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chiveicrook Results

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Game#5 | 8-Player FFA - No Top 20
Played: 2017-07-20Amount of Humans: 8
Kind of Report: ffaenKind of game: PBEM
Game-value: 79
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1rickyroo222TheocratFrostlings5115570here
2Gilafronunknownunknown76633-40here
3cwolfyunknownunknown811256-100here
4mauvebutterflyunknownunknown100-58here
5Geriantunknownunknown4126-200here
6Cthulhu2814unknownFrostlings6-200-232Yhere
7Drennunknownunknown300-212here
8chiveicrookNecromancerTigrans200-199here

Remark:


Written on 2017-11-05 22:48:09

Confirmed by cwolfy


Written on 2017-07-22 09:43:15

Was a long game on large map.  Not sure but I think more than 90 turns.  Beacon win from what I experienced is not all that practical and maybe that is why it has not been done previously.  Need two races at max governance which is tough enough, then building and lighting the beacons, and then defending against the considerable counterattacks by the AI on the beacon cities which tied up a lot of troops.  Also had to convert many orc/drac cities to Elf to gain second max racial governance as Elf.  Then it was just battles by elite stacks against the two remaining human players.  They had been locked in combat for many turns which depleted their strength.  I had given notice that I was going to build beacons with 6 turns advance notice to each of the 2 remaining players so they could form an alliance.  One was rogue and those silent killing stalkers were quite a menace.  I love/hate stalkers!!

Game was won by Rickyroo not rrrookie.

Was a thoroughly enjoyable game.  Thanks to all players, especially Mauvebutterfly for hosting.  You said you wanted a good fun and not overly serious game and you accomplished that in spades !!!  Would be interested to know why cthulhu quit the game.

cheers and beers

r


Written on 2017-07-22 04:45:37

By the way, I think that's the first Beacon victory reported on the BF?
How did it happen? Which turn? And why nobody was able to conquer the Beacon cities?


Written on 2017-07-20 11:49:04

Confirmed by chiveicrook


Written on 2017-07-20 07:07:19

Very enjoyable game


Written on 2017-07-20 04:52:00

Nice match, congratz rickyroo and Gilafron!
Could someone please update the class and race for the stats? <smiletext0>


Written on 2017-07-20 03:14:49

Confirmed by Gilafron


Written on 2017-07-20 03:13:53

Match has been reported, please confirm!


Written on 2017-02-09 20:38:13

Match has been reported, please confirm!


Written on 2017-02-09 20:38:13

Match has been reported, please confirm!


And we managed to play 40 rounds on top of that <smiletext1>

CHAARGE! ;-)
I knew you would expect me to play necro so I practiced goblin dread ever since I saw the roster <smiletext1> In one of the first turns I decided to go after some frostling royal guards which were defending building resources... all went well but I forgot about icy explosive death and lost 3 units...
Arctic concealment, cave concealment - your armies were annoyingly invisible. I tried to sneakily get to you through the underground but ran into roaming bone dragons and had to backtrack, which further slowed me down.


Guys, you get a penalty for speed excess! Come on, don't tell me you finished the game 6 days after the round started?


Hehe, I saw you had some good golems, with flowrock mechanics, very nice! They have more hp then my gold medal party robots, but behind the wall they will not be effective <smiletext0>

In my opinion Goblins and Hafling is the hardest class to play, so 1/2 is done for each of us. I was half expecting you to play Necro, so I thought Dreadnought would be a good counter, but I must say it was a good surprise you also play Dread, so I got a bit more time to build a proper army. There was 2 times where I was vulnerable for attack, because my scouts couldnt cover all the area where you potentially could be, it was the turn after I re-took my human vassal city, then I had only 9 units defending, then the turn before you took the city, there i had the same 9 units next to the crystal tree. Not sure if you saw them, but the following turn you took the city.


Heh, GG I guess - time to mop me up :-)
I made a massive mistake on turn 1 which slowed me down to a crawl. But I see potential in the gobbos :-)


Not a problem for me, I usually do other stuff, take a pause and play my turn. But a slower pace wouldn't bother me, I rarely use a timer anyway!


Great idea!
I will probably slow down a bit next week but squeezing in 2 matches before next round should be possible <smiletext0>


Hehe, yeah, this have been phenomenal pace!
No matter the outcome, I offer you a rematch to practice for the next round. We will for sure have time for both 1 and 2 matches before the other games are finished!


Smelly and slimy machines vs pretty and luxurious machines <smiletext1>
Nice pace btw :-) 


The battle of the weak dreadnoughts <smiletext0>


Written on 2017-02-01 13:29:20

Rechecked to be sure but I have the main branch installed only. However, I've noticed that in some games I get a warning about upgrading the session to a newer version even if the game runs the same version already.
I run GOG version btw.

Gonna rejoin in a minute.


Written on 2017-02-01 12:33:52

Wow, good spot, certainly an eye for details!

Fixed and re-hosted, for some reason I also got a incorrect mod warning, even though I hosted with main branch PBEM mod.

chiveicrook, did you join with beta or without? Anyway it's re-hosted now anyway, please join again.



Written on 2017-02-01 12:05:45

Class/race received for both so you can start BUT there is a small issue with the settings: it should be Few Roads, not Average.


Written on 2017-02-01 09:26:58

Screenshots:


Written on 2017-02-01 09:09:59

Hi Duel Opponent!

I will host the game now, before you join and the game can start, please send your class-race to Hiliadan and Fistandtilus (not to me!).

Best of luck and good game!

The PW of the game is: match5


Game#4 | Round 3 : 2017 PBEM Duel Tournament #39
Played: 2017-06-29Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 42
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1HiliadanArchdruidGoblins2200here
2chiveicrookTheocratDwarves100-43here

Remark:


Written on 2017-08-30 08:25:56

I finished uploading all the videos of this match, which will we can consider as my game report! It's here: https://www.youtube.com/playl... />
Descriptions of the turns:
Turn 1
Explanations of the plans for the game for Hiliadan: rush with cheap Goblin units and especially Hunters, razing and plundering enemy cities.
Hiliadan cleared a Great Farm and explored, finding a nice site to Settle with a Magma Forge and a Vault of Knowledge, to produce Hunters with the Focus Chamber MCU. He recruits a Halfling Theocrat hero and builds a Builder's Hall.

Turn 2
Hiliadan finds the nearby Goblin Outpost (very close to the Vault of Knowledge, but the site is 3 hexes from its domain) and uses Cartographer Tents to reveal the Giant Dwelling UG and an Orc city of unknown size south of him UG. He does not clear any site but positions himself near a Gold Mine and a Mana Node, and casts Transform to Destruction Mana Node.

Turn 3
Hiliadan clears a Mana Node then loses 1 Marauder and 1 Untouchable in a Gold Mine fight vs Frostlings (Frozen and Immobilized by the Ice Scape and Harpooners). He discovers a Halfling Village on the surface, very close from him.

Turn 4
Hiliadan attacks the Halfling Village (4 vs 5, shown on video) after emerging from a Cave Entrance: he then starts migrating it to Goblin.

Turn 5
Hiliadan clears the Great Farm near his newly migrated Goblin outpost, gets a Tiger as a reward and moves back UG to complete the Quest the independent Goblin outpost gave him. He starts the production of a Settler on the surface in his newly migrated outpost and rushes it. At his throne, he produces a Stone Wall, which will put a Mana Node in his domain when it's completed, and whose completion should coincide with the completion of the Hunter research. He meets the Giant Dwellign in the center of the UG.

Turn 6
Hiliadan summons an animal and gets a Warg, he clears a Gold Mine and loses the Warg. He thens clears a Magma Forge with a Lesser Fire Elemental and does not lose units though they are all badly injured. He moves closer to completing the Quest of his Goblin Outpost. His Boar finds a Cave Entrance and gets to the surface to find the surface Dwelling. His first Settler is produced and he launches an Untouchable.

Turn 7
Hiliadan clears a Mana Node, a Gold Mine (from the Quest of his Outpost) and a Great Farm, gaining a Swarm Darter and a Dire Monkey in the process. His leader reaches level 5 and his Theocrat level 5 too. He launches a Siege Workshop at his throne and rushes it to one-turn Hunter starting on turn 8. The Outpost under his control starts a Builder. He researchs Dispel to try to get Terraforming, as he reaches Racial Governance 1 and choose the economic bonus, which is useful only when Wetlands are in Outposts or Villages's domain.

Turn 8
Hiliadan clears 3 sites and fight 1 stack of roamers: a Vault of Knowlede (shown on video), a stack of Scoundrels, a Scroll stack, and a Brigand Hideout. He gets about 200 RP from it and thus research a 200 RP skill, Hasty Plunder, and then launch Druidry I in 2 turns (instead of 3). His Theocrat reaches level 6. He starts a Builder's Hall at his newly settled Outpost and a Shooting Ground at his throne, before starting production of Hunters.

Turn 9
Hiliadan clears a Mana Node and loses a Swarm Darter by not being careful with the Phase of one Wisp (2 attacked the Darters). He then moves back his troops toward the next 2 sites.

Turn 10
Hiliadan clears 2 sites: first a Magma Forge, where the Flash Bomb of an Engineer blinds his Leader and Dread Monkey, preventing him from taking down some enemy units and thus forces him to sacrifice a Tiger to avoid losing other units. His Baby Shock Serpent does not level up as it's difficult to get to melee on this map. Then he clears a Gold Mine and levels up his Serpent. His Leader also levels up. On the surface, he sends back his Boar toward a piece of water, to see if it contains a Merfolk Dwelling. His Village starts building a Laboratory, while his first Hunter's production is finished at his Throne.

Turn 11
Hiliadan clears an Ancient Ruin and manages to deal with a charge on round 1 from the 2 Ogres, 1 Baby Hunter Spider and 1 Boar (shown on video for the tactic), and then an Animal Den. He Befriends the Spider on the Ruins and 1 Baby Shock Serpent in the Den. He buys his Goblin Outpost as a Vassal and after transforming his 2nd Mana Node into a Destruction Mana Node (+5 mana, +5 RP), he launches a new Transform strategic spell, focusing on it instead of summoning. His Theocrat hero reaches level 7 and takes Blessing of Health and avoids Healing to be efficient in auto tactical combat. His exploring Boar is killed by roamers, he sends a Hunter to scout.

Turn 12
Hiliadan meets chiveicrook, who was completing a Quest at the Giant Dwelling at the center of the map (he plays Dwarf and thus started UG as Hiliadan). He finds his opponent on the last movement of his Leader who thus exposes itself to an attack from his enemy: Hiliadan sends 1 Elite Warg Rider, 1 Expert Baby Shock Serpent, 1 Hunter Spider Baby and 1 Dread Monkey to defend his level 6 Leader, vs 1 Elite Martyr, 1 Veteran Martyr, 1 Ogre, 1 Expert Dwarf Axeman and the level 4 Theocrat Leader of chiveicrook. He takes twice the ranged damage upgrade, twice the HP upgrade and once the defense upgrade for his Leader to prepare for the fight (not shown on the video because I thought about it afterwards). His 4 other units, led by his Theocrat, go through a Rune of Cold Fury and move toward the Giant Dwelling.

Turn 13 (no sound)
chiveicrook kills the 3 Wisps of Hiliadan's Quest with the Giant Dwelling then retreat west with his army, which also includes 1 level 5 Halfling Sorcerer and a second Ogre (in addition to the units described on turn 12). At this point, he has no vassal or settled Outpost.
Hiliadan immediately receives a 2nd Quest from the Giants and completes it by killing a Frost Wyvern. He gets an Ogre as a reward. He then retreats to combine his two stacks, totalling 10 units (vs 7 for chiveicrook). He has 3 Hunters at his Throne, and 1 scouting on the surface (picking resource piles). He starts casting a Summon Wild Animal, after having transformed three Mana Nodes into Destruction Mana Nodes (and short of transforming his 4th one) as he needs to reinforce his main army. He cannot afford to build anything more than 1 more Hunter at his Throne.

Turn 14
chiveicrook continues to retreat west with his 2 stacks.
Hiliadan kills 1 Cherub of chiveicrook that is flying over Water with a Swimming Baby Shock Serpent, which reaches Elite level. He sends 4 Hunters from his Throne to scout and attack chiveicrook's Throne. He sells the Boar mount to buy a Warlord hero. His Wild Animal summon yields another Baby Shock Serpent. On the surface, his lone Hunter finds a Merfolk Dwelling on the north west corner of the map.

Turn 15
Hiliadan clears a Haunted Boneyard with his main army (shown on video) and a Watch Tower with 4 Hunters, 1 is killed by the 4 Tigran Defenders and the 3 others are saved only by Twisting Roots (shown on video). He builds 1 more Hunter at his Throne and refrains from building more units or buildings to save gold for a new Settler, which will bring him to "Very Happy" Race Happiness. He starts the research of Druidry III.

Turn 16
chiveicrook researchs Exalted Martyr, and thus have 1 Elite Martyr evolved into an Exalted Martyr. He splits his Leader and hero's stacks in two groups. His hero gets Vision Range Upgrade and True Sight.
Hiliadan discovers a city or vassal from chiveicrook and another independent Town or City (big city). After hesitating to launch a Master's Guild to 1-turn Goblin Butchers (that would require a War Hall) to counter the Exalted Martyrs, Hiliadan goes for Hunters, calculating that he could get 5 Hunters for a lower price for the same time as he would need to get just 1 Butcher. He clears a Necromantic Circle and a Shrine of the Fallen Angel and his Theo reaches level 8 while his Leader gets to level 7.

Turn 17
chiveicrook gets a Quest from the Giant Dwelling and thus do not vassalize it immediately. His Sorcerer stack moves next to Hiliadan and toward a Column of Champions.
Hiliadan takes the opportunity and buys the Giant Dwelling for 148 gold, getting 30 gold, 8 mana and 4 RP (which actually seems to be 2 RP, to be checked!) from the Vassal in exchange, a good deal! (his Partisan spec gives him a -10% discount on buying the Dwelling) His 3 Hunters kill 3 roaming Scoundrels near chiveicrook's stack, removing the XP opportunity for him. His Goblin Marauder goes further into enemy territory, apparently unseen by chiveicrook. Hiliadan's main army clear an Inn and takes the Orc Outpost and migrate it to Goblin (3 turns). At his Throne, one more Hunter is built and his Warlord is dispatched with 1 Hunter to complete a Quest from his Goblin Vassal.

Turn 18
chiveicrook has his level 6 Leader and level 3 Rogue hero near his Throne. His Sorcerer stack clears the Column of Champion and 1 Martyr gets to Expert, while the two others reach Veteran. The Sorcerer reaches level 7.
Hiliadan buys the Merfolk Dwelling as Vassal (300+ gold). He completes the Quest of his Goblin Vassal with his Warlord hero, 1 Hunter and a summoned Spider. His Leader's stack kills 3 roaming spiders and clear their Den, Befriending one more Baby Vampire Spider. He starts researching Eldritch Animal (2 turns).

Turn 19
chiveicrook sends an Ogre with a Settler to settle a site near his Throne, and passes by the concealed Marauder of Hiliadan (Cave Concealment), apparently not seeing it, but indicating his position to his opponent. He sends a Dwarf Prospector to dig some Dirt Cavern Wall near his Throne. He also buys his Vassal, but leaves it undefended.
Hiliadan closes in on chiveicrook with 2 Hunters from the North-East and 1 from the South-West (from the surface). He prepares to split his army in two, one stack led by his AD Leader (level 8 now) will go through the surface as they can Swim, Float or Fly. The other stack, led by his Theocrat, will move through the UG. He clears a Mana Node and a Gold Mine.

Turn 20
chiveicrook kills the concealed Marauder of Hiliadan with his Expert Ogre and a summoned Cherub. He does not garisson the Vassal he bought the previous turn. His Leader's stack clears a Well of Souls west of his Throne but he loses a Martyr in the fight.
Hiliadan clears a Watchtower with his Warlord stack and loses 1 Hunter. He repositions his Leader and Theocrat's stacks, preparing himself to get the buff from a Shrine to the Fallen Angel. He casts Insect Plague on the Throne of chiveicrook and takes his undefended Outpost. He starts researching Killer Instinct to try to unlock Scorched Earth.

Turn 21
chiveicrook takes back his Outpost and moves his Leader back toward his Throne.
Hiliadan clears an item stack but loses one Elite Baby Shock Serpent in the tough fight (3 Baby Shock Serpents, 1 Zephyr Bird, 1 Wisp, 1 level 8 AD Leader vs 5 Dwarf First Borns and 1 Dwarf Forge Priest), despite the Regrowth on 4 of his units (shown on video). His Leader's stack thus splits from the rest of his army and moves on the surface, while his Theocrat leads his 2nd army UG toward a Dranonian Outpost near chiveicrook's lands. Hiliadan starts researching Shaman (4 turns).

Turn 22
Hiliadan clears a Hall of the Forefather (and gets Meandor's Autobiography with Invoke Death, and a Chalice with +2 resistance and Touch of Faith; fight shown on video) and then a Well of Souls with his Leader's stack. His Theocrat clears an Animal's Den but loses 1 Baby Hunter Spider. His Warlord's stack clears an Inn and loses a Baby Spider too. He starts building an Observatory at Peskin to get to 130 RP and 2-turns Druidry IV but also gets a Great Farm in its domain.

Turn 23
chiveicrook tries to disjunct Insect's Plague on his Throne but fails. He moves back his level 8 Sorcerer hero with 2 Exalted Martyrs to his old absorbed Vassal.
Hiliadan fails in his attempt to clear a Lost City (shown on video) with his Theocrat's stack and loses a Kobold, a Vampire Spider Queen and an Elite Warg Rider in the battle (afterk killing 3 Matriarches). His Leader and Warlord's stacks heal and do not do any fight this turn. He starts building Barracks at Hillbery, preparing to produce Butchers later.

Turn 24
chiveicrook succeeds in disjuncting Hiliadan's Insect Plague on his Throne and kills a Concealed Hunter with his Sorcerer's small stack.
Hiliadan clears 3 sites with his Leader's army, evolving his Mature Shock Serpent into a T4 King Shock Serpent: a Shrine of the Fickle Mermaid, a Great Farm and a Vault of Knowledge. His Theocrat crosses water with his surviving army from the botched Lost City clearing. His Warlord clears a Flowrock Quarry in Hillbery's domain and loses two units against Very Lucky Halflings (due to the Shooting Stars Cosmic Event... bad idea to attack under this Event!).

Turn 25
chiveicrook moves his Sorcerer hero and 2 Exalted Martyrs north-west of his old Vassal turned Outpost to kill a Hunter from Hiliadan. He gets 1 Aweman at his other Outpost to defend it.
Hiliadan clears a Crystal Tree and an Inn with his Leader's army and recruits an Orc Shocktrooper there (his Baby Shock Serpent reaches Elite). His Warlord's army clears a dangerous Haunted Boneyard, losing 1 Hunter in the process. As a reward for the clearing, he gets a +2 vision range item, the Bowan Signet Ring and sends it to his Leader. His Theocrat's army clears a Gold Mine and stay out of vision range of chiveicrook's Draconian Vassal. He builds a Siege Workshop at Hillbery (to 1 turn the Butchers) and a class building at Pestin to build Hunters with the Vault of Knowledge's MCU there.

Turn 26
chiveicrook moves his Sorcerer's stack in a position where he can strike Hiliadan's troops if they stay in range of attack of his Dwarf Outpost.
Hiliadan clears a CP site with his Leader's stack and moves over the Cave Entrance, ready to attack chiveicrook next turn. He summons two Eldritch Animal and gets two Mammoth, which reinforce his Oger and Gryphon Rider UG. His Warlord stack clears a item stack and gets a Inflict Dazzled item (and reaches level 5). His Theocrat's stack clears a Trading Post and takes the Draconian Vassal of chiveicrook. He starts researching Cloaked in Shadow and launches the construction of his first (Trooper) Shaman.

Turn 27
chiveicrook kills a bait Hunter with his Sorcerer and 2 Exalted Martyrs. His Cherub scouts near his Throne to find other sneaky units from Hiliadan.
Hiliadan enters UG with his Leader and kills chiveicrook's stack of 3 led by his Sorcerer, without loss. He then sends his Ogre and 2 Mammoths to conquer the Outpost of chiveicrook, defended by an Expert Ogre. The defenders kills two of the attackers but the Outpost is taken. Hiliadan's Theocrat clears 3 sites: an Inn, a Magma Forge and a Necromantic Circle, converting a Draconian Elder. His Warlord clears an Animal's Den. He researches Guerilla Tactics, hoping to unlock Scorched Earth. He also recruits a Dwarf First Born at an Inn with his Theocrat and 2 Orc T1 with his Goblin Marauder to take the 2nd Outpost of chiveicrook the next turn.

Turn 28
chiveicrook moves his Axeman from his Outpost to his Throne to defend it.
Hiliadan takes the Throne of chiveicrook with 6 units against his 2 T1. He also takes the Outpost left undefended. He loses badly a Sphynx Temple fight and gets his level 10 (11 during the fight) Theocrat killed... Fortunately for him, the game is probably almost over.

Turn 29
chiveicrook moves away on the surface with the remnnants of his army.
Hiliadan summons an Eldritch Animal and gets a Gryphon, who is sent in front of the hunt to find chiveicrook, and indeed finds 4 unhappy units out of the Cave Entrance. His Warlord moves closer to his throne. Hiliadan does another stupid fight and loses an Ogre and a Hunter, clearing a Scroll stack. He starts researching Long Strider and casts Resurect Hero (2 turns needed).

Turn 30
Hiliadan gets an overview of the full army of chiveicrook with his Gryphon. He terraforms lands to Wetland to increase Happiness (and population growth in small cities) in his cities.

Turn 31
chiveicrook clears a Lost Library and mind control an Orc Priest. He casts a Cherub and sends him east to scout.
Hiliadan spots the Cherub and kills it. He finishes the research of Long Strider, researches Hunter's Finess for free (thanks to a happy festival at his Throne) and launches Beast Mastery to gets +2 resistance and Mind Control Immunity on his animals before the final fight. He clears a Trading Post defended by 2 Human Knights, 2 Human Civic Guards, 1 Human Priest and 1 Human Longswordsman with his level 5 Warlord, 2 Hunters (one Elite, one Expert) and 1 Veteran Blight Doctor, achieving a nice 4 vs 6 (shown on video).

Turn 32
Hiliadan continues to hunt chiveicrook but is at least 1 turn behind. Confident that Divine Justicars will bring all his units in the stack of his Theocrat back if he wins a fight, he plays a fight at a Cataclysm Box without trying to avoid deaths. He gets a very nasty surprise when he discovers that all the units dead after the Theocrat himself are not brought back, and loses a Dire Panther and a Gryphon Rider, deaths which could have been easily avoided had he known before. He clears a Shrine to the Fickle Mermaid to gets back MP, then a Sunken City where he gets a Lord of the Deep as a reward, and an Oyster Reef.

Turn 33
chiveicrook splits his armies to move faster, entering UG with his Leader, hero and 3 Exalted (and Orc Black Knight) while the rest struggles to cross Mountains.
Hiliadan clears a Great Farm and Mana Node on an island, leveling up his Mature Shock Serpent to King Shock Serpent. He continues to produce troops: 1 Butcher / turn, 1 Hunter with Focus Chamber / turn and 1 Shaman every 2 turns.

Turn 34
chiveicrook sends his last troops underground but keeps his 2 stacks split, his Leader moving toward the Village of Hiliadan.
Hiliadan enters the UG and kills 5 of the units of chiveicrook, then creates a blockage at a chokepoint with 10 units, including 3 T4. His Leader takes +1 def, +5 HP and +20% Spirit Protection in preparation of the last fight. His Warlord clears a Flowrock Quarry 4 vs 5 (Blight Doctor + Hunter + Butcher + level 6 Warlord vs Dwarf First Born, 2 Boar Riders, 1 Dwarf Forge Priest, 1 Dwarf Prospector), losing a Hunter by negligence. Horned Gods are 5 turns away.

Turn 35
chiveicrook surrenders through a suicide attack on Hiliadan's army.


Written on 2017-07-01 08:23:47

Yes, the fact we both started UG can explain there were more cities UG than on the surface. But that doesn't explain the dirt cavern walls. Well, if the issue appears again in other games, we'll have to investigate more and see if there are some issues in the RMG.


Written on 2017-06-30 20:47:45

I suffered from starting unit losses, poor gold income and had to backtrack a couple times because of annoying roaming independents. When I saw your army (near the giant dwelling) my heroes were somewhat underleveled. Splitting the army was the biggest mistake, however. 

Edit:
The map thing is weird. Could it be linked to the fact we both started UG? (we did both start UG, right? <smiletext0> ) I didn't touch settings since last game, which looked pretty normal (apart from being a bit empty on my half of the map)


Written on 2017-06-29 16:51:18

Match has been reported, please confirm!


Written on 2017-02-09 20:38:13

Match has been reported, please confirm!


Written on 2017-02-09 20:38:13

Match has been reported, please confirm!


And we managed to play 40 rounds on top of that <smiletext1>

CHAARGE! ;-)
I knew you would expect me to play necro so I practiced goblin dread ever since I saw the roster <smiletext1> In one of the first turns I decided to go after some frostling royal guards which were defending building resources... all went well but I forgot about icy explosive death and lost 3 units...
Arctic concealment, cave concealment - your armies were annoyingly invisible. I tried to sneakily get to you through the underground but ran into roaming bone dragons and had to backtrack, which further slowed me down.


Guys, you get a penalty for speed excess! Come on, don't tell me you finished the game 6 days after the round started?


Hehe, I saw you had some good golems, with flowrock mechanics, very nice! They have more hp then my gold medal party robots, but behind the wall they will not be effective <smiletext0>

In my opinion Goblins and Hafling is the hardest class to play, so 1/2 is done for each of us. I was half expecting you to play Necro, so I thought Dreadnought would be a good counter, but I must say it was a good surprise you also play Dread, so I got a bit more time to build a proper army. There was 2 times where I was vulnerable for attack, because my scouts couldnt cover all the area where you potentially could be, it was the turn after I re-took my human vassal city, then I had only 9 units defending, then the turn before you took the city, there i had the same 9 units next to the crystal tree. Not sure if you saw them, but the following turn you took the city.


Heh, GG I guess - time to mop me up :-)
I made a massive mistake on turn 1 which slowed me down to a crawl. But I see potential in the gobbos :-)


Not a problem for me, I usually do other stuff, take a pause and play my turn. But a slower pace wouldn't bother me, I rarely use a timer anyway!


Great idea!
I will probably slow down a bit next week but squeezing in 2 matches before next round should be possible <smiletext0>


Hehe, yeah, this have been phenomenal pace!
No matter the outcome, I offer you a rematch to practice for the next round. We will for sure have time for both 1 and 2 matches before the other games are finished!


Smelly and slimy machines vs pretty and luxurious machines <smiletext1>
Nice pace btw :-) 


The battle of the weak dreadnoughts <smiletext0>


Written on 2017-02-01 13:29:20

Rechecked to be sure but I have the main branch installed only. However, I've noticed that in some games I get a warning about upgrading the session to a newer version even if the game runs the same version already.
I run GOG version btw.

Gonna rejoin in a minute.


Written on 2017-02-01 12:33:52

Wow, good spot, certainly an eye for details!

Fixed and re-hosted, for some reason I also got a incorrect mod warning, even though I hosted with main branch PBEM mod.

chiveicrook, did you join with beta or without? Anyway it's re-hosted now anyway, please join again.



Written on 2017-02-01 12:05:45

Class/race received for both so you can start BUT there is a small issue with the settings: it should be Few Roads, not Average.


Written on 2017-02-01 09:26:58

Screenshots:


Written on 2017-02-01 09:09:59

Hi Duel Opponent!

I will host the game now, before you join and the game can start, please send your class-race to Hiliadan and Fistandtilus (not to me!).

Best of luck and good game!

The PW of the game is: match5


Game#3 | Round 2 : 2017 PBEM Duel Tournament #27
Played: 2017-04-26Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 37
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1chiveicrookNecromancerElves125120here
2ImperiumRogueGoblins200-25here

Remark:


Written on 2017-04-26 20:24:28

Yes those extra concealed reinforcements were a nasty surprise ! I specially feared the bone collectors but they did not prove that deadly, I was even a bit disppointed that they could be killed during the battle.


Written on 2017-04-26 18:47:40

Confirmed by chiveicrook


Written on 2017-04-26 18:44:08

I managed to win the decisive battle mainly because I ran long enough to regroup with my concealed reinforcements (2 extra bone collectors. 3 champion reanimators and a rogue hero). If I were you I would probably refrain from chasing so far. On the other hand I'm also a newbie :-) 

Necro is my strongest class but I think it's true it's somewhat op. It also suffers from "feast or famine" - you either stomp everything or fail miserably. This time I didn't even have whispers of the fallen (at all), managed to cast a single undead plague very late into the game (only 1 independent city on my half of the map) but the sites were favourably populated which allowed me to get lvl 13 leader in reasonable time (best time I ever managed)

Militarily we were close but I pulled ahead just before the main battle (and managed to regroup).



Knowledge-wise I was vastly ahead (even without WotF) but that was my plan (+ elvish bonus).


My domain was rather small in contrast:



Written on 2017-04-26 16:07:08

Confirmed by Imperium


Written on 2017-04-26 13:54:52

Necromancer vs all : 64% (34 from 53 ) and it has more than 50% for all its match-ups. The issue is not really with Rogue vs Necro, it's rather with Necro itself.

If you play Rogue and you don't take specs to deal with units resistant to Blight, you need to have a backup plan to deal with Blight resistant units. Specs are a kind of insurance, you don't know what your opponent will play but you can try to take specs that make sure you have a tool against any type of opponents. In my game vs Melciar where I chose Rogue, I took Water Adept for Rot, because of Necro. Of course I didn't know if he would play it (he didn't) but I considered it necessary as I didn't really have other tools at my disposal (as I played Frostling).


Written on 2017-04-26 13:10:15

I could certainly have played better considering my global lack of experience in AoW3 PBEM and against Necro in particular, I do not deny that !

Yet with a Rogue vs Necromancer victory rate of 16% (1 from 6 ), the site meta statistics seem to confirm an inbalance of the two classes, actually the second worst such inbalance after Sorcerer vs... Necromancer (12%). And in order to choose anti-necro stuff like like Water or Grey Guard we would need to know the opponent's class beforehand.


Written on 2017-04-26 12:38:50

Certainly Rogue will have difficulties against Necro if it goes for its strategic spell that gives Blight damage, Assassins, the stack Blight damage buff, etc. But who said you had to go this road?
Rogue has the best scout and you could have scouted very early to find out the class of your opponent. Then you can adapt your strategy based on this. You also have concealment options, which means you can trick your opponent into attacking a bait while you strike in his back.
You can also take specs that will give you other damage channel, like Fire. Or anti-Necro stuff like Water or Grey Guard.

Necro vs Rogue is not a match up that is stacked in the favour of any of the 2 classes, it really depends on your strategic choices. The bigger issue though is that Necro is (still) too strong overall.


Written on 2017-04-26 12:14:35

Nice match, shame the class choices meant defeat in tactical battles for the Rogue against the Necro, with otherwise equivalent forces.




Written on 2017-04-26 12:10:53

Match has been reported, please confirm!


Written on 2017-02-09 20:38:13

Match has been reported, please confirm!


Written on 2017-02-09 20:38:13

Match has been reported, please confirm!


And we managed to play 40 rounds on top of that <smiletext1>

CHAARGE! ;-)
I knew you would expect me to play necro so I practiced goblin dread ever since I saw the roster <smiletext1> In one of the first turns I decided to go after some frostling royal guards which were defending building resources... all went well but I forgot about icy explosive death and lost 3 units...
Arctic concealment, cave concealment - your armies were annoyingly invisible. I tried to sneakily get to you through the underground but ran into roaming bone dragons and had to backtrack, which further slowed me down.


Guys, you get a penalty for speed excess! Come on, don't tell me you finished the game 6 days after the round started?


Hehe, I saw you had some good golems, with flowrock mechanics, very nice! They have more hp then my gold medal party robots, but behind the wall they will not be effective <smiletext0>

In my opinion Goblins and Hafling is the hardest class to play, so 1/2 is done for each of us. I was half expecting you to play Necro, so I thought Dreadnought would be a good counter, but I must say it was a good surprise you also play Dread, so I got a bit more time to build a proper army. There was 2 times where I was vulnerable for attack, because my scouts couldnt cover all the area where you potentially could be, it was the turn after I re-took my human vassal city, then I had only 9 units defending, then the turn before you took the city, there i had the same 9 units next to the crystal tree. Not sure if you saw them, but the following turn you took the city.


Heh, GG I guess - time to mop me up :-)
I made a massive mistake on turn 1 which slowed me down to a crawl. But I see potential in the gobbos :-)


Not a problem for me, I usually do other stuff, take a pause and play my turn. But a slower pace wouldn't bother me, I rarely use a timer anyway!


Great idea!
I will probably slow down a bit next week but squeezing in 2 matches before next round should be possible <smiletext0>


Hehe, yeah, this have been phenomenal pace!
No matter the outcome, I offer you a rematch to practice for the next round. We will for sure have time for both 1 and 2 matches before the other games are finished!


Smelly and slimy machines vs pretty and luxurious machines <smiletext1>
Nice pace btw :-) 


The battle of the weak dreadnoughts <smiletext0>


Written on 2017-02-01 13:29:20

Rechecked to be sure but I have the main branch installed only. However, I've noticed that in some games I get a warning about upgrading the session to a newer version even if the game runs the same version already.
I run GOG version btw.

Gonna rejoin in a minute.


Written on 2017-02-01 12:33:52

Wow, good spot, certainly an eye for details!

Fixed and re-hosted, for some reason I also got a incorrect mod warning, even though I hosted with main branch PBEM mod.

chiveicrook, did you join with beta or without? Anyway it's re-hosted now anyway, please join again.



Written on 2017-02-01 12:05:45

Class/race received for both so you can start BUT there is a small issue with the settings: it should be Few Roads, not Average.


Written on 2017-02-01 09:26:58

Screenshots:


Written on 2017-02-01 09:09:59

Hi Duel Opponent!

I will host the game now, before you join and the game can start, please send your class-race to Hiliadan and Fistandtilus (not to me!).

Best of luck and good game!

The PW of the game is: match5


Game#2 | Marcus vs Chiveicrook rematch
Played: 2017-02-19Amount of Humans: 2
Kind of Report: ffaenKind of game: PBEM
Game-value: 42
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1marcuspersArchdruidGoblins1200here
2chiveicrookNecromancerDwarves200-43here

Remark:


Written on 2017-02-20 14:53:04

Confirmed by chiveicrook


Written on 2017-02-09 20:38:13

Match has been reported, please confirm!


Written on 2017-02-09 20:38:13

Match has been reported, please confirm!


And we managed to play 40 rounds on top of that <smiletext1>

CHAARGE! ;-)
I knew you would expect me to play necro so I practiced goblin dread ever since I saw the roster <smiletext1> In one of the first turns I decided to go after some frostling royal guards which were defending building resources... all went well but I forgot about icy explosive death and lost 3 units...
Arctic concealment, cave concealment - your armies were annoyingly invisible. I tried to sneakily get to you through the underground but ran into roaming bone dragons and had to backtrack, which further slowed me down.


Guys, you get a penalty for speed excess! Come on, don't tell me you finished the game 6 days after the round started?


Hehe, I saw you had some good golems, with flowrock mechanics, very nice! They have more hp then my gold medal party robots, but behind the wall they will not be effective <smiletext0>

In my opinion Goblins and Hafling is the hardest class to play, so 1/2 is done for each of us. I was half expecting you to play Necro, so I thought Dreadnought would be a good counter, but I must say it was a good surprise you also play Dread, so I got a bit more time to build a proper army. There was 2 times where I was vulnerable for attack, because my scouts couldnt cover all the area where you potentially could be, it was the turn after I re-took my human vassal city, then I had only 9 units defending, then the turn before you took the city, there i had the same 9 units next to the crystal tree. Not sure if you saw them, but the following turn you took the city.


Heh, GG I guess - time to mop me up :-)
I made a massive mistake on turn 1 which slowed me down to a crawl. But I see potential in the gobbos :-)


Not a problem for me, I usually do other stuff, take a pause and play my turn. But a slower pace wouldn't bother me, I rarely use a timer anyway!


Great idea!
I will probably slow down a bit next week but squeezing in 2 matches before next round should be possible <smiletext0>


Hehe, yeah, this have been phenomenal pace!
No matter the outcome, I offer you a rematch to practice for the next round. We will for sure have time for both 1 and 2 matches before the other games are finished!


Smelly and slimy machines vs pretty and luxurious machines <smiletext1>
Nice pace btw :-) 


The battle of the weak dreadnoughts <smiletext0>


Written on 2017-02-01 13:29:20

Rechecked to be sure but I have the main branch installed only. However, I've noticed that in some games I get a warning about upgrading the session to a newer version even if the game runs the same version already.
I run GOG version btw.

Gonna rejoin in a minute.


Written on 2017-02-01 12:33:52

Wow, good spot, certainly an eye for details!

Fixed and re-hosted, for some reason I also got a incorrect mod warning, even though I hosted with main branch PBEM mod.

chiveicrook, did you join with beta or without? Anyway it's re-hosted now anyway, please join again.



Written on 2017-02-01 12:05:45

Class/race received for both so you can start BUT there is a small issue with the settings: it should be Few Roads, not Average.


Written on 2017-02-01 09:26:58

Screenshots:


Written on 2017-02-01 09:09:59

Hi Duel Opponent!

I will host the game now, before you join and the game can start, please send your class-race to Hiliadan and Fistandtilus (not to me!).

Best of luck and good game!

The PW of the game is: match5


Game#1 | Round 1 : 2017 PBEM Duel Tournament #5
Played: 2017-02-09Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 41
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1marcuspersDreadnoughtHalflings1200here
2chiveicrookDreadnoughtGoblins200-43here

Remark:


Written on 2017-02-13 14:40:09

Confirmed by chiveicrook


Written on 2017-02-09 20:54:36

Well don Chive, tough match between two Dreadnoughts. You had more hp on yours but mine could shoot fire-works!

My strategy was to get the Party-Robots and try level them up to gold for the fire-works, so I just built a few engineers for roads, a few musketeers to defend behind the walls and then 1 turn robots for the rest of the game. I also went for advanced logistics for the extra movement on roads, but it takes a while to research!

I took a few screenshots, here is one from when I cleared a Sanctum, the reward is not bad! Not as good as a summoning spell, but I will take the 900 mana thank you very much.

View post on imgur.com


Here is the last one, where Chive attacked me outside his gates, might have been more causalities on my side if you stayed behind your walls!
View post on imgur.com


Thanks for the game and good luck in the rest of the tournament!


Written on 2017-02-09 20:38:13

Match has been reported, please confirm!


Written on 2017-02-09 20:38:13

Match has been reported, please confirm!


And we managed to play 40 rounds on top of that <smiletext1>

CHAARGE! ;-)
I knew you would expect me to play necro so I practiced goblin dread ever since I saw the roster <smiletext1> In one of the first turns I decided to go after some frostling royal guards which were defending building resources... all went well but I forgot about icy explosive death and lost 3 units...
Arctic concealment, cave concealment - your armies were annoyingly invisible. I tried to sneakily get to you through the underground but ran into roaming bone dragons and had to backtrack, which further slowed me down.


Guys, you get a penalty for speed excess! Come on, don't tell me you finished the game 6 days after the round started?


Hehe, I saw you had some good golems, with flowrock mechanics, very nice! They have more hp then my gold medal party robots, but behind the wall they will not be effective <smiletext0>

In my opinion Goblins and Hafling is the hardest class to play, so 1/2 is done for each of us. I was half expecting you to play Necro, so I thought Dreadnought would be a good counter, but I must say it was a good surprise you also play Dread, so I got a bit more time to build a proper army. There was 2 times where I was vulnerable for attack, because my scouts couldnt cover all the area where you potentially could be, it was the turn after I re-took my human vassal city, then I had only 9 units defending, then the turn before you took the city, there i had the same 9 units next to the crystal tree. Not sure if you saw them, but the following turn you took the city.


Heh, GG I guess - time to mop me up :-)
I made a massive mistake on turn 1 which slowed me down to a crawl. But I see potential in the gobbos :-)


Not a problem for me, I usually do other stuff, take a pause and play my turn. But a slower pace wouldn't bother me, I rarely use a timer anyway!


Great idea!
I will probably slow down a bit next week but squeezing in 2 matches before next round should be possible <smiletext0>


Hehe, yeah, this have been phenomenal pace!
No matter the outcome, I offer you a rematch to practice for the next round. We will for sure have time for both 1 and 2 matches before the other games are finished!


Smelly and slimy machines vs pretty and luxurious machines <smiletext1>
Nice pace btw :-) 


The battle of the weak dreadnoughts <smiletext0>


Written on 2017-02-01 13:29:20

Rechecked to be sure but I have the main branch installed only. However, I've noticed that in some games I get a warning about upgrading the session to a newer version even if the game runs the same version already.
I run GOG version btw.

Gonna rejoin in a minute.


Written on 2017-02-01 12:33:52

Wow, good spot, certainly an eye for details!

Fixed and re-hosted, for some reason I also got a incorrect mod warning, even though I hosted with main branch PBEM mod.

chiveicrook, did you join with beta or without? Anyway it's re-hosted now anyway, please join again.



Written on 2017-02-01 12:05:45

Class/race received for both so you can start BUT there is a small issue with the settings: it should be Few Roads, not Average.


Written on 2017-02-01 09:26:58

Screenshots:


Written on 2017-02-01 09:09:59

Hi Duel Opponent!

I will host the game now, before you join and the game can start, please send your class-race to Hiliadan and Fistandtilus (not to me!).

Best of luck and good game!

The PW of the game is: match5


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