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You have to login, when you want use this functions!Overview 2022 PBEM Tournament Player Pool | PBEM | (Free slots)
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Description:
The Championsleague is ongoing and its season 2 is starting in April 2022.
The 2019 PBEM Duel Tournament is finished.
== Archive of old tournaments (please also check the Hall of Fame): ==
- A PBEM tournament (the 2015 PBEM Duel Tournament) was organized and started in 2015. It was split into 3 tournaments (16 players; 8 players #1 and 8 players #2). It entered its final phase (between the winners of each of the 3 branches) in October 2016 and was won by gabthegab in March 2017. Check out the report of: match #1 (report, match #2 (report), match #3 (report), match #4 (report) and to get an overview: the Final phase roster
- The 2016 2vs2 Team PBEM tournament started on 15 July 2016 and was won by team Coup de Grâce (gabthegab and Tussel) on 23 October 2018. The finale and the semi-finale (the match in between was conceded by team Green elephant).
- The 2017 PBEM Duel Tournament started on 31 January 2017 and was won by gabthegab on 18 October 2018. The finale(gabthegab vs Jean de Metz) and the videos.
The 2018 PBEM 2vs2 Tournamentstarted on 17 September 2018 and was won by Dread & Mac (DreadReapr and marcuspers) on 1 June 2020. The 3vs3 Tournament started on 12 February 2018 and was won by Dos Equis XX ($eeR+El_Lobo+Badok) on 30 April 2021 , it has its own, dedicated, Pool: 2018 PBEM Team Mini-Tournament Discussion Pool The Championsleague:
Season 1 started on 13 October 2021 and was won by mahimka. It ended on 4 April 2022. Season 2 should start on 25 April 2022.
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We need more feedback on what to do next. I opened a new thread so it is very quick to read, you don't have 6 pages of walls of text. Please everyone have a look at it and react:
http://aow.triumph.net/forums/topic/balance-based-on-hard-data-from-the-pbem-tournament-continued
We have a few options and I'd like to hear what you want to do:
A/ make all class / race viable and thus boost combo that were not played in the PBEM tournament and nerf those who were played a lot
B1/ make all specialisation equally useful and viable
B2/ make all units equally useful and viable and make racial governance choices meaningful (i.e. you should really hesitate between the eco and military choice and not always choose one because it is better)
B3/ make all heroes equally useful (currently AD and Theo heroes – and not leaders – are more useful because of healing and other abilities)
C/ fix the remaining imbalances in abilities / specific units (e.g. Necro’s Energy Drain)
==
In the 2nd 8 players tournament, ehall20 dropped because of lack of time. Olop and Warlord Keldon were the only 2 players in the same situation (1 loss at the beginning, 2 victories afterward) so they are about to fight to decide who will replace ehall. The round is thus currently on hold.
In the 16 players tournament, cbower and Lightform can start their match. We have both class / race.
Let's think of the two abilities as equals. In this case Befriend Animal allows for animal converting, including Dire Bear, Dire Panter, Spider Queens, Serpents, hellhounds, hellsteeds and so on. But the real dangerous part here is that by constant battling with the t1 like spiders, baby serpents and so on AD can gain the evolved versions pretty fast.
In the end I'll add some screenshots from my (and) latest game agains Evgendil and Marcus.
Back to the point - even if we treat both abilities as equals - how often do you think you meet UD or animals? is it equal? From my experience the ratio is more like 60-40 to 70/30 (comparing to each other), and not in favour of undead.
Either way, I believe Befriend animal should be available AFTERÂ level 7 and for AT LEASTÂ 5 points. Don' t forget that ad has animal bonuses + regeneration, which boosts the ability to farm unit levels.
And now some screens (turn 28, but the armies went my way around turn 25 or earlier, my defending 2 stacks were defeated, inflicted small casualties to Evgendil), sadly, I barely started musketeer/golem production, and even so - they are no match.
1. Â When Charm's strength is lowered, it now becomes the standard. Â Every leader class is affected in the same way. Â That's fine. Â No issues. Â The Charm ability is brought into balance by the mod by lowering its strength.
2. Â When Charm increases strength after Produce Bard is researched, Rogue heroes now become stronger when their leader is a Rogue as well. Â This objective I don't agree with. Â I believe it introduces imbalance to the balance.
My arguments against Point #2 are:
A. Â Other classes, such as warlord, don't have a Warlord hero becomes stronger when Warlord skill is researched by a leader.
B. Â I'm not saying point #2 above is a bad idea, but to "balance" it across each class would be a challenge and, probably, outside the intent of the balance mod.
I'm not sure this thread is the best place for continued discussion. Â Is there a thread on AoW3 forums? Â If so, please post the link here and I'll post on that thread for continued discussion.
So Warlord heroes benefit strongly. Warlord class also somehow benefit because their Theo, AD, Necro and Rogue opponent will not be able to convert with their leader as well as before, until they research techs. The idea is to slow down conversion and also make classes more meaningful (i.e. not having EVERYONE converting units in all games through Theo heroes).
In summary, I highly suggest not implementing any rule that augments a hero based upon a leader skill.
Looks like we got a massive crash of the database or something, the 3 PBEM tournaments have been swiped off! I hope Markymark has a backup! oO
If the issue can be solved, the next round of the 2nd 8 players tournament should start soon. Sorry, I don't remember what were the pairings but for the winners + the loser of the winner bracket, please prepare for your next match. You can already send your class / race to the judges, or wait until the roster is back to send it.
For the 1st 8 players tournament: Blackcat vs Skuns is ongoing. When it's finished, we can proceed to next round.
For the 16 players tournament: waiting for Lightform in his match against cbower.
https://docs.google.com/docum...
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Following the latest feedback, we've got 3 new priority changes: Â
Ro16 Â
Leaders and heroes’ Charm has strength 6. When Produce Bard is researched by the player, its strength is improved to 7. Â
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GC08a Â
Unity Beacon Tower costs 700 gold (was 1200) Â
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GC09a Â
Unity Beacon Fire costs 700 mana (was 1000) Â
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EDIT: I also changed the proposals for Theo, Rogue and Necro to take into account people who were against the preliminary values. So we also have these 3 priority changes: Ne07a Necromancer heroes and leaders can choose Convert Undead at level 5 for 5 points (was level 5 for 4 points) Ro14a Rogue heroes and leaders can choose Charm at level 7 (was 5) for 5 points Th09 Theocrat leaders and heroes can choose Convert at level 9 (was 7) for 7 points (was 5)
For Th09 I think lvl 9-10 and 7-8 points will be enough.
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PBEM tournaments will use the PBEM balance mod. Â
So we need to speed up its development as much as possible. Your feedback on the following proposed changes ("for" or "against") is very welcome!! The changes that make consensus will be included in v1.1 of the mod, which should be released next week. Â
Â
GC10 Â
Converted, Charmed, Seduced, etc. units are converted only until the end of Battle and disappear afterwards Â
GC11 Â
Converted units cost more in upkeep:+25% gold / turn Â
AD05 Â
Befriend Animal is available at level 5 for Archdruid heroes and leaders (was 3) and costs 4 (was 3) Â
AD06 Â
Leaders and heroes’ Befriend Animal has strength 6. When Summon Eldritch Animal is researched by the player, its strength is improved to 8. Â
Ne07 Â
Necromancer heroes and leaders can choose Convert Undead at level 7 for 5 points (was level 5 for 4 points) Â
Ne08 Â
Leaders and heroes’ Control Undead has strength 6. When Summon Banshee is researched by the player, its strength is improved to 8. Â
Ro14 Â
Rogue heroes and leaders can choose Charm at level 7 (was 5) for 7 points (was 5) Â
Ro15 Â
Rogue heroes and leaders’ Charm is a touch ability (was Short range) Â
Ro16 Â
Leaders and heroes’ Charm has strength 6. When Produce Bard is researched by the player, its strength is improved to 7. Â
Th08 Â
Leaders and heroes’ Convert has strength 7. When Produce Evangelist is researched by the player, its strength is improved to 9. Â
Th09 Â
Theocrat leaders and heroes can choose Convert at level 13 (was 7) for 7 points (was 5)
Round 6 - Goblin Theocrat vs Dwarf Rogue: https://www.youtube.com/playl...
It also ended in 11 turns but this time I lost! It was mainly self inflicted with a very poor start on turns 1 to 3 (lost 4 units) and then a big mistake on turn 6 or 7 when I lost my leader. I started to significantly increase my strength on turn 10 but it was too late as cbower was already on me.
@1st 8 players tournament: no news of Blackcat and Skuns - did your game start?
ANNOUNCEMENT: there will be a 2 vs 2 team tournament at some point this year. You're encouraged to look for a partner and train!
The site has a "team tool": you can create your team (My Account -> My Team) or join one. Check the teams here: http://www.the-battlefield.co...
There is also a team ranking: http://www.the-battlefield.co...
New features will probably be developed for team (team chat, posts only visibile by team members in gaming blogs).
System notification
Information 2015 PBEM Tournament Player Pool
1st 8 players tournament: still waiting for the matches between Skuns & Blackcat and Sjow & Gilafron.
2nd 8 players tournament: round 3 has officially started on 26 April.
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We would thus need more feedback to choose the fix to Greater Reanimate undead preferred by the community.Â
Basically, we've got 4 options:Â
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- make it target only allied units (Ne05a)
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- make it available later and at a higher cost (Ne05c, Ne05f)
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- limit it targets and especially make it impossible to reanimate Death Bringers (Ne05b, Ne05d, Ne05e)
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- limit its targets at the beginning but then make it evolve to a stronger ability when techs are researched (Ne05)
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ÂPersonally, I favour option 4/ because it has a smaller impact on Single player experience and is thus more likely to be adopted by Triumph.Â
Here are the detailed candidates changes:Â
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When a Necromancer player researches all its T1, T2, T3, and T4 strategic techs, GRU is upgraded to the current version (target T1 to T4 units and restore 100% health)
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Please provide feedback here on the gaming blog or there: http://aow.triumph.net/forums...Â
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+ I proposed new settings (weak starting armies, village start, etc.) which you can discuss here: http://aow.triumph.net/forums...
I only played necromancer once, but I noticed that it seemed a lot more forgiving than other classes. It's funny how you can make so many mistakes early on and still end up with an overwhelming army so quickly.
Well if it wasn't obvious that Necro were broken it certainly is now!
I made several videos of my match against Eskild in the PBEM tournament and commented them. You can find the playlist with the 7 episodes here: https://www.youtube.com/playl...
Each episode is about 3 and 22 minutes and show 1 or 2 turns.
For people doubting the strength of Necro, I strongly recommend watching episode #5 where I (more than?) double the size of my army and just exterminate Eskild which has no way to fight back. It's here : https://www.youtube.com/watch...
Your feedback on the videos are very welcome! I plan to do videos again on my game against cbower and I strongly encourage other players to do the same.
So round 6 officially starts today and it's only cbower vs me.
cbower, please send your class / race to Markymark and Fistandantilus, I'm going to do the same.
It looks like I'm host, I'm going to post the settings!
There may be a bug on the 2nd 8 players PBEM tournament: please do not start round 3 as hatifnat and Tussel may not have finished their match (I'm waiting for a reply from Markymark but it seems there is a bug and the match is not finished).
Please also note the current status of warnings given in the tournament:
16 players tournament:
1 reload justified with screenshot during round 3
3 reloads without proof (screenshot, etc.): 1 during round 1 (crash during upload), 1 during round 2 (computer overheating and shutdown) and another 1 during round 3 (at first load)
1 reload with screenshots after a failed upload (due to internet loss during the upload) during rematch of round 3
2 reloads with screenshots and videos after computer crashes on round 5 (including a x2 reload on same turn)
Slightly strange reload, without proof (screenshot, etc.) during round 2
1st 8 player tournament:
No warning
2nd 8 players tournament:
2 slightly strange reloads (1 after upload failed and 1 at launch), without proof (screenshot, etc.) during round 1. Final warning given!
1 did not publish the screenshots of the settings during round 1
1 did not send his class / race before match start in round 2
1 did not send his class / race before match start in round 2
So you would play one additional match only if you win all your matches. If you lose one match, it's less certain. We need to discuss it but I don't think we will solve this issue now, it's not very urgent (and the balance discussion takes a lot of time), sorry.
Thanks for the feedback on the Necro solution. I'll add your opinion "For" the solutions you mentioned in the table.