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Current game Shadow Realm alpha test - match #2 (Organisator Hiliadan) - PBEM Game

When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).

Pos: Players name: Playtime ClassesRacesTeam Rate
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user
Published on Sat, 17 Mar 2018 09:30:09 +0100

The mod is at the same place as it was and as it will remain: the Dropbox folder linked when the game started.

@all: as you all know, we had an update on the 15th, which includes icons for several SE units (thanks to Lordoflinks!), the Shadow Demon Lord model (thanks to vfxrob and Dr_K), 2 new PFX (thanks Bob) and new sites (thanks Dr_K)! <smiletext0>

Published on Sat, 17 Mar 2018 09:29:58 +0100

Hilliadan posted that we'd update the SR main mod.

dropbox/mods/exported mod files/SHADOW REALM.taf

user
Published on Sat, 17 Mar 2018 09:25:05 +0100

can't play my turn without updating the mods and i have no idea how - if anyone feels like sharing

user
Published on Tue, 13 Mar 2018 16:14:44 +0100

Thanks, it worked!

user
Published on Tue, 13 Mar 2018 12:02:38 +0100

I think this should work.
https://www.dropbox.com/s/o39uhha0i3z57x1/DECODENCE.taf?dl=0

user
Published on Tue, 13 Mar 2018 11:48:17 +0100

I realized I was about to miss my turn  just when the timer actually did expire. So I reverted, but now I see that Charlatan updated Decodence (without any changelog...) and Steamworkshopdownloader is down. So can anyone please put the updated .taf somewhere so that I can update and continue? I'm setting back a timer in case nobody can, so that at least the game can continue without me blocking it.

user
Published on Thu, 22 Feb 2018 19:28:54 +0100

you can ignore this and not answer, just a diary (:

1. the cavalry with life steal can have 3 lvls with necro + shadowborn (4 with a map site) stats seem very high(12/11)
2. the description of the builder hall says it will create a high-elf setller/builder
3. war hall says it will allow Gryphon Spire

user
Published on Wed, 21 Feb 2018 18:42:38 +0100

Not sure what I did differently but after maybe 10 tries, I finally managed to get the map to generate!! Maybe it was that this time, the AI randomly chosen (we are 7 + 1 AI) had a proper default layer set, don't know.

I reported some issues there: http://aow.triumph.net/forums... Please remember to use that thread to report bugs or small issues or balance concerns.

Happy testing!

Published on Mon, 19 Feb 2018 18:58:10 +0100

hmm....good idea.

I'll switch my Draconian to Morrandir. Starting UG, cause im a historically a dark elf after all.

user
Published on Mon, 19 Feb 2018 18:44:18 +0100

I will start later when I'm not working. I will choose surface instead of default.

For the sake of testing. I would be glad if pre-made leaders were used and there should be sufficient amount of heroes around.

I will take the pre-made theocrat (Unoras) in my test-run. There is still a free theocrat (Morrandir) if someone dares <smiletext0>

@Hiliadan. Yeah I can write later a pm here

user
Published on Mon, 19 Feb 2018 18:33:19 +0100

changed my staring possition to UG (;

user
Published on Mon, 19 Feb 2018 18:14:38 +0100

Yes, let's not care about the turn order because it would require even more complications to launch. We're indeed not in a hurry. I'll probably put a 2 or 3 day turn timer so that people who can't play get their turn skipped. The main aim is to regularly get in touch with the current version and test & see what works or not. <smiletext0>

For the ToW, it was fixed for the Shadow Demons but I guess now icons are missing for the new sites. So yeah, @all: please avoid using it for now.

Published on Mon, 19 Feb 2018 18:06:47 +0100

I rejoined, and changed from default to Surface.

Random also got me a crash when I tried in SP. 

Weird issue, tho. I'll try and find out whether it's in the RMG or the SR mod.

user
Published on Mon, 19 Feb 2018 18:02:45 +0100

FYI, people havent entered the game in the right order, so could be long breaks between turns, but we are in no stress I guess?

user
Published on Mon, 19 Feb 2018 18:01:19 +0100

Yeah, this is very buggy!

I managed to launch a map, and found an Archon Fortress, curious what it was, and what the reward gives me I open the tome of wonder, bad mistake! Instant crash, so I guess my advise is, do not try the tome of wonders!

user
Published on Mon, 19 Feb 2018 17:20:46 +0100

We just did a quick test with Marcus and it seems the solution I propose could work.
Here is what we did: I created a PBEM game for 2 players, and selected a pre-made leader with "Surface". He joined and selected "Default" starting layer. I tried to launch, it crashed. He then rejoined with a layer selected, I tried to launch and it worked.

Please let me know when you have rejoined with a layer selected.

user
Published on Mon, 19 Feb 2018 17:08:56 +0100

I tried to launch and it crashed....
I relaunched AoW3, reset to default the map settings on a new RMG map, and tried to launch again the game, and it crashed again. Tried to generate the map 3 times, 3 times it crashed.
Based on the map generations I tried, it seems that when you select your starting layer (Surface or Underground) instead of leaving it to "Default", it does not crash (so far 3 out of 3 success), whereas if you don't, it crashes (about 9 out of 9 crashes).
So could everyone please log in again to that game and changes his leader to choose a layer?

@Refineus: please do not recreate the SR layer on map 1, we will fix that soon. As you can see here, I asked help to xlnt to reproduce your issue as I'm too busy right now. Once the issue is reproduced, it should be fixable quickly. Meanwhile, the best is probably to work on map 2 if map 1 crashes in the Map Editor (does it?).
If possible, could you please come here: https://www.the-battlefield.c... to discuss with me (there is a small tab with my name for private chat)? As I explained earlier, I can't access Steam on my laptop so it's very complicated to type. I have tons of things to discuss with you, would be much easier here. <smiletext0>

Published on Mon, 19 Feb 2018 16:37:00 +0100
System notification


Replacement Notification
Gloweye was replaced with Refineus !

user
Published on Mon, 19 Feb 2018 08:57:39 +0100

Ok, managed to find the dropbox link in post #269774 but you should know that the direct link doesnt work, it goes to the first page of the thread.

Clicking on that dropbox link leads here:


Not sure if that is different to what I already have.
In the link there is also an "archive", but in that folder there is nothing relevant, I think.


So, Im not sure where to find the 2nd file (if indeed that first file I saw before is not the second).
I will download that first file now and see if I can do my turn in the first test.

user
Published on Mon, 19 Feb 2018 03:54:51 +0100

Yes, sorry that file was for the test #1 and become outdated after launch of test #2.
The new instructions are there: http://aow.triumph.net/forums... ("== Instructions for the alpha test participants ==")
@Marcus: please first download ONLY the Shadow Realm.taf mod and play your test #1 turn, to make sure everything works there with the update (then you can leave that game, it's finished). Then get the second .taf for this game. Otherwise, it will cause conflicts because we have 2 mods with the same name now. (so one of the mod from test #1 needs to be deleted or ignored)


@xlnt: something specific to test is what is listed here as "Recent fixes, need to be checked" here: http://aow.triumph.net/forums... (please bookmark the post, I'm going to update it regularly with new info)
Also please note what is not yet done is listed in the "To do" section on the Wikia: http://age-of-wonders-3.wikia...

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