When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).
Hi guys,
I had a crash (which happened after all the major battles coincidentally (((), so have to restart the game. If you need the proof - I'll provide the screenshot
Since turns tend to take couple of hours now, it's probably a good idea to save game in between....
Hey guys,
since yesterday my notebook refused to boot. I am not sure how fast I can solve the problem or if I need a new one. Can't say if it will take a week or month until I am able to play again... :-(
I'll let you know when I am able to play again. Sorry for the inconvenience!
Please disable the turn timer!
This map isn't abandoned yet ?
such a blantant misuse of mods
u guys should all drop it and hop into the 3 layer fancy one i hosted
Well, for my part, I have so few units, I can play my turns very quickly... ;-) I'm getting my butt handed to me this game, but I"m still having fun. There was one turn where one of my best stacks got obliterated during the random units turn when two huge undead stacks came out of nowhere & completely obliterated me. :-)
I do have two armies roaming around now that can handle most things, but I'm quite sure I'm faaaaar behind most of you. Which again is fine with me; I'm having fun in this weirdly mapped world full of dangers.
Hey guys!
I am really impressed how fast everyone plays his/her turns.
Even with the T3 units I can produce since several turns every fight is still very difficult and exhausting. I need much time to do my turns and when I am not 100% concentrated it means I'll lose a lot of units. Just lost 4 elite T3 against 4 gluttons and other naga units so my main offense is not an offense any more.
I am wondering why everyone plays that fast. Don't you fight every turn or do you already have several T4 units and therefore are able to use the auto-combat-function?
@Seer, yeah, we still play this one out, somehow
well, you're free to host, though I'm having a masochistic tendencies, so I'd prefer super-mega-ultra-strong defenders (like now). It kinda makes you consider every battle and the consequences. On a side note - I've noticed that the Arsenal mod doesn't work with empire building mod properly (e.g. there are no units appearing after you incorporate in city domain some structures that should otherwise open path to new unit)
Yeah, Lobo, that indeed seems to be the case.
Well, glad you guys are getting back on track - at least, there's still a chance of big layer vs layer fights
has anyone noticed some bugs? I think there are some. Nearly 50% of the sites on the water are undefended. I don't know if the defenders were missing from the beginning or if they disappeard somehow through mod updates. I remember this issue when the beta branch was updated some month ago.
2nd one is that my leader didn't get an upgrade which was offered through another ability. I don't know if his level is too low and I get the upgrade later or if it's abug.
Anyways, my game starts rolling now. May a litttttttttttttttttttttttttttttttttle bit too late but better late than never...
Hiho, Ever wondered what would the game be like if the simple rush wouldn't decide the game outcome? want to have a long game, where you are able to fight with multiple armies at several fronts, have enemies in layer below and layer above you? Well, here is something fun to try out  I have been playing with some mods lately and got some ideas for epic strategy game, game will be hosted soon, here are the map settings. Map = Large & 8-layer UG Continents map (yep, 7-layer UG + the top map ) with Water reduced to about 20% , UG walls both reduced to 20% Defender Strength = Very Strong Village Start , weak start units. Far start distance , few roads , few city , Avg Dwellings. Rest Avg settings. Advanced Settings - Hero Resurgence off , Max heros = Leader + 5 max level 30  Cosmic Events Hard Start Skills = Few Start Resource = Hard Game pace = something below the average (will think bit later about it) Mods included 1. Dark Elf Dwelling 2. Old Man & Sea 3. Beastman Dwelling 4. Gloweyes Compatablity Patch 5. Storm Dragon 6. Storm Giant 7. Bone & Obsidian Dragons in Peak 8. Mystical Dwelling Upgrades 9. Black Dwarves 10. Structure Reward Variety 11. PBEM balance mod 12. Racial Heritage mod 13. Racial Watchtowers 14. V-mod Custom Heros 15. Extended Settings Mod 16. Empire Building Mod 17. Super Dynamic Structure Generation 18. Extra Support Units 19. Epic Hero Levels ( scaled version ) 20. 8 Layers mod 21. Attirition, Forage and Supply v2 I've tested the game settings on my pc, should work out (went up to day 61 in single game). If you have interest, we can make teams in the game, though I think roaming alone would be much more fun Hope you'll find it just as fun as I do and we'll have a great game P.S. The game should be pretty long, additionally I won't put turn timer, but expect the turns to be made at least once a week.
Max. amount of players 8