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Aktuelles Spiel Academy game for non-Veterans (Organisator Hiliadan) - PBEM Spiel

Durch die Eintragung der Werte von Spielern (Leader, Zivilisation, Klassen), werden nach Beendigung des Spiels durch den Report die Meta-Statistiken ergänzt.

user
Veröffentlicht am Thu, 27 Jul 2017 16:07:47 +0200

so on turn 11, I can hire a T2 and on turn 21, I can hire a t3. And on turn 31, two t3's?

user
Veröffentlicht am Thu, 27 Jul 2017 14:04:51 +0200

Nice info for the spawners! I'll copy that to the Wiki when I update the guide there.

Regarding Inn, you have info there: http://age-of-wonders-3.wikia... />Start with only tier I units. Every 10 turns it refreshes and adds another tier to the possibilities.

user
Veröffentlicht am Thu, 27 Jul 2017 07:08:44 +0200

Does anyone know if there's some sort of pattern to new mercenaries arriving at the inns? Like how many turns do new units arrive? Or is it random? 

user
Veröffentlicht am Wed, 26 Jul 2017 11:14:41 +0200

Thanks Marcuspers, I am quite sure that's the one I meant

user
Veröffentlicht am Tue, 25 Jul 2017 17:37:09 +0200

Hey all,

Regarding spawns, you can find pretty good info here http://aow3db.tumblr.com/tagged/structuresspawners

It dont tell you the strength of the roamers, but scoundrels usually roam in packs of 3, monster den is 3-4 spiders, t1-t3, pirates nest is less common, but summon a fliers t3 (succubus or draconian flier) +1 scout, eldritch pit is usually 3-4 animals t1-t2 but mostly t2 panthers or blight boar, winter lair is pinguines, ice wolf and ice bears, necromatic circle is standard 3 lost soul first time and 2nd or 3rd time i believe it spawns 5-6 units with 1-2 reanimators.

user
Veröffentlicht am Mon, 24 Jul 2017 22:16:49 +0200

Hey Hiliadan,

I once found a roaming info where someone said which roamers start to roam at which round. Not all start roaming at the same round afaik. I would highly appreciate a comprehensive info where you can see which units are spawned (or what strength, roughly) at which round from every place they spawn.

I'm afraid I couldn't find that info again, tried to find it several times.

user
Veröffentlicht am Sun, 23 Jul 2017 17:22:03 +0200

I'm not sure for how long you have to wait to discuss with them after a tribute request but yes, it should be between 4 and 6 turns, maybe 5. I'll check later when I do a "Quest" section for the Wiki.

To answer another question from my team: roamers start to spawn on turn 7 if I'm remembering correctly.

user
Veröffentlicht am Sun, 23 Jul 2017 08:01:09 +0200

I think after you ask for tribute, its a 5 turn wait until you can ask for another tribute or absorb the city.

user
Veröffentlicht am Fri, 21 Jul 2017 22:27:57 +0200

How long is the timer after tribute until I can absorb a vassal?

user
Veröffentlicht am Fri, 21 Jul 2017 11:33:18 +0200

To answer your question Marcus, no it doesn't mean you can get only 1 Quest at once, it just means that you can't get a new Quest before at least 3-5 turns after the last one you were proposed.
In total you can get maximum 5 Quests at once.

Regarding Quests from Dwellings the 1st time you meet them, in theory if you had no Quest in the last 5 turns and you know only that Dwelling, they should propose you one pretty fast. If you know many cities and Dwellings, then there is a big chance that another city or Dwelling will propose you a Quest.
The game prioritize the sources closest to your armies. So if you're right next to the Dwelling, it should be it that give you the Quest.

Asking for a Tribute resets the cooldown to buy an independent entity so what you describe cannot work: you can't ask for a Tribute then buy to Absorb.
But you can ask for a Tribute then declare war and take control.

user
Veröffentlicht am Fri, 21 Jul 2017 11:22:15 +0200

Hi Hiliadan, Hi Marcuspers,

thanks for your answers. I wanted to make clear that dwellings do not necessarily offer you a (peace) quest immediately, as someone could understand reading Hiliadan's answer.
My problem then is "How long will it take until it offers a quest"? So I guess if you're very unlucky, it can take 4 or 5 turns. And that wait is costly...

Two more questions: 1. Does anyone have experience with dwellings that aren't offering you a peace quest from the beginning? Maybe it is really only, if you accepted a quest shortly before.


My other question is not directly related but still about vassals: If I have a very happy vassal (Let's say happiness around 1000 or even higher), then doesn't it make sense to ask for troops, gold or mana right before I buy it to add it to my empire? Maybe it's even worth if the vassal is not as happy, as long as it stays a vassal?

I am aware, that it costs more if they are less happy, but isn't that increased price less than the value you get, in most cases?
Never tried it, though.

user
Veröffentlicht am Thu, 20 Jul 2017 16:48:54 +0200

Very good question Zytozid, I'm happy Hiliadan investigated a bit, because I didn't know. My gut feeling would be 3-4 turns after it became available to buy peace/vassal, based on experience on previous games. I had a game where dragons offered quest 3 times for vassal, and I declined 2 times and the 3rd time I took the quest. Between the quests was approx. 4-5 turns.

"There is a global cooldown on Quests so if you got one on turn X, you cannot get another one before X+Y turns. Y = between 3 and 5."

A question for Hiliadan, are you saying its not possible to have more than 1 quest at the same time, I think I have memories of several quests at the same time (obviously not from the same source).

user
Veröffentlicht am Thu, 20 Jul 2017 16:39:07 +0200

Ok I just checked in the mod tools, you get a Quest about every 8-12 turns from a same source. There is a global cooldown on Quests so if you got one on turn X, you cannot get another one before X+Y turns. Y = between 3 and 5.
But basically, you get your 1st Peace Quest, then a Vassal Quest 4 turns after you complete the 1st (when it can talk to you again), then another Quest 6 turns after you complete the 2nd (when it can talk to you again and you can buy it).
I would say that if it didn't give you a Quest when you can buy it, it means you won't get one before some time (probably because another source gave you a Quest more or less at the same time).
By the way, I found back the post from Gloweye: http://aow.triumph.net/forums... Noting some stuff, to create a page about Quests on the Wiki later:
- "I also noticed that once you got around 6 vassals, dwellings I had peace with didn’t give me quests anymore. Once I bought those vassals, I got new ones from quests."
- all the content of this post: http://aow.triumph.net/forums... />- from the mod tools:
* Quest Difficulty setting: value/required military value
** Very Easy: 100/0
** Easy: 150/400
** Medium: 300/600
** Hard: 600/800
** Very Hard: 40000/1000

New topic: XP optimization
I encourage everyone to read this page of the Wiki: http://age-of-wonders-3.wikia... />What I generally do is to let my high tier units (and especially the heroes and leader) hit  and then keep the killing blow for lower tier units. Indeed, hitting with a T1 means it gets only 1 XP per blow, so 3 XP if it gives 3 hits (let's say ranged, thus without retaliation XP), whereas a hero would gain 3x3 = 9 XP from the same hits (arguably causing more damage). It thus makes more sense to let high tier units hit. But the killing XP depends on the tier of the dead, not the killer, so it makes sense to give it to low tier if you want them to level up.

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