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Spiel #99 Turnierspiel#2 | Round 1 : Tourneygame #2

Skuns453Lirik902 vs  xlnt


Match-Details

Gespielt:2015-12-25
Reportdatei
Rating 2 - Gutes Spiel
Anzahl der Spieler:2
Kind of game:   PBEM
Spiel-wert: 37
Resultat Spieler Classes Races Team Punkte Extra Punkte Nicht gewonnene Punkte Quitter Bewerte
1 Skuns453Lirik902NecromancerFrostlings125120hier
2 xlntTheocratOrcs200-25hier
Beiträge zum Spiel:

There are session's screenshots: First turn,   Last turn

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

To Hiliadan
Hi. Working links are present  at the end of my message named "Victory". <smiletext1> But it's look like as a regular text and I don't know why.

And you are right about my economy at this session. But you should know that I have no cities during few turns only. At first I conquered small town. Then I was saving up my mana for the rebuild of two my destroyed towns by the spell. In the end I kept two cities. It gave good economic support. Also, I got lucky with the map and with the selected direction of its scouting. And holes in the economy were filled in my "earnings".    Although I've lost Bone dragon (3-rd green gold medal with 140 healing points) because it had deserted.  :'(    My journey on the map took up about 10 turns.
I've already said I was surprised by the poor development of the opponent during for the same 10 turns. He was losing his capital at least twice. And I still don't understand why he was afraid of my AI. If only he didn't want the big losses of the battles with the AI-Emperor.

And I had a forefeeling that I will learn to summon Reapers little earlier than he - to build his Shrines.  <smiletext1>
By the way, there were several Ghoul-Evangelists in all my armies before the victory  
In fact, if my opponent would be such assertive player as xlnt but more skilled one then I would not have won.  <smiletext6>

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Confirmed by xlnt
Confirmed by xlnt

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

I didn't pay attention at first but you played Theocrat xlnt? You should have hung on! Theocrat is the best match-up against Necro. Hordes of Evangelist + Crusaders + eventually Shrines would have purified the infidels! + if he has no city, he will run out of money and mana at some point.

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

99 | Age of Wonders 3
There are session's screenshots: First turn,   Last turn

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Hi Skuns, you can report. I didn't see the pictures (when you attach a picture, no one can see it - it's a bit counter-intuitive -, you need to put it in the text, just click on the explanation link to learn how to do it) but you will be able to post them when you report, and we will be able to correct the report if there is any mistake.

Congratz for your win! Hopefully I can pull the same trick against cbower in our game (I also have a Necromancer's army, though it's my hero, not my leader, and I stayed without cities for many turns).

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

To xlnt
But anyway thank you for a game in which I had a hard time. <smiletext1>
At the session's beginning I had no luck because  I found myself next to your AI. After I had lost cities including the capital, I have been in a very uncomfortable conditions.  
But I was very lucky with the map and my army is grown    Although the most insulting occurred at the approaches to your borders  - I had lost the Bone dragon. :'(   He already had 140 hp. It deserted like a coward   It was the first drop-down point at the statistics of my growth (see picture Last turn)     Although I was surprised to see that my AI scored points more than me 

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Victory
I'm glad that I had won   <smiletext24>
xlnt, at this turn I was afraid to lose, if you would attacked my leader by your entire armies.   <smiletext1>  Besides, you was wrong when you had thought that no way to win for you. In my opinion, you have had a good chance to win at the future turns even with such armies.   You gave up too early.  But it is quite good for me - I did not have to run for you all over the map   Especially, it looks like your leader's army was invisible.  <smiletext17>    It is very difficult to find something invisible :'(    When I was assembling my army I was surprised that you lost the capital at least twice    Also I don't understand why you was afraid to overthrow my AI
 

For admins: I did not become to press the button "Report game" until you see these screenshots - First turn , Last turn

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Thanks for the good game and lesson Skuns - good luck in the rest of the Tournament!

for the spectators:

the game started with Skuns being attacked by my AI, some turn after that the AI was gone. I took Skuns towns and left him wondering the map, which:
1. i didn't know how to prevent
2. i didn't expect to be a winning move
3. The AI in his team and the neutrals were a factor to keep me back and to re-take my towns

He ghoul-cursed tier3/4 units, got lvl 15 ect. I managed to avoid defeat by going in circles and building some units.
After scouting all his forces i decided i can't win because now there were 2 groups of 12-15 units moving together and i can't even beat one of the groups, so i just tested some things i wanted to know and ended the game.

can't wait for the next game (:

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

To xlnt
Boring, really? This duel is very interesting.  <smiletext1>  It teaches how to survive in the harsh conditions of exile 
And I want to express my gratitude,  that our session is running so dynamically. 

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

xlnt has written at 23/12/2015, 10:13 AM >>
I'm runnin' runnin' away :S in circles... this match was very educational for me (:

Ghoul curse is so stronk! Sorry if it's a boring game Skuns );

on other news - i managed to kick the AI's ass - it's really doesn't matter - even when it has tier3 units

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Skuns453Lirik902 >> Two fronts, really?
xlnt, it is too much to say about two fronts <smiletext0> 
I'm  trying to run away from you and to collect the remains of my invincible army. <smiletext1>  And your current army's  intrusion will erase "my" AI from the map of this session :'(  But it will take for a while

I'm tired to run away from the theocratic army and was hoping to follow for the decisive battle. In the next few turns, may be    But now, apparently, there is a small break to recreate my coolest empire of the undead 
P.S. I hate small flying spies. <smiletext22>  It endeavor to keep me under the dome  :'(   Theocratic CIA (or KGB) in the action
P.P.S. This message was corrected twice to its final form (suitable for understanding), I apologize to those who had to re-read 

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

xlnt has written at 17/12/2015, 11:27 AM >>
Skuns453Lirik902's AI is awake now!

A Frostling village brutally attacked, as the Empire of Gorbarlorg, the Orc takes on the last settlements of the evil necromantic forces - a sneak attack of a goblin rogue proved too much. Now our jedy.. ammm theocratic heroes must device a new plan how to fight on 2 fronts (;

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

xlnt has written at 15/12/2015, 09:55 AM >>
when i say not balanced - i don't mean it's not ok for me (; i just think it's not fair overall, but it's definitely more fun

your AI is just sleepy because of all the winter lands around it : Pp~

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Skuns453Lirik902 >> Gaming update
Well, I would not say that the capture of the AI capital was completely lossless. I lost 2 units of animals. And don't forget that Necromancers can resurrect their undead units right on the battlefield.
In this battle I had to resurrect one killed undead unit of frostlings. <smiletext21>
xlnt, why are you worried about the session's balance? "My" AI sits at its lair and does nothing. And you ruined almost my cities including my capital :'(  Now I am compelled  to vagabondize at the map, avoiding the inevitable end

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

xlnt has written at 14/12/2015, 02:48 PM >>
I'm not sure how i feel about the AI - Skuns453Lirik902 captured 'my' AI's capitol without losing a unit (excellent fight!) but 'my' AI showed me where his towns are and this is very important.

i wouldn't recommend AI in teams - the game becomes more fun, but it adds exploits and balance issues, IMO.

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Skuns453Lirik902 >> Fighting without end
I'm not frightened the AI-enemy.   Capturing its capital did not cause too much difficulties. But I'm afraid that xlnt are eating my leader for a breackfast  :'( He had moved into a small counterattack and captured my capital.  Again  <smiletext6> 

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Skuns453Lirik902 >> weekend
xlnt, if you need I can change turn timer at 2 days per turn on the weekends.

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Skuns453Lirik902 has written at 12/12/2015, 05:07 PM >>
Camps of our teams are so "far"     that my capital was captured by the  AI-enemy at 7-th turn . And it really threatened me !!!!!! It sent message for me: "Cower weakling, we are coming for you!"

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

cbower >> AI
I have reasons why I wouldn't do it, I'll share them after the game is finished. I don't want to influence the game in anyway.

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

cbower >> Skuns don't stress it
As Hilidian will tell you I messed the settings up like 3 times in a practice game we setup. There are may of settings to read and remember, mistakes will happen. You are covered by posting the screenshots, XInt reviewed them and accepted the settings. 

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Skuns453Lirik902 >> AI
xlnt, Cbower, Kwibus - I don't understand why you are not like the AI. It is not so bad. <smiletext0> It is not so agressive than real player, but sometimes it can be very dangerous opponent and a good ally. I mean the AI-emperor.


Not long ago I finished the session in which the AI-emperor was a difficult opponent. At first, he was so weak that I would have smeared it on the wall. But the two real opponents distracted me, and I had to enter into an alliance with the AI. During my fight with the players, the AI has expanded the boundaries of the expense of weaker the AIs. As a result of its growth, it conquered two players and declared war on me. <smiletext0> 
It was so strong and confident that it didn't surrender when I captured of its capital <smiletext6>  Because of its many flying units (manticore riders) I had to spend more than 40 turns to achieve victory <smiletext0>  It was 132-nd turn <smiletext6>

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Skuns453Lirik902 >> Rules and other
Hi. Sorry for my silence, I was busy.
I agree, it was my mistake to choose such configuration of the session. But I read the rules. And when I was reading about creation two teams, I thought that it means two teams with two players in each one for small map. <smiletext6>
Hiliadan, I don't understand what you see unfairness in the current session. <smiletext6>  I downloaded all the required screenshots. And I don't know what to do all the other players-hosts. Their competitions pages are empty. From this, I feel like a foolish guy <smiletext0>
I didn't start the first turn until one of the judges gave their approval (Markymark). Neither he nor my opponent did not contest these session parameters.

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Round 1 : Tourneygame #2
Read here the rules

In order to avoid advantaging one player or the other, for each match, the player who will host the match has been randomly selected. The first player in the "turn order" above (who is also the player at the top in the tree here: index.php?page=tourneyroster&tourneyid=2 must host the game.
Please sign off when not playing!(Quit game)
Tournament Game #2 Round 1 !

When players do not show up for their match, the Tournament Judges have the right to change the match!
Back to the game page

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Written by xlnt
of'corpse it's my responsibility - the blind men play no cards if you'll 'scuse my french (;

it was just... overlooked

we're on turn 5 - the RMG placed x2 bandits camps and necro cyrcles which i happily took, there are also x2 building resources and map reveal_ers (which i also took - hehe) i managed to find the BAD AI (goblin) and this is all AI related stuff. My stupid AI went and planted their town away from it's good starting point and that is something that i can use for an outpost.

So mainly there are x2 of all 'starting' stuff, including the free ones and the important ones - like 100 research and a free building (;

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Written by Hiliadan
I had no time to check the settings before you started. xlnt, it was your responsibility to check the settings before joining (you can see the normal settings in the rule page), so now according to the rules, it's too late to change.
However, Skuns, I think it is not fair to change the normal settings like that without expressly notifying your opponent. Please avoid that kind of things in the future... EDIT: you can change the status of the game to "running" since you started (see the dropdown list in this page)

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Written by cbower
It is my understanding that the duel is meant to be 1v1 with no ai. I think you are right that it should not have an effect. The AI isn't overally aggressive, but I am interested in how they will play out in such small spaces. I would imagine rushing would be harder as well as other small differences, possible exploits, anyways I am interested. If you could let us know how it plays out I would appreciate it anyways.

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Written by xlnt
aam.. i thought this was expected and in the .. rules? anyway - the AIs should be idiotic for both of us and as inexistent as if it were not in the game (; you should have seen what mine did O.0


i really paid no attention that there are AIs when i joined the game - so there was no choice

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Written by Kwibus
Certainly an interesting choice of settings! Not one that I would ever pick.. well allthough an AI ally could be my only saviour ofcourse

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Written by cbower
As the rules state you can choose to play the settings that you like, I was just curious why you guys choose to play with two AI players? In my opinion I would not like the contest to swing based on how well or poorly the AI plays as an ally. It probably won't happen, but it could come down to an AI play at some critical junction of the game. It should be interesting though. Four players in that small space should make for lots of action. Let us know how the game feels with the extra AI players, could you give us your perspective when you finish.

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Written by xlnt
nice screens - i'm in, GL HF!

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Geschrieben von MARKYMARK
Good Luck!

Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Tourneygame #2
Hi. I create the game's session. It's named "Tourneygame #2" Password is "609". There are screenshots with session's settings. Screen1,    Screen2,    Screen3,    Screen4,    Screen5,      Screen6 How difficult it is to be the host <smiletext0>

user
Veröffentlicht am Thu, 01 Jan 1970 01:00:00 +0100

Written by xlnt
hi,
so happy it's time for some more games (;
i read the rules and i'm ready to start