and AD, nerf Divine Justicar and Lesser Mighty Meek, fix 1 exploit and bring a few other improvements. v1.22 is thus one more step into the continuous and progressive improvements of the game initiated with the balance mod more than 15 months ago! After the addition of Russian in v1.21, a new language is added with this update: Polish! Changes associated to units currently rarely used and heroes and their abilities were pushed back to later versions to refine them.
2017-08-12 10:21:19| Écrit par Hiliadan
The balance mod has been improving the AoW3 experience for Single Players and PBEM Players for more than 15 months. It has included the Racial Watchtower and Racial Unit Reskin mods and has been available in Russian since its v1.21 (see article on v1.21). With its latest release, it becomes available in Polish and in addition to the improved visuals it was already providing, it now provides more ease of use with reworked ability's descriptions. With all this excellent content (learn more about why you should use it), maybe the balance mod will improve its ranking next time a poll is run to rate the best mods of AoW3? (it ranked #4 in the last poll)
A 25min video was released with v1.21 but can still be useful to learn more about the balance mod if you're new to it (turn the English subtitles on as additional content is provided through them):
In June 2017, Der Mentat, the author of the great Empire Building Mod (also #4 in the same ranking of best mods) released a compatibility mod for the balance mod. This solves issues with several concurrent changes to the same units/abilities/etc made by the two mods, and improve the experience for players using both mods. In order to benefit from the advantage of the compatibility mod, you need to play with the 3 mods enabled: the balance mod, the Empire Building Mod and the compatibility mod. Many thanks to Der Mentat for his effort!
Please note that the compatibility mod only works with the main branch of the balance mod and, as of September 2017, is thus limited to v1.21.
The main changes brought by v1.22 have been guided by the poll about the directions the balance mod should take in the near future:
1/ It increases ease of play with over 30 improvements to in-game descriptions
Before and after v1.22 update: Blinded is a subtle ability and its official description does not make it justice. The updated description clarifies the significant impact of Blinded on melee units who lose most opportunity for attacks of opportunity and can get severely flanked
2/ Experience farming is further contained through a minor tweak to XP counters
3/ The overhaul of Necro started in previous releases of the mod is completed: Ghouled units get the +25% upkeep that other mind-controled units had already been suffering since v1.21, the Necromancy I-VII economic boosts (introduced in early versions of the mod) are removed and Whispers of the Fallen is nerfed. Based on a poll on difficulties when playing Necro which revealed most players had no issue with Necro, but those who had struggled only with its economy, new economic boosts are introduced, linked to buildings.
4/ The first phase of the boost to heroes and their abilities is implemented with new abilities for Dreadnought.
5/ A strategy that had appeared recently in PBEM Tournaments and which threatened the balance of the game is nerfed: Exalted Martyr rush (see videos of Marcuspers on how to get 6 Elite Exalted Martyrs by turn 20).
v1.22 was released on the beta branch of the balance mod and should be released on the main branch around the end of October.
v1.23 and further versions will continue to build on the poll on directions for the balance mod and the latest poll on the types of changes people wish for heroes.
Thanks to Badok for the Polish translation!
Full changelog of v1.22 (also available on the official changelog of the balance mod)
Bug fixes
- Siren’s Musical Box is Epic (was Strong, despite its change of status in v1.2)
- Tigran Necromancer’s economic RG are correctly displayed (was: the descriptions are blank)
General
- Maximum XP interactions (XP counters) for each tier are 6/8/9/10 for tier 1, tier 2, tier 3, tier 4 respectively (was 6/8/10/12)
- Units acquired through Ghouling Strike and Inflict Ghoul Curse have an upkeep increased by +25% gold/turn
- Earth Elemental cannot be obtained as a reward any more in the Forbidden Sanctum
- Effigy of the Lich King gives Healing Undead and Undying (was Healing Undead and Necromantic Aura)
- Spiders spawned by the battle enchantment of Shrine to the Queen of Spiders (Arachnide Hordes) do not provide XP when hit or killed
- Over 30 abilities see their text updated to correct imprecise or incorrect descriptions (full list): True Sight for heroes and leaders, Giant, Toughness, Thunderstorm…
Before and after v1.22 update: the invalid targets of mind-control abilities like Convert, Dominate and Charm are explained explicitly, meaning no more bad surprises when you discover that nasty Animal cannot be converted during a tough fight! (note: as of 7 September 2017, the description of Convert is incorrect in the "beta branch": it does not mention Animals are also incorrect targets, the description will be updated for the release on the "main branch")
Before and after v1.22 update: the meaning of "strength" for Mighty Meek is clarified to state it applies to melee and ranged and to all channels
Arch Druid
- Baby Spiders and Baby Serpents get the abilities of their evolved state (Spider Queens and Mature Serpent) on Elite, namely:
Dread Spider Baby: Inflict Severely Poisoned
Hunter Spider Baby: Inflict Enfeebling Fever
Vampire Spider Baby: Inflict Exhausting Fatigue
Baby Reed Serpent and Baby Shock Serpent get +4 MP
Dreadnought
- Musketeers do 11 melee damage (was 10) and gets +1 melee damage at Veteran and Elite
- Dreadnought heroes can choose Lava Walking for 4 points at level 9, it also gives them 100% Fire Protection
Lava Walking in action: Firak now walks on lava while he casts Temperate Empire, a spell also boosted by v1.22 (see below)
- Dreadnought heroes can choose Inject Mana Fuel at level 11 for 5 points, a self-buff active ability costing 0 AP which gives them Wall Crushing, Demolisher, Tireless, Reinforced, 40% shock weakness (and add blue particle effects to represent the mana injected in the veins of the units)
Necromancer
- Dead cities do not have economic bonus linked to Necromancy skills any more (was gain +5% to all types of income for every level of Necromancy skill)
Embalmers Guild gives +5 gold and Cathedral of Bones gives +10% to all the incomes of the city. The Bone Furnace (new building) can be built in Ghoul city, requiring Cathedral of Bones, it costs 150 gold and 100 mana and gives +15% to all the incomes of the city.
Cathedral of Bones costs 100 gold and 100 mana (was 150 gold and 100 mana).
You won't be able to say Necro has no tool to boost its economy during late game!
- Whispers of the Fallen provide 2 RP per unit tier for each unit killed in combat. Fallen Heroes provide 10 RP (was 3 RP per unit tier and 15 RP)
Theocrat
- Divine Justicars costs 12 points (was 10)
- The description of the tech Exalted Martyr is corrected: it does not provide any XP bonus to Martyrs (was saying it gave +50% but was actually not). When Exalted Martyrs is researched, Martyrs evolve into Awaken Martyrs at Elite (was evolve into Exalted (Martyr)). Awaken Martyrs have the stats of an Elite Martyr and have Evolve into Exalted at Elite. They don’t get any bonus on medals (not even HP or defense, damage).
Warlord
- Researching Death March allows to cast Death March for 60 CP and Scout Death March for 20 CP, which has a similar effect. Scout Death March affect only T1 Irregulars in target stack (and units can only be targetted once by Death March or Scout Death March).
Halfling
- Halfling T1’s Lesser Mighty Meek gives +1 physical damage by tier level difference with the unit attacking them (was +1 strength on all channels per tier difference with the unit they attack)
- Brew Brothers cost 75 gold and 20 mana (was 70 gold and 20 mana)
- Halfling Shaman get Nourishing Meal on gold instead of Healing.
Fire
- Tropical Empire gives Inflict Immolation to allied units in your domain.
Creation
- Temperate Empire gives +1 defense and +1 resistance to allied units in your domain.
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Videos from the live chat event about the Shadow Realm Community Expansion
In June, a live chat event was organized to present progress on the Shadow Realm Community Expansion, discuss its content and also share some of the best content produced by the AoW3 community since the launch of the game. A few dozens people watched the event live and many more watched the 5 video replays of the event on YouTube. The replays present the Shadow Elves, Dark Elves, living Archons, the Shadow Realm layer, the top 20 mods for AoW3, the Wiki, some useful AoW3 YouTube channels, and 2 player vs player battles in the new "Arena" playing mode.
2017-07-24 19:13:08| Écrit par Hiliadan
The Shadow Realm Community Expansion & Community Content live chat event was organized as a big event to promote the many excellent content existing for the game (mods, maps, videos, guides, you name it) and let everyone discover the pearls that can significantly boost one's AoW3 experience (for a quick overview, check the trailer of the event). The main attraction of the event was the presentation of the AoW3 Shadow Realm Community Expansion that has been under development for more than a year (see latest article about the expansion) by a team of dedicated volunteers. It was held on June, 24th on the chat of the Battlefield.
3 videos edited and cut to about 30min each makes it possible to watch what was presented even if you missed the live chat. Here is their content:
DISCLAIMER: at the time of the video, the expansion is still in very early stage and not even in alpha stage. Many content will change and be improved.
1st part:
– the leader creation
– the Shadow Realm layer
– the Shadow Elf racial units
– the (living) Archon units
– other great content from Decodence
2nd part:
– 3 new sites: Raven’s Home, Sword of the Ashen Rose, Flame of Grauth
– the Archon units in tactical battle
– the Dark Elf Dwelling
3rd part:
– The Arena Battle Mode, a new mode to play AoW3, focusing on tactical battles
– The 4 mods of the Shadow Realm Community Expansion (or even more)
– Advanced strategies and tactics video: Marcuspers and Hiliadan’s channels, the advanced tutorial playlist
– The Wiki and the excellent guides it contains about the campaigns and tactics and strategies
– Best mods for AoW3
One developer of Triumph Studios was there during the live chat, SikBok, and we had the pleasure to chat a bit with him! About 20 people were watching the stream at some point (and up to 40 people joined in in total according to YouTube's statistics).
The work on the Shadow Realm expansion continues (what was presented was really early stage and many things will change and be improved)! An alpha phase is planned in the coming months.
A big thank goes to the team working on the expansion (see the credits in the 3 videos' descriptions), especially to Charlatan for the huge work he did on Decodence, the foundation of all the expansion, as well as many other elements (like the Dark Elves).
Big thank to Marcuspers too, who helped a lot with the organization and was one of the commentator, for the PvP battles.
Two more videos from the event showcase the new Arena playing mode, but more will come on that in a future article.
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The AoW3 community more active than ever! Tournaments, AoW3 Veterans, polls
More than 2 years after the release of the last DLC, some might think AoW3 is dead... Far from it! There are never been so many tournaments at the same time, so many Veteran players (in terms of ranking points) and the amazing content produced by the community (including a new Race created this year and a full expansion in progress!) makes the game fresh again, even for people who played hundreds of hours!
2017-07-13 17:48:44| Écrit par Hiliadan
There is a lot of activity recently on the Battlefield, our beloved community website for AoW3!
3 tournaments are currently ongoing, involving about 70 competitors in total (though many play in several tournaments in parallel). Two are PBEM tournaments: the 2017 PBEM Duel Tournament (stats of the class and races played and roster with links to the match reports) started in January and currently in its third round, and the PBEM 2vs2 Team Tournament (stats of the class and races played and roster with links to the match reports) started in October 2016 and finishing its fourth round with 8 teams left. The third tournament is a live MP one which started very recently. A fourth tournament ended recently and was won by DarkRider: it was also a live MP tournament. Videos of these tournaments are available on YouTube and another article will list the most recent ones in a few weeks. You can check out the article from last year which listed some good competitive play videos as well as the post on the official forum referencing all competitive play videos.
In recent weeks, ranked play has reached a new high for AoW3 with the accession of a third player to the rank of AoW3's Master!! This mechanically comes from the accession of a 30th player to the rank of Veteran (see the explanations of the ranks and ranking: the top 10% of Veterans are Masters and you need to reach 1000 points to become Veteran).
As of July 13rd, our 3 Masters are: gabthegab, Jean de Metz and Ezekiel! Congratulations to them! AlXStormrage also held the rank of Master for some days, before Ezekiel took it from him.
Congratulations also to all our 31 Veterans of AoW3 (including the 3 Masters), who have played a great deal of AoW3's matches and have learnt many aspects of this very rich and deep game (by alphabetical order):
AlXStormrage
Azazir
bbqsauceomgwtf
BLACKCAT
cbower
DarkRider
DreadReapr
EarL1893
Evgendil
Fistandantilus
HellBrick
Hiliadan
gladis
JONNY THUNDER
LIGHTFORM
marcuspers
MARKYMARK
mauvebutterfly
Melciar
Olop
rrrrookie
$eeR
Skuns453Lirik902
Tasslehoff
Techno
Tussell
Warlord Keldon
xlnt
A new feature has been introduced on the Battlefield recently: an estimation of the probability of victory of each player in each match. This is based on the ranking points of each player and the Elo formula used to calculate ranking points themselves (which means it is of course not really accurate for new players who haven't yet reached their "true ranking"). The idea behind this new feature is to prepare the ground for potential betting features (for fun), which may or may not be introduced in the future, time will tell. The probabilities are displayed only on games with an "Open" status (so not for Ongoing games).
Since the last article reporting the results of polls run on the Battlefield, 4 polls have been run! It is time to present and discuss their results!
First, What direction should the Balance Mod take in the coming months?
That poll was launched to help get a feeling of what priorities the community had and therefore on which topics the PBEM & Single Player balance mod should focus.
The table below shows the % of voters that are Battlefield (BF)'s registered users (who are more involved in competitive PBEM) who voted for each option, the ranking among BF users (#1 has the most votes, #17 the least), the % of general voters (BF users or not), the ranking among general voters, and then the final ranking that was made based on these results. It means that the priorities for the near future for the balance mod will be: 1/ Make all heroes and their abilities more interesting (e.g. boost Dreadnought’s late game abilities) - great progress on this was already made (see associated post on the official forum), 2/ Make currently rarely used units more useful (e.g. non-cavalry units produced at War Halls) - discussion started on the official forum too (Dwellings and other units), and then 3/ Balance Racial Governance (make all choices interesting and races more equal).
Some explanations for those interested: the steering of the balance mod works by consensus: anyone can propose a change and if at least a few other players believe the change is worth it, it is listed in a big table of proposed changes, then a core group of discussion assesses the proposed changes and if it gets a net support of 3 members (e.g. 4 "for" and 1 "against"), it moves on as a "Priority change" and is submitted to further debates through an extended group. Proposed changes that get a net support of 5 players get confirmed. It means changes which belong to one of the priority expressed in the poll are much more likely to succeed because they'll get large support.
Second, Do you think the mod that removes rapids (blocked water) from the Random Map Generator should be used for tournament games to help classes/races that cannot cross these rapids?
This poll was run specifically for a tournament and the result was not to use the mod to remove rapids as the majority was too slim to change the status quo.
The third and fourth polls were designed to help with the balancing effort, just like the first one: What are your difficulties when playing Necromancer? and How best to balance all heroes and their abilities and also make them more interesting?
The poll regarding Necro tried to investigate the difficulties of new and experienced players playing Necro, as the class was reportedly difficult. The results seem to show that most people actually do fine with Necro and the main area of concern are the economics of the class (the lack of happiness-related income bonus translates into lower income than other classes, especially in late game). As a consequence, specific attention has been paid to the economics of the class when modifying one element that made Necro relatively overpowered: the economic bonus associated to Necromancy I-VII (in the balance mod) were transferred to Necro's economic buildings and a new economic building has been designed: the Bone Furnace (see changelog of v1.22).
The fourth poll focused on one answer of the previous poll on balance's directions (the 1st poll, see above): how to balance heroes and their abilities? Discussions on changes proposed had indeed shown a lack of consensus on the topic among the community and it was necessary to "measure the temperature" and see what most people preferred.
The results indicate the options that will be pushed forward: 1/ Boost existing lackluster abilities, 2/ Create new top (and intermediate) abilities for classes lacking them, and 3/ Rework the starting items to provide equal XP opportunities for all classes and limit the interest to kill starting heroes for their weapon. Other options received less support but still got more than 40% of votes so will also be considered: 4/ Introduce sub-classes for each class (it will be a long and significant work!), 5/ Reduce the upgrade points needed to choose spells to 4 CP except for very strong spells and 6/ Reduce the upgrade points needed to choose Casting Points.
Before concluding this article, two initiatives from the community are worth mentioning, to highlight the activity of a "core community" still quite active (even if of course the total number of AoW3 players has declined significantly since the release of Eternal Lords): a full new race has been released by Eomolch, the living Archons, and a Community Expansion is under work (see link below) and will contain 1 new layer, 1 new Race, 2 new Dwellings, several new sites, new independent units and many new abilities!
To conclude this article, a few reminders in case you missed the information!
- The four players qualified for the final phase of the 2015 PBEM Duel Tournament answered questions and provided some very good insights on AoW3 and their matches, check them out:
- Published in May, the last article about the Shadow Realm Community Expansion reveals the 1st trailer of the expansion with some Shadow Elf gameplay!
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Tourney won by Player DarkRider !!
A great tourney eventually found his earned end!
2017-06-30 19:43:29| Écrit par myl_supporter
A tourney ended successfully: Thanks to all those who participated in this tourney !! Congrats to the winner(s)! And a big thanks to the organizer myl_supporter! The following matches were played: Round1: Game#1 AbedNego beat Lck
Round1: Game#2 DreadReapr beat $eeR
Round1: Game#3 Fluksen beat BluePanther
Round1: Game#4 DarkRider beat Techno
Round1: Game#5 Lutek4671 beat Castaneda
Round1: Game#6 Nemesis_Zero beat spockimpossible
Round1: Game#7 orlyzzz beat Melciar
Round1: Game#8 Wintermute beat rickyroo222
Round2: Game#9 DreadReapr beat AbedNego
Round2: Game#10 DarkRider beat Fluksen
Round2: Game#11 Nemesis_Zero beat Lutek4671
Round2: Game#12 orlyzzz beat Wintermute
Round3: Game#13 DarkRider beat DreadReapr
Round3: Game#14 Nemesis_Zero beat orlyzzz
Round4: Game#15 DarkRider beat Nemesis_Zero
And the winner was DarkRider. He will get an extra place in our Hall of Fame! Good luck and have fun in the next tourneys!
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Live Multiplayer Duel Tournament started
First game played. Round will go two rounds
2017-05-17 10:46:31| Écrit par myl_supporter
Now it is started: Our Live Duel Tournament 2017:-)
You can find all infos about in our Tournament page -> https://www.the-battlefield.c... />
First Match was played and won from Dark Rider, when we get infos about streamings, we will share it here.
My info is some players will stream their game like Dreadreapr. Thank you too all.
And when you have Interest in this tournament, maybe we need a replacement, contact me or griffith.
Thank you:-)
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