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Current game AOW3 Academy Game One (Organisator cbower) - PBEM Game

When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Ricky
That fight was a thing of beauty. Well Done!

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

I guess we can work on the email, yes. Like give 5 to 60 minutes to delete the message before the email is sent.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Could we delay the email message for like an hour? Honestly you realize the mistake right away because it is not in bold yellow and you fix it. However the email is what really hurts you.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Yes I thought about that too but I think more people will wrongly send messages only to their team than the opposite, and so more people will complain and ask to have it unchecked by default.

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

My blunder gives me an opportunity for a suggestion : would it be possible to set the "Viewable only for team members" option active by default ? So that it takes a specific action to make a message viewable by all instead of the reverse ?

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Attacking Walls vs AI
When attacking walls verse AI. Try to take out the ranged units with Magic and Your own ranged. Once you have removed their ranged attacks, you position defensively hitting them with ranged. They will then come to you. The walls often force a split of their units if you take their units out at the middle. You should avoid breaching the wall unless you absolutely have to.

Attacking AI with Walls

user
Published on Thu, 01 Jan 1970 01:00:00 +0100

Insanely Small thing on XP
Just watched a good fight by a teammate, but it brought up a good general point to make about XP. He had flanked three times a t1 and set his leader up for the finally 3 shot kill verse a t1. In general a smart move, but a thing to remember here is the XP caps have been lowered for each unit type with the patch. Every time you hit one of those units you spend their small amount of xp (10 I believe) they are willing to give. So in this instance if my teammate had used his leader early to setup the kill for the others, he would have got 9xp from the wand attacks, verses only getting bonus 5xp from the kill.

The point I am making here is on t1 units you don't want to save the kill shots for your heroes, it is more profitable to have them setup with ranged attacks early. If you take it to heart it adds up, and opens you up to more XP. 

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