LAST MONTHS

0

TOTAL


Current game Global Strategy game (Organisator AlXStormrage) - PBEM Game

When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).

user
Published on Sun, 12 Jul 2020 10:04:36 +0200

i can not play the game after a crash (irregular mods, but all installed)....think i will leave it, maybe you can continue the game without me...

user
Published on Thu, 18 Jun 2020 11:19:00 +0200

I'm glad someone had gotten liking to the difficulty level of this map <smiletext0> makes you appreciate the good economy and planning <smiletext0>

Published on Wed, 17 Jun 2020 20:26:59 +0200

BTW, one thing I wlll say is that I"m glad all the beacon building has stopped.  With such a huge map, I don't like the beacon building option here.  There's no chance anybody is close enough to stop beacons. It would suck to have the game end by having a power I've never met build beacons in a location untouchable by anybody else due to the sheer amount of real estate....

Published on Wed, 17 Jun 2020 20:23:27 +0200

Well, for my part, I have so few units, I can play my turns very quickly... ;-)  I'm getting my butt handed to me this game, but I"m still having fun.  There was one turn where one of my best stacks got obliterated during the random units turn when two huge undead stacks came out of nowhere & completely obliterated me. :-)


I do have two armies roaming around now that can handle most things, but I'm quite sure I'm faaaaar behind most of you.  Which again is fine with me; I'm having fun in this weirdly mapped world full of dangers.


user
Published on Fri, 05 Jun 2020 13:51:43 +0200

Hey guys!

I am really impressed how fast everyone plays his/her turns.

Even with the T3 units I can produce since several turns every fight is still very difficult and exhausting. I need much time to do my turns and when I am not 100% concentrated it means I'll lose a lot of units. Just lost 4 elite T3 against 4 gluttons and other naga units so my main offense is not an offense any more.

I am wondering why everyone plays that fast. Don't you fight every turn or do you already have several T4 units and therefore are able to use the auto-combat-function?


user
Published on Fri, 15 May 2020 15:55:05 +0200

when we finish this game, i can enter $eers game....two big mods game are too much. I like to Play regular games too (think it is limited).

user
Published on Fri, 15 May 2020 12:03:57 +0200

truthfully i think there is a way around it but it depends on your particular build order for whatever city the different structures and order u build them in perhaps 

user
Published on Fri, 15 May 2020 12:02:47 +0200

yeah i have noticed some similar glitches between the two ,  but hey its just another dice roll i guess on what u can produce there should be enough units to provide some good variety especially throwing in the new chiv mod with them

user
Published on Fri, 15 May 2020 11:52:43 +0200

@Seer, yeah, we still play this one out, somehow  

well, you're free to host, though I'm having a masochistic tendencies, so I'd prefer super-mega-ultra-strong defenders (like now). It kinda makes you consider every battle and the consequences. On a side note - I've noticed that the Arsenal mod doesn't work with empire building mod properly (e.g. there are no units appearing after you incorporate in city domain some structures that should otherwise open path to new unit)


user
Published on Fri, 15 May 2020 11:26:46 +0200

are you guys seriously still playing this one ?  omg stormrage would u just let me rehost a proper 8 layer map ?

user
Published on Fri, 08 May 2020 12:41:59 +0200

Yeah, Lobo, that indeed seems to be the case. 

Well, glad you guys are getting back on track - at least, there's still a chance of big layer vs layer fights


user
Published on Wed, 06 May 2020 23:34:40 +0200

Hey guys,


has anyone noticed some bugs? I think there are some. Nearly 50% of the sites on the water are undefended. I don't know if the defenders were missing from the beginning or if they disappeard somehow through mod updates. I remember this issue when the beta branch was updated some month ago.

2nd one is that my leader didn't get an upgrade which was offered through another ability. I don't know if his level is too low and I get the upgrade later or if it's abug.

Anyways, my game starts rolling now. May a litttttttttttttttttttttttttttttttttle bit too late but better late than never...


user
Published on Sat, 25 Apr 2020 10:09:31 +0200

Yes, I did reach race tier 3, but I'm actually against the beacon victory <smiletext0> 

again this is up to you if you wish to continue with current setup, or we can do a remake <smiletext0>


user
Published on Sat, 25 Apr 2020 00:11:16 +0200

Lost my leader last turn:-(


user
Published on Fri, 24 Apr 2020 23:00:41 +0200

Hey guys!


How is it going? AIX, I think it was you reaching dwarv champion RG? Does it make sense to continue if you are that far ahead? I can only speak for me but I never really recovered from the turn where I lost 80% of my starting army. I can produce t3 units since 3 turns but I have no gold to build them...


user
Published on Fri, 31 Jan 2020 19:28:08 +0100

if doing the exact same setup , count me out

user
Published on Fri, 31 Jan 2020 12:57:17 +0100

@Moridin, Personian,what say you? we're missing your voice here. 

Also, from what I understand Badger is the Nemesis_Zero?


user
Published on Sat, 25 Jan 2020 10:20:28 +0100

I'm okay too with a Restart. But when Maybe less map and Players. 3vs3 can be fine.

user
Published on Thu, 23 Jan 2020 15:06:16 +0100

I am ok if not teams as I want a second chance but it was strange as I did a single player with all the mods and did well got tier three units and was expanding but this game ws all kind a worst start

user
Published on Thu, 23 Jan 2020 10:05:07 +0100

Well, the mods were tested by me in the solo game (and I reached quite some turns there.)

The settings may look draconian, but this is to prevent players from farming early on and then steamrolling others with the doom-stacks. 

The name "Global Strategy" implies you have to think strategically, which includes the situation your troops will be after battle (if your unit survived the battle with very little hp, most likely you won't see him next turn), planning for the indie spawns, etc. One more effect which I tried to achieve - is to force you guys use more than a single stack to clear sites. Every cleared mine should feel like a Mythical site cleared, so that small boost of +10 gold would actually mean something. 

That said even if I remake this game, settings won't change (unless I think of the better "tough" mod )

I'm not against alliances, however when the indies spawn - they'll do so in multiple locations, so helping the teammate may not be in your best interests <smiletext0>

So vote until now:

So the current vote look like this:

Tentative:

Markymark


Up for restart:

Longinus

$eer


Fine with playing the current round:

AlX (surprise-surprise 


12< previous